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Mac OS: support for high resolution OpenGL windows.
Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941 are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added. The documentation explains in more detail how to write cross-platform FLTK code supporting high resolution OpenGL windows on retina displays. The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit(). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -839,16 +839,21 @@ by
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\verbatim
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glViewport(0, 0, pixel_w(), pixel_h());
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\endverbatim
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making use of the Fl_Gl_Window::pixel_w() and Fl_Gl_Window::pixel_h() functions that return the width and height of
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the GL scene in pixels: if the Fl_Gl_Window is mapped on a retina display, these functions return twice as much as
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reported by Fl_Widget::w() and Fl_Widget::h(); if it's mapped on a regular display, they return the same values as w() and h().
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If you don't call Fl::use_high_res_GL(1), your Fl_Gl_Window 's will be drawn with low resolution.
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These functions are synonyms of w() and h() on non-Mac OS X platforms, so your source code remains cross-platform.
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making use of the Fl_Gl_Window::pixel_w() and Fl_Gl_Window::pixel_h() methods that return the width and height of
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the GL scene in pixels: if the Fl_Gl_Window is mapped on a retina display, these methods return twice as much as
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reported by Fl_Widget::w() and Fl_Widget::h(); if it's mapped on a regular display, they return the same values
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as w() and h(). These methods dynamically change their values if the window is moved into/out from a retina
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display. If Fl::use_high_res_GL(1) is not called, all Fl_Gl_Window 's are drawn at low resolution.
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These methods are synonyms of w() and h() on non-Mac OS X platforms, so the source code remains cross-platform.
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Fl_Double_Window
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The Fl_Gl_Window::pixels_per_unit() method is useful when the OpenGL code depends on the pixel dimension
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of the GL scene. This occurs, e.g., if a window's handle() method uses Fl::event_x() and Fl::event_y()
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whose returned values should be multiplied by Fl_Gl_Window::pixels_per_unit() to obtain the adequate pixel units.
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This method may also be useful, for example, to adjust the width of a line in a high resolution GL scene.
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OS X double-buffers all windows automatically. On OS X,
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Fl_Window and Fl_Double_Window are handled
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\subsection double_window Fl_Double_Window
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OS X double-buffers all windows automatically. On OS X, Fl_Window and Fl_Double_Window are handled
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internally in the same way.
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\subsection osissues_mac_files Mac File System Specifics
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