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Mac OS: support for high resolution OpenGL windows.
Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941 are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added. The documentation explains in more detail how to write cross-platform FLTK code supporting high resolution OpenGL windows on retina displays. The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit(). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -34,8 +34,8 @@ CHANGES IN FLTK 1.3.4 RELEASED: ??? ?? ????
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(Apple GL library) to draw OpenGL data. Instead, it uses standard
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cocoa APIs. This allows FLTK to support drawing GL scenes at high
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resolution when an Fl_Gl_Window is mapped to a 'retina' display.
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- Added Fl_Gl_Window::pixel_w(), Fl_Gl_Window::pixel_h(), Fl::event_x_pixel(),
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and Fl::event_y_pixel() useful for high resolution OpenGL windows.
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- Added Fl_Gl_Window::pixel_w(), Fl_Gl_Window::pixel_h(), and
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Fl_Gl_Window::pixels_per_unit() useful for high resolution OpenGL windows.
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- fl_read_image() now captures all pixels within the rectangle
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described by its arguments, whether they belong to a GL scene
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or not (STR #3142). It also captures subwindows of GL windows.
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