It's clearer to implement and use a doNothing: message.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10841 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy
2015-08-25 10:57:16 +00:00
parent 89589d7c9b
commit 03cad454d7
+8 -3
View File
@@ -1113,6 +1113,7 @@ static FLTextView *fltextview_instance = nil;
- (void)windowDidMiniaturize:(NSNotification *)notif;
- (BOOL)windowShouldClose:(id)fl;
- (void)anyWindowWillClose:(NSNotification *)notif;
- (void)doNothing:(id)unused;
@end
@@ -1410,6 +1411,10 @@ static FLWindowDelegate *flwindowdelegate_instance = nil;
}
fl_unlock_function();
}
- (void)doNothing:(id)unused
{
return;
}
@end
@interface FLAppDelegate : NSObject
@@ -1731,10 +1736,10 @@ void fl_open_display() {
name:NSWindowWillCloseNotification
object:nil];
if (![NSThread isMultiThreaded]) {
// With older OS X versions, it is necessary to create one thread for secondary pthreads to be
// With old OS X versions, it is necessary to create one thread for secondary pthreads to be
// allowed to use cocoa, especially to create an NSAutoreleasePool.
// We create a thread that will complete very fast:
[NSThread detachNewThreadSelector:@selector(unhide:) toTarget:NSApp withObject:nil];
// We create a thread that does nothing so it completes very fast:
[NSThread detachNewThreadSelector:@selector(doNothing:) toTarget:[FLWindowDelegate singleInstance] withObject:nil];
}
}
}