Mac OS: support for high resolution OpenGL windows.

Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.

The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.

The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy
2015-12-02 09:59:37 +00:00
parent 30e572985b
commit 22af09dae7
13 changed files with 38 additions and 97 deletions
+2 -2
View File
@@ -34,8 +34,8 @@ CHANGES IN FLTK 1.3.4 RELEASED: ??? ?? ????
(Apple GL library) to draw OpenGL data. Instead, it uses standard
cocoa APIs. This allows FLTK to support drawing GL scenes at high
resolution when an Fl_Gl_Window is mapped to a 'retina' display.
- Added Fl_Gl_Window::pixel_w(), Fl_Gl_Window::pixel_h(), Fl::event_x_pixel(),
and Fl::event_y_pixel() useful for high resolution OpenGL windows.
- Added Fl_Gl_Window::pixel_w(), Fl_Gl_Window::pixel_h(), and
Fl_Gl_Window::pixels_per_unit() useful for high resolution OpenGL windows.
- fl_read_image() now captures all pixels within the rectangle
described by its arguments, whether they belong to a GL scene
or not (STR #3142). It also captures subwindows of GL windows.
-26
View File
@@ -135,9 +135,6 @@ public: // should be private!
static int e_y;
static int e_x_root;
static int e_y_root;
#ifdef __APPLE__
static Fl_Window *e_window_;
#endif
static int e_dx;
static int e_dy;
static int e_state;
@@ -604,29 +601,6 @@ public:
event_x(),event_y().
*/
static int event_y_root() {return e_y_root;}
#ifdef __APPLE__
static int event_x_pixel();
static int event_y_pixel();
#else
/** Horizontal position in pixels of the mouse event relative to the Fl_Window it was passed to.
Generally identical with Fl::event_x(), but for OpenGL windows of macintosh computers
with a 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
the returned position, measured in pixels, differs from Fl::event_x(), measured in FLTK units.
\version 1.3.4
*/
static int event_x_pixel() {
return e_x;
}
/** Vertical position in pixels of the mouse event relative to the Fl_Window it was passed to.
Generally identical with Fl::event_y(), but for OpenGL windows of macintosh computers
with a 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
the returned position, measured in pixels, differs from Fl::event_y(), measured in FLTK units.
\version 1.3.4
*/
static int event_y_pixel() {
return e_y;
}
#endif
/**
Returns the current horizontal mouse scrolling associated with the
FL_MOUSEWHEEL event. Right is positive.
+15 -6
View File
@@ -229,10 +229,20 @@ public:
// Note: Doxygen docs in Fl_Widget.H to avoid redundancy.
virtual Fl_Gl_Window* as_gl_window() {return this;}
#if defined(__APPLE__)
int pixel_w();
int pixel_h();
#ifdef __APPLE__
int pixels_per_unit();
#else
/** The number of pixels per FLTK unit of length for the window.
Returns 1, except for a window mapped to
an Apple 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
when it returns 2. This method dynamically adjusts its value when the window
is moved to/from a retina display. This method is useful, e.g., to convert,
in a window's handle() method, the FLTK units returned by Fl::event_x() and
Fl::event_y() to the pixel units used by the OpenGL source code.
\version 1.3.4
*/
int pixels_per_unit() { return 1; }
#endif
/** Gives the window width in OpenGL pixels.
Generally identical with the result of the w() function, but for a window mapped to
an Apple 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
@@ -240,7 +250,7 @@ public:
between low and high resolution displays and automatically adjusts the returned value.
\version 1.3.4
*/
int pixel_w() { return w(); }
int pixel_w() { return pixels_per_unit() * w(); }
/** Gives the window height in OpenGL pixels.
Generally identical with the result of the h() function, but for a window mapped to
an Apple 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
@@ -248,8 +258,7 @@ public:
between low and high resolution displays and automatically adjusts the returned value.
\version 1.3.4
*/
int pixel_h() { return h(); }
#endif
int pixel_h() { return pixels_per_unit() * h(); }
~Fl_Gl_Window();
/**
-1
View File
@@ -181,7 +181,6 @@ public:
static void q_begin_image(CGRect&, int x, int y, int w, int h);
static void q_end_image();
// Cocoa additions
static int resolution_scaling_factor(Fl_Window*);
static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // computes NSOpenGLPixelFormat from Gl window's mode
static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window);
static void GLcontext_update(NSOpenGLContext*);
+13 -8
View File
@@ -839,16 +839,21 @@ by
\verbatim
glViewport(0, 0, pixel_w(), pixel_h());
\endverbatim
making use of the Fl_Gl_Window::pixel_w() and Fl_Gl_Window::pixel_h() functions that return the width and height of
the GL scene in pixels: if the Fl_Gl_Window is mapped on a retina display, these functions return twice as much as
reported by Fl_Widget::w() and Fl_Widget::h(); if it's mapped on a regular display, they return the same values as w() and h().
If you don't call Fl::use_high_res_GL(1), your Fl_Gl_Window 's will be drawn with low resolution.
These functions are synonyms of w() and h() on non-Mac OS X platforms, so your source code remains cross-platform.
making use of the Fl_Gl_Window::pixel_w() and Fl_Gl_Window::pixel_h() methods that return the width and height of
the GL scene in pixels: if the Fl_Gl_Window is mapped on a retina display, these methods return twice as much as
reported by Fl_Widget::w() and Fl_Widget::h(); if it's mapped on a regular display, they return the same values
as w() and h(). These methods dynamically change their values if the window is moved into/out from a retina
display. If Fl::use_high_res_GL(1) is not called, all Fl_Gl_Window 's are drawn at low resolution.
These methods are synonyms of w() and h() on non-Mac OS X platforms, so the source code remains cross-platform.
Fl_Double_Window
The Fl_Gl_Window::pixels_per_unit() method is useful when the OpenGL code depends on the pixel dimension
of the GL scene. This occurs, e.g., if a window's handle() method uses Fl::event_x() and Fl::event_y()
whose returned values should be multiplied by Fl_Gl_Window::pixels_per_unit() to obtain the adequate pixel units.
This method may also be useful, for example, to adjust the width of a line in a high resolution GL scene.
OS X double-buffers all windows automatically. On OS X,
Fl_Window and Fl_Double_Window are handled
\subsection double_window Fl_Double_Window
OS X double-buffers all windows automatically. On OS X, Fl_Window and Fl_Double_Window are handled
internally in the same way.
\subsection osissues_mac_files Mac File System Specifics
+1 -1
View File
@@ -149,7 +149,7 @@ public:
data[0] *= factor;
glBufferSubData(GL_ARRAY_BUFFER, 24*sizeof(GLfloat), 4*sizeof(GLfloat), data);
redraw();
add_output("push Fl::event_x_pixel()=%d Fl::event_y_pixel()=%d\n",Fl::event_x_pixel(), Fl::event_y_pixel());
add_output("push Fl_Gl_Window::pixels_per_unit()=%d\n", pixels_per_unit());
return 1;
}
return Fl_Gl_Window::handle(event);
-15
View File
@@ -86,9 +86,6 @@ Fl_Widget *Fl::belowmouse_,
*Fl::pushed_,
*Fl::focus_,
*Fl::selection_owner_;
#ifdef __APPLE__
Fl_Window *Fl::e_window_; // the window relative to which Fl::e_x and Fl::e_y are measured
#endif
int Fl::damage_,
Fl::e_number,
Fl::e_x,
@@ -1093,9 +1090,6 @@ void fl_fix_focus() {
// send a FL_MOVE event so the enter/leave state is up to date
Fl::e_x = Fl::e_x_root-fl_xmousewin->x();
Fl::e_y = Fl::e_y_root-fl_xmousewin->y();
#ifdef __APPLE__
Fl::e_window_ = fl_xmousewin;
#endif
int old_event = Fl::e_number;
w->handle(Fl::e_number = FL_MOVE);
Fl::e_number = old_event;
@@ -1186,19 +1180,10 @@ static int send_event(int event, Fl_Widget* to, Fl_Window* window) {
if (w->type()>=FL_WINDOW) {dx -= w->x(); dy -= w->y();}
int save_x = Fl::e_x; Fl::e_x += dx;
int save_y = Fl::e_y; Fl::e_y += dy;
#ifdef __APPLE__
Fl_Window *save_e_window = Fl::e_window_;
if (dx || dy) {
Fl::e_window_ = (to->as_window() ? to->as_window() : to->window());
}
#endif
int ret = to->handle(Fl::e_number = event);
Fl::e_number = old_event;
Fl::e_y = save_y;
Fl::e_x = save_x;
#ifdef __APPLE__
Fl::e_window_ = save_e_window;
#endif
return ret;
}
+1 -1
View File
@@ -53,7 +53,7 @@ static Fl_RGB_Image* capture_gl_rectangle(Fl_Gl_Window *glw, int x, int y, int w
{
#if defined(__APPLE__)
const int bytesperpixel = 4;
int factor = Fl_X::resolution_scaling_factor(glw);
int factor = glw->pixels_per_unit();
if (factor > 1) {
w *= factor; h *= factor; x *= factor; y *= factor;
}
+2 -7
View File
@@ -96,14 +96,9 @@ void Fl_Gl_Window::show() {
#if defined(__APPLE__)
int Fl_Gl_Window::pixel_w()
int Fl_Gl_Window::pixels_per_unit()
{
return Fl_X::resolution_scaling_factor(this) * w();
}
int Fl_Gl_Window::pixel_h()
{
return Fl_X::resolution_scaling_factor(this) * h();
return (fl_mac_os_version >= 100700 && Fl::use_high_res_GL() && Fl_X::i(this) && Fl_X::i(this)->mapped_to_retina()) ? 2 : 1;
}
#endif // __APPLE__
-7
View File
@@ -105,16 +105,9 @@ static int send(Fl_Widget* o, int event) {
}
int save_x = Fl::e_x; Fl::e_x -= o->x();
int save_y = Fl::e_y; Fl::e_y -= o->y();
#ifdef __APPLE__
Fl_Window *save_e_window = Fl::e_window_;
Fl::e_window_ = o->as_window();
#endif
int ret = o->handle(event);
Fl::e_y = save_y;
Fl::e_x = save_x;
#ifdef __APPLE__
Fl::e_window_ = save_e_window;
#endif
switch ( event )
{
case FL_ENTER: /* FALLTHROUGH */
-15
View File
@@ -972,7 +972,6 @@ static void update_e_xy_and_e_xy_root(NSWindow *nsw)
{
NSPoint pt;
pt = [nsw mouseLocationOutsideOfEventStream];
Fl::e_window_ = [(FLWindow*)nsw getFl_Window];
Fl::e_x = int(pt.x);
Fl::e_y = int([[nsw contentView] frame].size.height - pt.y);
pt = [NSEvent mouseLocation];
@@ -980,13 +979,6 @@ static void update_e_xy_and_e_xy_root(NSWindow *nsw)
Fl::e_y_root = int(main_screen_height - pt.y);
}
int Fl::event_x_pixel() {
return e_x * Fl_X::resolution_scaling_factor(Fl::e_window_);
}
int Fl::event_y_pixel() {
return e_y * Fl_X::resolution_scaling_factor(Fl::e_window_);
}
/*
* Cocoa Mousewheel handler
@@ -2740,13 +2732,6 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
@end
// For Fl_Gl_Window on retina display, returns 2, otherwise 1
int Fl_X::resolution_scaling_factor(Fl_Window* win)
{
return (fl_mac_os_version >= 100700 && win && win->as_gl_window() && Fl::use_high_res_GL() && win->i && win->i->mapped_to_retina()) ? 2 : 1;
}
NSOpenGLPixelFormat* Fl_X::mode_to_NSOpenGLPixelFormat(int m, const int *alistp)
{
NSOpenGLPixelFormatAttribute attribs[32];
+1 -1
View File
@@ -520,7 +520,7 @@ static gl_texture_fifo *gl_fifo = NULL; // points to the texture pile class inst
// draws a utf8 string using pre-computed texture if available
static void gl_draw_textures(const char* str, int n)
{
gl_scale = Fl_X::resolution_scaling_factor(Fl_Window::current());
gl_scale = Fl_Window::current()->as_gl_window()->pixels_per_unit();
//fprintf(stderr,"gl_scale=%d\n",gl_scale);
if (! gl_fifo) gl_fifo = new gl_texture_fifo();
if (!gl_fifo->textures_generated) {
+3 -7
View File
@@ -83,13 +83,9 @@ int Fl_Glut_Window::handle(int event) {
make_current();
int ex = Fl::event_x();
int ey = Fl::event_y();
#ifdef __APPLE__
if (shown()) {
int factor = Fl_X::resolution_scaling_factor(this);
ex *= factor;
ey *= factor;
}
#endif
int factor = pixels_per_unit();
ex *= factor;
ey *= factor;
int button;
switch (event) {