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Documentation: explicit what #include commands are needed to use
the Fl_Gl_Window::mode(int *) method. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10873 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -172,7 +172,7 @@ public:
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/** Set the OpenGL capabilites of the window using platform-specific data.
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\param a zero-ending array of platform-specific attributes and attribute values
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<p><b>Unix/Linux platform</b>: attributes are GLX attributes adequate for the 3rd argument of
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the <tt>glXChooseVisual()</tt> function (e.g., <tt>GLX_DOUBLEBUFFER</tt>).
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the <tt>glXChooseVisual()</tt> function (e.g., <tt>GLX_DOUBLEBUFFER</tt>, defined by including <GL/glx.h>).
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\note What attributes are adequate here is subject to change.
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The preferred, stable public API is Fl_Gl_Window::mode(int a).
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<p><b>MSWindows platform</b>: this member function is of no use.
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@@ -180,7 +180,7 @@ public:
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(defined by including <tt><OpenGL/OpenGL.h></tt>, e.g., <tt>kCGLPFADoubleBuffer</tt>)
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and may be followed by adequate attribute values.
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The pair <tt>kCGLPFAOpenGLProfile, kCGLOGLPVersion_3_2_Core</tt> allows to create an OpenGL V3.2 profile
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under Mac OS X 10.7 and above.
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under Mac OS X 10.7 and above (and include <OpenGL/gl3.h> to define OpenGL 3 symbols).
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*/
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int mode(const int *a) {return mode(0, a);}
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/** Returns a pointer to the GLContext that this window is using.
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