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Mac OS: support for high resolution OpenGL windows.
Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941 are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added. The documentation explains in more detail how to write cross-platform FLTK code supporting high resolution OpenGL windows on retina displays. The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit(). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -34,8 +34,8 @@ CHANGES IN FLTK 1.3.4 RELEASED: ??? ?? ????
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(Apple GL library) to draw OpenGL data. Instead, it uses standard
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cocoa APIs. This allows FLTK to support drawing GL scenes at high
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resolution when an Fl_Gl_Window is mapped to a 'retina' display.
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- Added Fl_Gl_Window::pixel_w(), Fl_Gl_Window::pixel_h(), Fl::event_x_pixel(),
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and Fl::event_y_pixel() useful for high resolution OpenGL windows.
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- Added Fl_Gl_Window::pixel_w(), Fl_Gl_Window::pixel_h(), and
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Fl_Gl_Window::pixels_per_unit() useful for high resolution OpenGL windows.
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- fl_read_image() now captures all pixels within the rectangle
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described by its arguments, whether they belong to a GL scene
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or not (STR #3142). It also captures subwindows of GL windows.
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@@ -135,9 +135,6 @@ public: // should be private!
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static int e_y;
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static int e_x_root;
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static int e_y_root;
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#ifdef __APPLE__
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static Fl_Window *e_window_;
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#endif
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static int e_dx;
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static int e_dy;
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static int e_state;
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@@ -604,29 +601,6 @@ public:
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event_x(),event_y().
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*/
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static int event_y_root() {return e_y_root;}
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#ifdef __APPLE__
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static int event_x_pixel();
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static int event_y_pixel();
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#else
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/** Horizontal position in pixels of the mouse event relative to the Fl_Window it was passed to.
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Generally identical with Fl::event_x(), but for OpenGL windows of macintosh computers
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with a 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
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the returned position, measured in pixels, differs from Fl::event_x(), measured in FLTK units.
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\version 1.3.4
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*/
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static int event_x_pixel() {
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return e_x;
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}
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/** Vertical position in pixels of the mouse event relative to the Fl_Window it was passed to.
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Generally identical with Fl::event_y(), but for OpenGL windows of macintosh computers
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with a 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
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the returned position, measured in pixels, differs from Fl::event_y(), measured in FLTK units.
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\version 1.3.4
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*/
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static int event_y_pixel() {
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return e_y;
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}
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#endif
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/**
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Returns the current horizontal mouse scrolling associated with the
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FL_MOUSEWHEEL event. Right is positive.
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+15
-6
@@ -229,10 +229,20 @@ public:
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// Note: Doxygen docs in Fl_Widget.H to avoid redundancy.
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virtual Fl_Gl_Window* as_gl_window() {return this;}
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#if defined(__APPLE__)
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int pixel_w();
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int pixel_h();
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#ifdef __APPLE__
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int pixels_per_unit();
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#else
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/** The number of pixels per FLTK unit of length for the window.
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Returns 1, except for a window mapped to
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an Apple 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
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when it returns 2. This method dynamically adjusts its value when the window
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is moved to/from a retina display. This method is useful, e.g., to convert,
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in a window's handle() method, the FLTK units returned by Fl::event_x() and
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Fl::event_y() to the pixel units used by the OpenGL source code.
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\version 1.3.4
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*/
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int pixels_per_unit() { return 1; }
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#endif
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/** Gives the window width in OpenGL pixels.
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Generally identical with the result of the w() function, but for a window mapped to
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an Apple 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
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@@ -240,7 +250,7 @@ public:
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between low and high resolution displays and automatically adjusts the returned value.
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\version 1.3.4
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*/
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int pixel_w() { return w(); }
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int pixel_w() { return pixels_per_unit() * w(); }
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/** Gives the window height in OpenGL pixels.
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Generally identical with the result of the h() function, but for a window mapped to
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an Apple 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
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@@ -248,8 +258,7 @@ public:
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between low and high resolution displays and automatically adjusts the returned value.
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\version 1.3.4
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*/
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int pixel_h() { return h(); }
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#endif
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int pixel_h() { return pixels_per_unit() * h(); }
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~Fl_Gl_Window();
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/**
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@@ -181,7 +181,6 @@ public:
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static void q_begin_image(CGRect&, int x, int y, int w, int h);
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static void q_end_image();
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// Cocoa additions
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static int resolution_scaling_factor(Fl_Window*);
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static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // computes NSOpenGLPixelFormat from Gl window's mode
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static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window);
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static void GLcontext_update(NSOpenGLContext*);
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@@ -839,16 +839,21 @@ by
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\verbatim
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glViewport(0, 0, pixel_w(), pixel_h());
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\endverbatim
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making use of the Fl_Gl_Window::pixel_w() and Fl_Gl_Window::pixel_h() functions that return the width and height of
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the GL scene in pixels: if the Fl_Gl_Window is mapped on a retina display, these functions return twice as much as
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reported by Fl_Widget::w() and Fl_Widget::h(); if it's mapped on a regular display, they return the same values as w() and h().
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If you don't call Fl::use_high_res_GL(1), your Fl_Gl_Window 's will be drawn with low resolution.
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These functions are synonyms of w() and h() on non-Mac OS X platforms, so your source code remains cross-platform.
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making use of the Fl_Gl_Window::pixel_w() and Fl_Gl_Window::pixel_h() methods that return the width and height of
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the GL scene in pixels: if the Fl_Gl_Window is mapped on a retina display, these methods return twice as much as
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reported by Fl_Widget::w() and Fl_Widget::h(); if it's mapped on a regular display, they return the same values
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as w() and h(). These methods dynamically change their values if the window is moved into/out from a retina
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display. If Fl::use_high_res_GL(1) is not called, all Fl_Gl_Window 's are drawn at low resolution.
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These methods are synonyms of w() and h() on non-Mac OS X platforms, so the source code remains cross-platform.
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Fl_Double_Window
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The Fl_Gl_Window::pixels_per_unit() method is useful when the OpenGL code depends on the pixel dimension
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of the GL scene. This occurs, e.g., if a window's handle() method uses Fl::event_x() and Fl::event_y()
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whose returned values should be multiplied by Fl_Gl_Window::pixels_per_unit() to obtain the adequate pixel units.
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This method may also be useful, for example, to adjust the width of a line in a high resolution GL scene.
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OS X double-buffers all windows automatically. On OS X,
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Fl_Window and Fl_Double_Window are handled
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\subsection double_window Fl_Double_Window
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OS X double-buffers all windows automatically. On OS X, Fl_Window and Fl_Double_Window are handled
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internally in the same way.
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\subsection osissues_mac_files Mac File System Specifics
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@@ -149,7 +149,7 @@ public:
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data[0] *= factor;
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glBufferSubData(GL_ARRAY_BUFFER, 24*sizeof(GLfloat), 4*sizeof(GLfloat), data);
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redraw();
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add_output("push Fl::event_x_pixel()=%d Fl::event_y_pixel()=%d\n",Fl::event_x_pixel(), Fl::event_y_pixel());
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add_output("push Fl_Gl_Window::pixels_per_unit()=%d\n", pixels_per_unit());
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return 1;
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}
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return Fl_Gl_Window::handle(event);
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-15
@@ -86,9 +86,6 @@ Fl_Widget *Fl::belowmouse_,
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*Fl::pushed_,
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*Fl::focus_,
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*Fl::selection_owner_;
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#ifdef __APPLE__
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Fl_Window *Fl::e_window_; // the window relative to which Fl::e_x and Fl::e_y are measured
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#endif
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int Fl::damage_,
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Fl::e_number,
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Fl::e_x,
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@@ -1093,9 +1090,6 @@ void fl_fix_focus() {
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// send a FL_MOVE event so the enter/leave state is up to date
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Fl::e_x = Fl::e_x_root-fl_xmousewin->x();
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Fl::e_y = Fl::e_y_root-fl_xmousewin->y();
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#ifdef __APPLE__
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Fl::e_window_ = fl_xmousewin;
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#endif
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int old_event = Fl::e_number;
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w->handle(Fl::e_number = FL_MOVE);
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Fl::e_number = old_event;
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@@ -1186,19 +1180,10 @@ static int send_event(int event, Fl_Widget* to, Fl_Window* window) {
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if (w->type()>=FL_WINDOW) {dx -= w->x(); dy -= w->y();}
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int save_x = Fl::e_x; Fl::e_x += dx;
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int save_y = Fl::e_y; Fl::e_y += dy;
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#ifdef __APPLE__
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Fl_Window *save_e_window = Fl::e_window_;
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if (dx || dy) {
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Fl::e_window_ = (to->as_window() ? to->as_window() : to->window());
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}
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#endif
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int ret = to->handle(Fl::e_number = event);
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Fl::e_number = old_event;
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Fl::e_y = save_y;
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Fl::e_x = save_x;
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#ifdef __APPLE__
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Fl::e_window_ = save_e_window;
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#endif
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return ret;
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}
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@@ -53,7 +53,7 @@ static Fl_RGB_Image* capture_gl_rectangle(Fl_Gl_Window *glw, int x, int y, int w
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{
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#if defined(__APPLE__)
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const int bytesperpixel = 4;
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int factor = Fl_X::resolution_scaling_factor(glw);
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int factor = glw->pixels_per_unit();
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if (factor > 1) {
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w *= factor; h *= factor; x *= factor; y *= factor;
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}
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@@ -96,14 +96,9 @@ void Fl_Gl_Window::show() {
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#if defined(__APPLE__)
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int Fl_Gl_Window::pixel_w()
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int Fl_Gl_Window::pixels_per_unit()
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{
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return Fl_X::resolution_scaling_factor(this) * w();
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}
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int Fl_Gl_Window::pixel_h()
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{
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return Fl_X::resolution_scaling_factor(this) * h();
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return (fl_mac_os_version >= 100700 && Fl::use_high_res_GL() && Fl_X::i(this) && Fl_X::i(this)->mapped_to_retina()) ? 2 : 1;
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}
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#endif // __APPLE__
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@@ -105,16 +105,9 @@ static int send(Fl_Widget* o, int event) {
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}
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int save_x = Fl::e_x; Fl::e_x -= o->x();
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int save_y = Fl::e_y; Fl::e_y -= o->y();
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#ifdef __APPLE__
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Fl_Window *save_e_window = Fl::e_window_;
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Fl::e_window_ = o->as_window();
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#endif
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int ret = o->handle(event);
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Fl::e_y = save_y;
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Fl::e_x = save_x;
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#ifdef __APPLE__
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Fl::e_window_ = save_e_window;
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#endif
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switch ( event )
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{
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case FL_ENTER: /* FALLTHROUGH */
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@@ -972,7 +972,6 @@ static void update_e_xy_and_e_xy_root(NSWindow *nsw)
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{
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NSPoint pt;
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pt = [nsw mouseLocationOutsideOfEventStream];
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Fl::e_window_ = [(FLWindow*)nsw getFl_Window];
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Fl::e_x = int(pt.x);
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Fl::e_y = int([[nsw contentView] frame].size.height - pt.y);
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pt = [NSEvent mouseLocation];
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@@ -980,13 +979,6 @@ static void update_e_xy_and_e_xy_root(NSWindow *nsw)
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Fl::e_y_root = int(main_screen_height - pt.y);
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}
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int Fl::event_x_pixel() {
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return e_x * Fl_X::resolution_scaling_factor(Fl::e_window_);
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}
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int Fl::event_y_pixel() {
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return e_y * Fl_X::resolution_scaling_factor(Fl::e_window_);
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}
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/*
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* Cocoa Mousewheel handler
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@@ -2740,13 +2732,6 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
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@end
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// For Fl_Gl_Window on retina display, returns 2, otherwise 1
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int Fl_X::resolution_scaling_factor(Fl_Window* win)
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{
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return (fl_mac_os_version >= 100700 && win && win->as_gl_window() && Fl::use_high_res_GL() && win->i && win->i->mapped_to_retina()) ? 2 : 1;
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}
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NSOpenGLPixelFormat* Fl_X::mode_to_NSOpenGLPixelFormat(int m, const int *alistp)
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{
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NSOpenGLPixelFormatAttribute attribs[32];
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+1
-1
@@ -520,7 +520,7 @@ static gl_texture_fifo *gl_fifo = NULL; // points to the texture pile class inst
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// draws a utf8 string using pre-computed texture if available
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static void gl_draw_textures(const char* str, int n)
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{
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gl_scale = Fl_X::resolution_scaling_factor(Fl_Window::current());
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gl_scale = Fl_Window::current()->as_gl_window()->pixels_per_unit();
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//fprintf(stderr,"gl_scale=%d\n",gl_scale);
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if (! gl_fifo) gl_fifo = new gl_texture_fifo();
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if (!gl_fifo->textures_generated) {
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@@ -83,13 +83,9 @@ int Fl_Glut_Window::handle(int event) {
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make_current();
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int ex = Fl::event_x();
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int ey = Fl::event_y();
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#ifdef __APPLE__
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if (shown()) {
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int factor = Fl_X::resolution_scaling_factor(this);
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ex *= factor;
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ey *= factor;
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}
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#endif
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int factor = pixels_per_unit();
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ex *= factor;
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ey *= factor;
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int button;
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switch (event) {
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