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Installing Fluid correctly on macOS
This commit is contained in:
committed by
Matthias Melcher
parent
eeb3e92eb2
commit
14ae784f7f
@@ -124,12 +124,24 @@ endif (USE_GDIPLUS)
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# install fluid
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if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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# On macOS, Fluid must be installed twice. The bundled version of Fluid needs
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# to go into the /Applications folder to make it visible as a user App with
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# full GUI. The binary without bundle should go into ${FLTK_BINDIR}, usually
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# /usr/local/bin, so it will be picked up as a command line tool by
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# the build process of other apps.
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# create bundle
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set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
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set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
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# install
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install (TARGETS fluid DESTINATION ${FLTK_BINDIR})
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# The line below would wrongly install /Applications/fluid.icns
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#set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
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# install GUI tool
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install (TARGETS fluid DESTINATION "/Applications")
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# install command line tool
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install (PROGRAMS $<TARGET_FILE:fluid> DESTINATION ${FLTK_BINDIR} )
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else()
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install (TARGETS fluid
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EXPORT FLTK-Targets
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