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Fix trailing whitespace
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+1
-1
@@ -339,7 +339,7 @@ inline void fl_rounded_rectf(int x, int y, int w, int h, int r) {
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fl_graphics_driver->rounded_rectf(x, y, w, h, r);
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}
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/** Color with passed color a rectangle that exactly fills the given bounding box.
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/** Color with passed color a rectangle that exactly fills the given bounding box.
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\warning The current color is changed to \p c upon return.
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*/
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inline void fl_rectf(int x, int y, int w, int h, Fl_Color c) {
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@@ -948,28 +948,28 @@ void Fl_Scalable_Graphics_Driver::draw_circle(int x0, int y0, int d, Fl_Color c)
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// make circles nice on scaled display
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float s = scale();
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int scaled_d = (s > 1.0) ? (int)(d * s) : d;
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// draw the circle
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switch (scaled_d) {
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// Larger circles draw fine...
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default:
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pie(x0, y0, d, d, 0.0, 360.0);
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break;
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// Small circles don't draw well on many systems...
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case 6:
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rectf(x0 + 2, y0, d - 4, d);
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rectf(x0 + 1, y0 + 1, d - 2, d - 2);
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rectf(x0, y0 + 2, d, d - 4);
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break;
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case 5:
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case 4:
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case 3:
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rectf(x0 + 1, y0, d - 2, d);
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rectf(x0, y0 + 1, d, d - 2);
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break;
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case 2:
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case 1:
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rectf(x0, y0, d, d);
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+1
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@@ -595,7 +595,7 @@ void fl_draw_check(Fl_Rect bb, Fl_Color col) {
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Draw a potentially small, filled circle using a given color.
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This function draws using \p color a filled circle bounded by rectangle <tt>(x, y, d, d)</tt>.
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This function is the same as <tt>fl_pie(x, y, d, d, 0, 360)</tt> except with some systems
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that don't draw small circles well. In that situation, the circle diameter \p d is converted
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from FLTK units to pixels and this function approximates a filled circle by drawing several
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