Installing Fluid correctly on macOS

This commit is contained in:
Matthias Melcher
2022-01-01 13:53:21 +01:00
committed by Matthias Melcher
parent eeb3e92eb2
commit 14ae784f7f

View File

@@ -124,12 +124,24 @@ endif (USE_GDIPLUS)
# install fluid
if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
# On macOS, Fluid must be installed twice. The bundled version of Fluid needs
# to go into the /Applications folder to make it visible as a user App with
# full GUI. The binary without bundle should go into ${FLTK_BINDIR}, usually
# /usr/local/bin, so it will be picked up as a command line tool by
# the build process of other apps.
# create bundle
set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
# install
install (TARGETS fluid DESTINATION ${FLTK_BINDIR})
# The line below would wrongly install /Applications/fluid.icns
#set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
# install GUI tool
install (TARGETS fluid DESTINATION "/Applications")
# install command line tool
install (PROGRAMS $<TARGET_FILE:fluid> DESTINATION ${FLTK_BINDIR} )
else()
install (TARGETS fluid
EXPORT FLTK-Targets