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Improve documentation about library build folders and more
lib/README.txt: clarify where built libraries are located documentation/src/basics.dox: clarify (C++) compiler command usage and improve documentation of the fltk-config script
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@@ -260,15 +260,14 @@ include lines:</i>
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\section basics_compiling Compiling Programs that Use FLTK
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This section needs a major rework. Since FLTK 1.4 CMake is the recommended build
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system. The details below show the "old" methods and reference information
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in case you like to write your build configuration manually (e.g. Makefiles,
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Visual Studio, or other IDE's etc.).
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Since FLTK 1.4 CMake is the recommended build system. The details below show
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the "old" methods and reference information in case you like to write your
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build configuration manually (e.g. Makefiles, Visual Studio, other IDE's ...).
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CMake can simplify this task substantially. For now, refer to README.CMake.txt
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for further information.
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\todo Add a chapter "Building FLTK with CMake" or similar.
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\todo This section needs a major rework. Add a chapter "Building FLTK with CMake".
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\subsection basics_standard_compiler Compiling Programs with Standard Compilers
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@@ -278,23 +277,35 @@ tools) you will probably need to tell the compiler where to find the
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header files. This is usually done using the \p -I option:
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\code
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CC -I/usr/local/include ...
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gcc -I/usr/local/include ...
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c++ -I/usr/local/include ...
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\endcode
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The \p fltk-config script included with FLTK can be
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used to get the options that are required by your compiler:
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\note You need a C++ compiler to build FLTK. The commands given in this
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chapter are \b examples using \p 'c++'. Please replace this command with
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the C++ compiler suitable for your system or use the `fltk-config` script
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as described below (this is recommended).
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The \p fltk-config script included with FLTK can be used to get the compiler
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and the options that are required by your compiler:
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\code
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CC `fltk-config --cxxflags` ...
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fltk-config --cc
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fltk-config --cxx
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\endcode
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return the C and C++ compiler commands used to build FLTK.
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\code
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c++ `fltk-config --cxxflags` ...
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\endcode
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can be used to include the required compiler flags in the command line.
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Similarly, when linking your application you will need to tell the
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compiler to use the FLTK library:
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\code
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CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm -ldl
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gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm -ldl
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c++ ... -L/usr/local/lib -lfltk -lXext -lX11 ... -lm -ldl
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\endcode
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Aside from the "fltk" library, there are also the following libraries
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@@ -304,8 +315,8 @@ Aside from the "fltk" library, there are also the following libraries
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- "fltk_cairo" for optional integrated Cairo support.
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\note
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The separate library \p fltk_cairo will likely be removed in FLTK 1.4.0;
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this is work in progress.
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The separate \p fltk_cairo library will likely be removed in FLTK 1.4.0
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(this is work in progress).
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\note
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The libraries are named "fltk.lib", "fltk_gl.lib", "fltk_forms.lib", "fltk_images.lib",
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@@ -315,7 +326,7 @@ As before, the \p fltk-config script included with FLTK can be
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used to get the options that are required by your linker:
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\code
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CC ... `fltk-config --ldflags`
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c++ ... `fltk-config --ldflags`
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\endcode
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<!-- NEED 2in -->
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@@ -324,11 +335,11 @@ The forms, GL, and images libraries are included with the "--use-foo"
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options, as follows:
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\code
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CC ... `fltk-config --use-forms --ldflags`
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CC ... `fltk-config --use-gl --ldflags`
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CC ... `fltk-config --use-images --ldflags`
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CC ... `fltk-config --use-forms --use-gl --use-images --ldflags`
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CC ... `fltk-config --use-cairo --ldflags`
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c++ ... `fltk-config --use-forms --ldflags`
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c++ ... `fltk-config --use-gl --ldflags`
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c++ ... `fltk-config --use-images --ldflags`
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c++ ... `fltk-config --use-forms --use-gl --use-images --ldflags`
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c++ ... `fltk-config --use-cairo --ldflags`
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\endcode
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Finally, you can use the \p fltk-config script to
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@@ -347,7 +358,14 @@ Any of these will create an executable named \p filename (or \p filename.exe
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under Windows).
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\note <kbd>'fltk-config \-\-compile'</kbd> accepts only a limited set of file
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extensions for C++ source files: \p '.cpp', \p '.cxx', \p '.cc', and \p '.C' .
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extensions for C++ source files: \p '.cpp', \p '.cxx', \p '.cc', and \p '.C'
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(capital 'C').
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\code
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fltk-config --help
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\endcode
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displays all available options.
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\subsection basics_makefile Compiling Programs with Makefiles
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@@ -1,16 +1,27 @@
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README.lib
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----------
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lib/README.txt
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--------------
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This README file is a placeholder for library files on your
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system.
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This README file is a placeholder for FLTK library files on your system
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if FLTK is built using 'configure' and 'make'.
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Under Microsoft Windows a successful build of all projects and
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configurations will contain debug and release libraries for you
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to link to - all are built using the multi-threaded DLL
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settings. The DLL files (fltkdll.dll and fltkdlld.dll) required
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for a complete DLL-based binary distribution are located in the
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"visualc" directory.
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Under UNIX a single set of library files will be built, with or
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without debug information depending on the options you provided
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to the configure script.
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Building FLTK with CMake
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If FLTK is built using CMake all static and shared libraries are created
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in the 'lib' subdirectory of the build tree. We strongly recommend to
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build with CMake outside the source tree ("out-of-tree") as described
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in README.CMake.txt in the root folder of the FLTK distribution.
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If FLTK is built out-of-tree as recommende this folder will not be touched.
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Building FLTK with configure + make
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Under UNIX/Linux and other systems that support 'configure' and 'make'
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(e.g. MinGW, MSYS) a single set of library files will be built, with
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or without debug information depending on the options you provided to
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the configure script.
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The FLTK build system based on configure does not support out-of-tree
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builds, hence the static libraries will be built in this 'lib' folder
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and the shared libraries (if enabled) can be found in the 'src' folder.
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