Hiding fl_vertex form public view

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11031 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher
2016-01-23 00:24:29 +00:00
parent b44086efb7
commit 28b94ce5e7
8 changed files with 520 additions and 242 deletions
+49 -70
View File
@@ -145,9 +145,7 @@ protected:
// not needed in X11
#endif
Fl_Font_Descriptor *font_descriptor_;
void transformed_vertex0(COORD_T x, COORD_T y);
void fixloop();
protected:
#ifndef FL_DOXYGEN
enum {LINE, LOOP, POLYGON, POINT_};
@@ -180,35 +178,13 @@ protected:
friend void fl_font(Fl_Font face, Fl_Fontsize size);
friend void fl_color(Fl_Color c);
friend void fl_color(uchar r, uchar g, uchar b);
friend void fl_begin_points();
friend void fl_begin_line();
friend void fl_begin_loop();
friend void fl_begin_polygon();
friend void fl_vertex(double x, double y);
friend void fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3);
friend void fl_circle(double x, double y, double r);
friend void fl_arc(double x, double y, double r, double start, double end);
friend void fl_arc(int x, int y, int w, int h, double a1, double a2);
friend void fl_pie(int x, int y, int w, int h, double a1, double a2);
friend void fl_end_points();
friend void fl_end_line();
friend void fl_end_loop();
friend void fl_end_polygon();
friend void fl_transformed_vertex(double xf, double yf);
friend void fl_begin_complex_polygon();
friend void fl_gap();
friend void fl_end_complex_polygon();
friend void fl_push_matrix();
friend void fl_pop_matrix();
friend void fl_mult_matrix(double a, double b, double c, double d, double x, double y);
friend void fl_scale(double x, double y);
friend void fl_scale(double x);
friend void fl_translate(double x, double y);
friend void fl_rotate(double d);
friend double fl_transform_x(double x, double y);
friend double fl_transform_y(double x, double y);
friend double fl_transform_dx(double x, double y);
friend double fl_transform_dy(double x, double y);
friend void fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L);
friend void fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D, int L);
@@ -241,65 +217,21 @@ protected:
virtual void color(Fl_Color c) {color_ = c;}
/** \brief see fl_color(uchar r, uchar g, uchar b). */
virtual void color(uchar r, uchar g, uchar b) {}
/** \brief see fl_begin_points(). */
virtual void begin_points();
/** \brief see fl_begin_line(). */
virtual void begin_line();
/** \brief see fl_begin_loop(). */
virtual void begin_loop();
/** \brief see fl_begin_polygon(). */
virtual void begin_polygon();
/** \brief see fl_vertex(double x, double y). */
virtual void vertex(double x, double y);
/** \brief see fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3). */
virtual void curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3);
/** \brief see fl_circle(double x, double y, double r). */
virtual void circle(double x, double y, double r);
/** \brief see fl_arc(double x, double y, double r, double start, double end). */
virtual void arc(double x, double y, double r, double start, double end);
/** \brief see fl_arc(int x, int y, int w, int h, double a1, double a2). */
virtual void arc(int x, int y, int w, int h, double a1, double a2);
/** \brief see fl_pie(int x, int y, int w, int h, double a1, double a2). */
virtual void pie(int x, int y, int w, int h, double a1, double a2);
/** \brief see fl_end_points(). */
virtual void end_points();
/** \brief see fl_end_line(). */
virtual void end_line();
/** \brief see fl_end_loop(). */
virtual void end_loop();
/** \brief see fl_end_polygon(). */
virtual void end_polygon();
/** \brief see fl_begin_complex_polygon(). */
virtual void begin_complex_polygon();
/** \brief see fl_gap(). */
virtual void gap();
/** \brief see fl_end_complex_polygon(). */
virtual void end_complex_polygon();
/** \brief see fl_transformed_vertex(double xf, double yf). */
virtual void transformed_vertex(double xf, double yf);
/** \brief see fl_push_matrix(). */
void push_matrix();
/** \brief see fl_pop_matrix(). */
void pop_matrix();
/** \brief see fl_mult_matrix(double a, double b, double c, double d, double x, double y). */
void mult_matrix(double a, double b, double c, double d, double x, double y);
/** \brief see fl_scale(double x, double y). */
inline void scale(double x, double y) { mult_matrix(x,0,0,y,0,0); }
/** \brief see fl_scale(double x). */
inline void scale(double x) { mult_matrix(x,0,0,x,0,0); }
/** \brief see fl_translate(double x, double y). */
inline void translate(double x,double y) { mult_matrix(1,0,0,1,x,y); }
/** \brief see fl_rotate(double d). */
void rotate(double d);
/** \brief see fl_transform_x(double x, double y). */
double transform_x(double x, double y);
/** \brief see fl_transform_y(double x, double y). */
double transform_y(double x, double y);
/** \brief see fl_transform_dx(double x, double y). */
double transform_dx(double x, double y);
/** \brief see fl_transform_dy(double x, double y). */
double transform_dy(double x, double y);
// Images
/** \brief see fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L). */
@@ -368,7 +300,7 @@ public:
// === all code below in this class has been to the reorganisation FL_PORTING process
protected:
// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/quartz_rect.cxx
// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/xxx_rect.cxx
friend void fl_point(int x, int y);
virtual void point(int x, int y) = 0;
friend void fl_rect(int x, int y, int w, int h);
@@ -416,6 +348,53 @@ protected:
virtual void clip_region(Fl_Region r); // has default implementation
friend void fl_restore_clip();
virtual void restore_clip();
// --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
virtual void transformed_vertex0(COORD_T x, COORD_T y);
virtual void fixloop();
friend void fl_push_matrix();
virtual void push_matrix();
friend void fl_pop_matrix();
virtual void pop_matrix();
friend void fl_mult_matrix(double a, double b, double c, double d, double x, double y);
virtual void mult_matrix(double a, double b, double c, double d, double x, double y);
friend void fl_rotate(double d);
virtual void rotate(double d);
friend void fl_begin_points();
virtual void begin_points();
friend void fl_begin_line();
virtual void begin_line();
friend void fl_begin_loop();
virtual void begin_loop();
friend void fl_begin_polygon();
virtual void begin_polygon();
friend void fl_begin_complex_polygon();
virtual void begin_complex_polygon();
friend double fl_transform_x(double x, double y);
virtual double transform_x(double x, double y);
friend double fl_transform_y(double x, double y);
virtual double transform_y(double x, double y);
friend double fl_transform_dx(double x, double y);
virtual double transform_dx(double x, double y);
friend double fl_transform_dy(double x, double y);
virtual double transform_dy(double x, double y);
friend void fl_transformed_vertex(double xf, double yf);
virtual void transformed_vertex(double xf, double yf);
friend void fl_vertex(double x, double y);
virtual void vertex(double x, double y);
friend void fl_end_points();
virtual void end_points();
friend void fl_end_line();
virtual void end_line();
friend void fl_end_loop();
virtual void end_loop();
friend void fl_end_polygon();
virtual void end_polygon();
friend void fl_end_complex_polygon();
virtual void end_complex_polygon();
friend void fl_gap();
virtual void gap();
friend void fl_circle(double x, double y, double r);
virtual void circle(double x, double y, double r);
};
+131
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@@ -0,0 +1,131 @@
//
// "$Id$"
//
// Portable drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_CFG_GFX_GDI_VERTEX_CXX
#define FL_CFG_GFX_GDI_VERTEX_CXX
/**
\file gdi_vertex.cxx
\brief Portable drawing code for drawing arbitrary shapes with
simple 2D transformations, implemented for MSWindows GDI.
*/
#include "gdi.H"
#include <FL/fl_draw.H>
#include <FL/x.H>
#include <FL/math.h>
void Fl_GDI_Graphics_Driver::transformed_vertex(double xf, double yf) {
transformed_vertex0(COORD_T(rint(xf)), COORD_T(rint(yf)));
}
void Fl_GDI_Graphics_Driver::vertex(double x,double y) {
transformed_vertex0(COORD_T(x*m.a + y*m.c + m.x), COORD_T(x*m.b + y*m.d + m.y));
}
void Fl_GDI_Graphics_Driver::end_points() {
for (int i=0; i<n; i++) SetPixel(fl_gc, p[i].x, p[i].y, fl_RGB());
}
void Fl_GDI_Graphics_Driver::end_line() {
if (n < 2) {
end_points();
return;
}
if (n>1) Polyline(fl_gc, p, n);
}
void Fl_GDI_Graphics_Driver::fixloop() { // remove equal points from closed path
while (n>2 && p[n-1].x == p[0].x && p[n-1].y == p[0].y) n--;
}
void Fl_GDI_Graphics_Driver::end_loop() {
fixloop();
if (n>2) transformed_vertex((COORD_T)p[0].x, (COORD_T)p[0].y);
end_line();
}
void Fl_GDI_Graphics_Driver::end_polygon() {
fixloop();
if (n < 3) {
end_line();
return;
}
if (n>2) {
SelectObject(fl_gc, fl_brush());
Polygon(fl_gc, p, n);
}
}
void Fl_GDI_Graphics_Driver::begin_complex_polygon() {
begin_polygon();
gap_ = 0;
numcount = 0;
}
void Fl_GDI_Graphics_Driver::gap() {
while (n>gap_+2 && p[n-1].x == p[gap_].x && p[n-1].y == p[gap_].y) n--;
if (n > gap_+2) {
transformed_vertex((COORD_T)p[gap_].x, (COORD_T)p[gap_].y);
counts[numcount++] = n-gap_;
gap_ = n;
} else {
n = gap_;
}
}
void Fl_GDI_Graphics_Driver::end_complex_polygon() {
gap();
if (n < 3) {
end_line();
return;
}
if (n>2) {
SelectObject(fl_gc, fl_brush());
PolyPolygon(fl_gc, p, counts, numcount);
}
}
// shortcut the closed circles so they use XDrawArc:
// warning: these do not draw rotated ellipses correctly!
// See fl_arc.c for portable version.
void Fl_GDI_Graphics_Driver::circle(double x, double y,double r) {
double xt = transform_x(x,y);
double yt = transform_y(x,y);
double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
int llx = (int)rint(xt-rx);
int w = (int)rint(xt+rx)-llx;
int lly = (int)rint(yt-ry);
int h = (int)rint(yt+ry)-lly;
if (what==POLYGON) {
SelectObject(fl_gc, fl_brush());
Pie(fl_gc, llx, lly, llx+w, lly+h, 0,0, 0,0);
} else
Arc(fl_gc, llx, lly, llx+w, lly+h, 0,0, 0,0);
}
#endif FL_CFG_GFX_GDI_VERTEX_CXX
//
// End of "$Id$".
//
+25
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@@ -61,6 +61,31 @@ public:
void push_no_clip();
void pop_clip();
void restore_clip();
// --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
// void transformed_vertex0(COORD_T x, COORD_T y);
// void fixloop();
// void push_matrix();
// void pop_matrix();
// void mult_matrix(double a, double b, double c, double d, double x, double y);
// void rotate(double d);
// void begin_points();
// void begin_line();
// void begin_loop();
// void begin_polygon();
// void begin_complex_polygon();
// double transform_x(double x, double y);
// double transform_y(double x, double y);
// double transform_dx(double x, double y);
// double transform_dy(double x, double y);
// void transformed_vertex(double xf, double yf);
// void vertex(double x, double y);
// void end_points();
// void end_line();
// void end_loop();
// void end_polygon();
// void end_complex_polygon();
// void gap();
// void circle(double x, double y, double r);
};
+12
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@@ -93,6 +93,18 @@ protected:
void push_no_clip();
void pop_clip();
void restore_clip();
// --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
void fixloop();
void begin_complex_polygon();
void transformed_vertex(double xf, double yf);
void vertex(double x, double y);
void end_points();
void end_line();
void end_loop();
void end_polygon();
void end_complex_polygon();
void gap();
void circle(double x, double y, double r);
};
+146
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@@ -0,0 +1,146 @@
//
// "$Id$"
//
// Portable drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_CFG_GFX_QUARTZ_VERTEX_CXX
#define FL_CFG_GFX_QUARTZ_VERTEX_CXX
/**
\file quartz_vertex.cxx
\brief Portable drawing code for drawing arbitrary shapes with
simple 2D transformations, implemented for OS X Quartz.
*/
#include "quartz.H"
#include <FL/fl_draw.H>
#include <FL/x.H>
#include <FL/math.h>
void Fl_Quartz_Graphics_Driver::transformed_vertex(double xf, double yf) {
transformed_vertex0(COORD_T(xf), COORD_T(yf));
}
void Fl_Quartz_Graphics_Driver::vertex(double x,double y) {
transformed_vertex0(COORD_T(x*m.a + y*m.c + m.x), COORD_T(x*m.b + y*m.d + m.y));
}
void Fl_Quartz_Graphics_Driver::end_points() {
if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
for (int i=0; i<n; i++) {
CGContextMoveToPoint(fl_gc, p[i].x, p[i].y);
CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
CGContextStrokePath(fl_gc);
}
if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
}
void Fl_Quartz_Graphics_Driver::end_line() {
if (n < 2) {
end_points();
return;
}
if (n<=1) return;
CGContextSetShouldAntialias(fl_gc, true);
CGContextMoveToPoint(fl_gc, p[0].x, p[0].y);
for (int i=1; i<n; i++)
CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
CGContextStrokePath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
}
void Fl_Quartz_Graphics_Driver::fixloop() { // remove equal points from closed path
while (n>2 && p[n-1].x == p[0].x && p[n-1].y == p[0].y) n--;
}
void Fl_Quartz_Graphics_Driver::end_loop() {
fixloop();
if (n>2) transformed_vertex((COORD_T)p[0].x, (COORD_T)p[0].y);
end_line();
}
void Fl_Quartz_Graphics_Driver::end_polygon() {
fixloop();
if (n < 3) {
end_line();
return;
}
if (n<=1) return;
CGContextSetShouldAntialias(fl_gc, true);
CGContextMoveToPoint(fl_gc, p[0].x, p[0].y);
for (int i=1; i<n; i++)
CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
CGContextClosePath(fl_gc);
CGContextFillPath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
}
void Fl_Quartz_Graphics_Driver::begin_complex_polygon() {
begin_polygon();
gap_ = 0;
}
void Fl_Quartz_Graphics_Driver::gap() {
while (n>gap_+2 && p[n-1].x == p[gap_].x && p[n-1].y == p[gap_].y) n--;
if (n > gap_+2) {
transformed_vertex((COORD_T)p[gap_].x, (COORD_T)p[gap_].y);
gap_ = n;
} else {
n = gap_;
}
}
void Fl_Quartz_Graphics_Driver::end_complex_polygon() {
gap();
if (n < 3) {
end_line();
return;
}
if (n<=1) return;
CGContextSetShouldAntialias(fl_gc, true);
CGContextMoveToPoint(fl_gc, p[0].x, p[0].y);
for (int i=1; i<n; i++)
CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
CGContextClosePath(fl_gc);
CGContextFillPath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
}
void Fl_Quartz_Graphics_Driver::circle(double x, double y,double r) {
double xt = transform_x(x,y);
double yt = transform_y(x,y);
double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
int llx = (int)rint(xt-rx);
int w = (int)rint(xt+rx)-llx;
int lly = (int)rint(yt-ry);
int h = (int)rint(yt+ry)-lly;
// Quartz warning: circle won't scale to current matrix!
// Last argument must be 0 (counter-clockwise) or it draws nothing under __LP64__ !!!!
CGContextSetShouldAntialias(fl_gc, true);
CGContextAddArc(fl_gc, xt, yt, (w+h)*0.25f, 0, 2.0f*M_PI, 0);
(what == POLYGON ? CGContextFillPath : CGContextStrokePath)(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
}
#endif // FL_CFG_GFX_QUARTZ_VERTEX_CXX
//
// End of "$Id$".
//
+12
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@@ -82,6 +82,18 @@ protected:
void push_no_clip();
void pop_clip();
void restore_clip();
// --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
void fixloop();
void begin_complex_polygon();
void transformed_vertex(double xf, double yf);
void vertex(double x, double y);
void end_points();
void end_line();
void end_loop();
void end_polygon();
void end_complex_polygon();
void gap();
void circle(double x, double y, double r);
};
+120
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@@ -0,0 +1,120 @@
//
// "$Id$"
//
// Portable drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_CFG_GFX_XLIB_VERTEX_CXX
#define FL_CFG_GFX_XLIB_VERTEX_CXX
/**
\file xlib_vertex.cxx
\brief Portable drawing code for drawing arbitrary shapes with
simple 2D transformations, implemented for X11 Xlib.
*/
#include "xlib.H"
#include <FL/fl_draw.H>
#include <FL/x.H>
#include <FL/math.h>
void Fl_Xlib_Graphics_Driver::transformed_vertex(double xf, double yf) {
transformed_vertex0(COORD_T(rint(xf)), COORD_T(rint(yf)));
}
void Fl_Xlib_Graphics_Driver::vertex(double x,double y) {
transformed_vertex0(COORD_T(x*m.a + y*m.c + m.x), COORD_T(x*m.b + y*m.d + m.y));
}
void Fl_Xlib_Graphics_Driver::end_points() {
if (n>1) XDrawPoints(fl_display, fl_window, fl_gc, p, n, 0);
}
void Fl_Xlib_Graphics_Driver::end_line() {
if (n < 2) {
end_points();
return;
}
if (n>1) XDrawLines(fl_display, fl_window, fl_gc, p, n, 0);
}
void Fl_Xlib_Graphics_Driver::fixloop() { // remove equal points from closed path
while (n>2 && p[n-1].x == p[0].x && p[n-1].y == p[0].y) n--;
}
void Fl_Xlib_Graphics_Driver::end_loop() {
fixloop();
if (n>2) transformed_vertex((COORD_T)p[0].x, (COORD_T)p[0].y);
end_line();
}
void Fl_Xlib_Graphics_Driver::end_polygon() {
fixloop();
if (n < 3) {
end_line();
return;
}
if (n>2) XFillPolygon(fl_display, fl_window, fl_gc, p, n, Convex, 0);
}
void Fl_Xlib_Graphics_Driver::begin_complex_polygon() {
begin_polygon();
gap_ = 0;
}
void Fl_Xlib_Graphics_Driver::gap() {
while (n>gap_+2 && p[n-1].x == p[gap_].x && p[n-1].y == p[gap_].y) n--;
if (n > gap_+2) {
transformed_vertex((COORD_T)p[gap_].x, (COORD_T)p[gap_].y);
gap_ = n;
} else {
n = gap_;
}
}
void Fl_Xlib_Graphics_Driver::end_complex_polygon() {
gap();
if (n < 3) {
end_line();
return;
}
if (n>2) XFillPolygon(fl_display, fl_window, fl_gc, p, n, 0, 0);
}
// shortcut the closed circles so they use XDrawArc:
// warning: these do not draw rotated ellipses correctly!
// See fl_arc.c for portable version.
void Fl_Xlib_Graphics_Driver::circle(double x, double y,double r) {
double xt = transform_x(x,y);
double yt = transform_y(x,y);
double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
int llx = (int)rint(xt-rx);
int w = (int)rint(xt+rx)-llx;
int lly = (int)rint(yt-ry);
int h = (int)rint(yt+ry)-lly;
(what == POLYGON ? XFillArc : XDrawArc)
(fl_display, fl_window, fl_gc, llx, lly, w, h, 0, 360*64);
}
#endif FL_CFG_GFX_XLIB_VERTEX_CXX
//
// End of "$Id$".
//
+25 -172
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@@ -35,6 +35,7 @@
#endif
#include <config.h>
#include "config_lib.h"
#include <FL/fl_draw.H>
#include <FL/x.H>
#include <FL/Fl.H>
@@ -106,187 +107,39 @@ void Fl_Graphics_Driver::transformed_vertex0(COORD_T x, COORD_T y) {
}
}
void Fl_Graphics_Driver::transformed_vertex(double xf, double yf) {
#ifdef __APPLE_QUARTZ__
transformed_vertex0(COORD_T(xf), COORD_T(yf));
#else
transformed_vertex0(COORD_T(rint(xf)), COORD_T(rint(yf)));
// -----------------------------------------------------------------------------
#ifdef FL_CFG_GFX_QUARTZ
# include "cfg_gfx/quartz_vertex.cxx"
#endif
}
void Fl_Graphics_Driver::vertex(double x,double y) {
transformed_vertex0(COORD_T(x*m.a + y*m.c + m.x), COORD_T(x*m.b + y*m.d + m.y));
}
void Fl_Graphics_Driver::end_points() {
#if defined(USE_X11)
if (n>1) XDrawPoints(fl_display, fl_window, fl_gc, p, n, 0);
#elif defined(WIN32)
for (int i=0; i<n; i++) SetPixel(fl_gc, p[i].x, p[i].y, fl_RGB());
#elif defined(__APPLE_QUARTZ__)
if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
for (int i=0; i<n; i++) {
CGContextMoveToPoint(fl_gc, p[i].x, p[i].y);
CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
CGContextStrokePath(fl_gc);
}
if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement end_points"
#else
# error unsupported platform
// -----------------------------------------------------------------------------
#ifdef FL_CFG_GFX_GDI
# include "cfg_gfx/gdi_vertex.cxx"
#endif
}
void Fl_Graphics_Driver::end_line() {
if (n < 2) {
end_points();
return;
}
#if defined(USE_X11)
if (n>1) XDrawLines(fl_display, fl_window, fl_gc, p, n, 0);
#elif defined(WIN32)
if (n>1) Polyline(fl_gc, p, n);
#elif defined(__APPLE_QUARTZ__)
if (n<=1) return;
CGContextSetShouldAntialias(fl_gc, true);
CGContextMoveToPoint(fl_gc, p[0].x, p[0].y);
for (int i=1; i<n; i++)
CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
CGContextStrokePath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement end_line"
#else
# error unsupported platform
// -----------------------------------------------------------------------------
#ifdef FL_CFG_GFX_XLIB
# include "cfg_gfx/xlib_vertex.cxx"
#endif
}
void Fl_Graphics_Driver::fixloop() { // remove equal points from closed path
while (n>2 && p[n-1].x == p[0].x && p[n-1].y == p[0].y) n--;
}
void Fl_Graphics_Driver::end_loop() {
fixloop();
if (n>2) transformed_vertex((COORD_T)p[0].x, (COORD_T)p[0].y);
end_line();
}
// -----------------------------------------------------------------------------
void Fl_Graphics_Driver::end_polygon() {
fixloop();
if (n < 3) {
end_line();
return;
}
#if defined(USE_X11)
if (n>2) XFillPolygon(fl_display, fl_window, fl_gc, p, n, Convex, 0);
#elif defined(WIN32)
if (n>2) {
SelectObject(fl_gc, fl_brush());
Polygon(fl_gc, p, n);
}
#elif defined(__APPLE_QUARTZ__)
if (n<=1) return;
CGContextSetShouldAntialias(fl_gc, true);
CGContextMoveToPoint(fl_gc, p[0].x, p[0].y);
for (int i=1; i<n; i++)
CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
CGContextClosePath(fl_gc);
CGContextFillPath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement end_polygon"
#else
# error unsupported platform
#endif
}
void Fl_Graphics_Driver::begin_complex_polygon() {
begin_polygon();
gap_ = 0;
#if defined(WIN32)
numcount = 0;
#endif
}
void Fl_Graphics_Driver::gap() {
while (n>gap_+2 && p[n-1].x == p[gap_].x && p[n-1].y == p[gap_].y) n--;
if (n > gap_+2) {
transformed_vertex((COORD_T)p[gap_].x, (COORD_T)p[gap_].y);
#if defined(WIN32)
counts[numcount++] = n-gap_;
#endif
gap_ = n;
} else {
n = gap_;
}
}
void Fl_Graphics_Driver::end_complex_polygon() {
gap();
if (n < 3) {
end_line();
return;
}
#if defined(USE_X11)
if (n>2) XFillPolygon(fl_display, fl_window, fl_gc, p, n, 0, 0);
#elif defined(WIN32)
if (n>2) {
SelectObject(fl_gc, fl_brush());
PolyPolygon(fl_gc, p, counts, numcount);
}
#elif defined(__APPLE_QUARTZ__)
if (n<=1) return;
CGContextSetShouldAntialias(fl_gc, true);
CGContextMoveToPoint(fl_gc, p[0].x, p[0].y);
for (int i=1; i<n; i++)
CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
CGContextClosePath(fl_gc);
CGContextFillPath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement end_complex_polygon"
#else
# error unsupported platform
#endif
}
// shortcut the closed circles so they use XDrawArc:
// warning: these do not draw rotated ellipses correctly!
// See fl_arc.c for portable version.
void Fl_Graphics_Driver::circle(double x, double y,double r) {
double xt = transform_x(x,y);
double yt = transform_y(x,y);
double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
int llx = (int)rint(xt-rx);
int w = (int)rint(xt+rx)-llx;
int lly = (int)rint(yt-ry);
int h = (int)rint(yt+ry)-lly;
#if defined(USE_X11)
(what == POLYGON ? XFillArc : XDrawArc)
(fl_display, fl_window, fl_gc, llx, lly, w, h, 0, 360*64);
#elif defined(WIN32)
if (what==POLYGON) {
SelectObject(fl_gc, fl_brush());
Pie(fl_gc, llx, lly, llx+w, lly+h, 0,0, 0,0);
} else
Arc(fl_gc, llx, lly, llx+w, lly+h, 0,0, 0,0);
#elif defined(__APPLE_QUARTZ__)
// Quartz warning: circle won't scale to current matrix!
// Last argument must be 0 (counter-clockwise) or it draws nothing under __LP64__ !!!!
CGContextSetShouldAntialias(fl_gc, true);
CGContextAddArc(fl_gc, xt, yt, (w+h)*0.25f, 0, 2.0f*M_PI, 0);
(what == POLYGON ? CGContextFillPath : CGContextStrokePath)(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement circle"
#else
# error unsupported platform
#endif
}
//
// End of "$Id$".