mirror of
https://github.com/VincentWei/MiniGUI.git
synced 2026-09-24 00:54:18 +08:00
add USVFB IAL engine
This commit is contained in:
+3
-1
@@ -48,6 +48,8 @@ CISCO_TOUCHPAD_SRCS = cisco_touchpad.h cisco_touchpad.c
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MSTAR_SRCS = mstarial.h mstarial.c
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DFB_SRCS = dfb.h dfb.c
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USVFB_SRCS = usvfbinput.c usvfbinput.h
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if MGIAL_CONSOLE
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native_libial_la_LIBADD = native/libnative.la
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endif
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@@ -73,4 +75,4 @@ libial_la_SOURCES = $(COMMON_SRCS) $(DUMMY_SRCS) $(JZ4740_SRCS) \
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$(COMMINPUT_SRCS) $(QVFB_SRCS) $(WVFB_SRCS) \
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$(QEMU_SRCS) $(IPAQ_H3600_SRCS) $(IPAQ_H5400_SRCS) \
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$(TSLIB_SRCS) $(SHANDONG_LIDE_SRCS) $(CISCO_TOUCHPAD_SRCS) \
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$(MSTAR_SRCS) $(DFB_SRCS)
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$(MSTAR_SRCS) $(DFB_SRCS) $(USVFB_SRCS)
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@@ -114,6 +114,9 @@
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#ifdef _MGIAL_DFB
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#include "dfb.h"
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#endif
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#ifdef _MGIAL_USVFB
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#include "usvfbinput.h"
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#endif
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#define LEN_ENGINE_NAME 16
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#define LEN_MTYPE_NAME 16
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@@ -190,6 +193,9 @@ static INPUT inputs [] =
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#ifdef _MGIAL_DFB
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{"dfb", InitDFBInput, TermDFBInput},
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#endif
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#ifdef _MGIAL_USVFB
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{"usvfb", InitUSVFBInput, TermUSVFBInput},
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#endif
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/* ... end of general IAL engines */
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};
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@@ -0,0 +1,181 @@
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/*
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* This file is part of MiniGUI, a mature cross-platform windowing
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* and Graphics User Interface (GUI) support system for embedded systems
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* and smart IoT devices.
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*
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* Copyright (C) 2002~2018, Beijing FMSoft Technologies Co., Ltd.
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* Copyright (C) 1998~2002, WEI Yongming
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Or,
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*
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* As this program is a library, any link to this program must follow
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* GNU General Public License version 3 (GPLv3). If you cannot accept
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* GPLv3, you need to be licensed from FMSoft.
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*
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* If you have got a commercial license of this program, please use it
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* under the terms and conditions of the commercial license.
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*
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* For more information about the commercial license, please refer to
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* <http://www.minigui.com/en/about/licensing-policy/>.
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*/
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/*
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** usvfbinput.c: Input Engine for UnixSocket Virtual Frame Buffer
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**
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** Created by Vincent Wei, 2018/07/29
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "common.h"
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#ifdef _MGIAL_USVFB
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#include "minigui.h"
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#include "misc.h"
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#include "ial.h"
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#include "usvfbinput.h"
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#define USVFB_MOUSEINPUT 0x01
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#define USVFB_KBINPUT 0x02
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#define USVFB_MOUSELBUTTON 0x01
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#define USVFB_MOUSERBUTTON 0x04
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/* ----------------------------------------------------------------------- */
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// OS input driver or application must implement these input functions
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// hardware must be initialized before this engine can be used.
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extern int __comminput_init (void);
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extern int __comminput_ts_getdata (short *x, short *y, short *button);
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extern int __comminput_kb_getdata (short *key, short *status);
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extern int __comminput_wait_for_input (struct timeval *timeout);
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extern void __comminput_deinit (void);
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/* ----------------------------------------------------------------------- */
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static short MOUSEX = 0, MOUSEY = 0, MOUSEBUTTON = 0;
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static short KEYCODE = 0, KEYSTATUS = 0;
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/************************ Low Level Input Operations **********************/
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static int mouse_update (void)
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{
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return 1;
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}
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static void mouse_getxy (int *x, int* y)
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{
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*x = MOUSEX;
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*y = MOUSEY;
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}
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static int mouse_getbutton (void)
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{
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int button = 0;
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if (MOUSEBUTTON == USVFB_MOUSELBUTTON)
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button |= IAL_MOUSE_LEFTBUTTON;
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else if (MOUSEBUTTON == USVFB_MOUSERBUTTON)
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button |= IAL_MOUSE_RIGHTBUTTON;
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MOUSEBUTTON = 0;
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return button;
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}
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static unsigned char kbd_state [NR_KEYS];
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static int keyboard_update (void)
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{
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if (KEYCODE == 0)
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return 0;
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return KEYCODE + 1;
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}
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static const char* keyboard_getstate (void)
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{
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return (const char*)kbd_state;
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}
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static int wait_event (int which, int maxfd, fd_set *in, fd_set *out, fd_set *except,
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struct timeval *timeout)
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{
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int retvalue;
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retvalue = __comminput_wait_for_input (timeout);
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if (retvalue > 0) {
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if (retvalue & USVFB_MOUSEINPUT) {
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if (__comminput_ts_getdata (&MOUSEX, &MOUSEY, &MOUSEBUTTON) == 0)
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retvalue = IAL_MOUSEEVENT;
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else
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retvalue = -1;
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}
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else if (retvalue & USVFB_KBINPUT) {
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if (__comminput_kb_getdata (&KEYCODE, &KEYSTATUS) == 0) {
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if (kbd_state[KEYCODE] == KEYSTATUS) {
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retvalue = -1;
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}
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kbd_state[KEYCODE] = KEYSTATUS;
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retvalue = IAL_KEYEVENT;
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}
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else
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retvalue = -1;
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}
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else
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retvalue = -1;
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}
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else if (retvalue < 0) {
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retvalue = -1;
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}
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return retvalue;
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}
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BOOL InitUSVFBInput (INPUT* input, const char* mdev, const char* mtype)
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{
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/* input hardware should be initialized before this function is called */
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if (__comminput_init ())
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return FALSE;
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input->update_mouse = mouse_update;
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input->get_mouse_xy = mouse_getxy;
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input->set_mouse_xy = NULL;
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input->get_mouse_button = mouse_getbutton;
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input->set_mouse_range = NULL;
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input->suspend_mouse= NULL;
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input->resume_mouse = NULL;
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input->update_keyboard = keyboard_update;
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input->get_keyboard_state = keyboard_getstate;
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input->suspend_keyboard = NULL;
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input->resume_keyboard = NULL;
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input->set_leds = NULL;
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input->wait_event = wait_event;
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return TRUE;
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}
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void TermUSVFBInput (void)
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{
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__comminput_deinit ();
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}
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#endif /* _MGIAL_USVFB */
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@@ -0,0 +1,55 @@
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/*
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* This file is part of MiniGUI, a mature cross-platform windowing
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* and Graphics User Interface (GUI) support system for embedded systems
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* and smart IoT devices.
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*
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* Copyright (C) 2002~2018, Beijing FMSoft Technologies Co., Ltd.
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* Copyright (C) 1998~2002, WEI Yongming
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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*
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* Or,
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*
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* As this program is a library, any link to this program must follow
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* GNU General Public License version 3 (GPLv3). If you cannot accept
|
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* GPLv3, you need to be licensed from FMSoft.
|
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*
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* If you have got a commercial license of this program, please use it
|
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* under the terms and conditions of the commercial license.
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*
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* For more information about the commercial license, please refer to
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* <http://www.minigui.com/en/about/licensing-policy/>.
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*/
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/*
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** usvfbinput.h: head file for USVFB IAL Engine
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**
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** Created by Vincent Wei, 2018/07/29
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*/
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#ifndef _IAL_USVFB_H
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#define _IAL_USVFB_H
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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BOOL InitUSVFBInput (INPUT* input, const char* mdev, const char* mtype);
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void TermUSVFBInput (void);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* _IAL_USVFB_H */
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