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@@ -4867,7 +4867,7 @@ MG_EXPORT SRVEVTHOOK GUIAPI SetServerEventHook (SRVEVTHOOK SrvEvtHook);
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#endif
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/**
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* \var typedef int (* WNDPROC)(HWND, int, WPARAM, LPARAM)
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* \var typedef LRESULT (* WNDPROC)(HWND, int, WPARAM, LPARAM)
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* \brief Type of the window callback procedure.
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*/
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typedef LRESULT (* WNDPROC)(HWND, UINT, WPARAM, LPARAM);
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@@ -6348,15 +6348,20 @@ MG_EXPORT int GUIAPI SetWindowZOrder(HWND hWnd, int zorder);
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* may run in another thread under MiniGUI-Threads. The MiniGUI
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* messaging functions such as \a PostMessage(), \a SendMessage(),
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* \a SendNotifyMessage(), and the window callback procedure
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* provide a flexible, efficient, safe, and flexible data transfer
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* provide a flexible, efficient, safe, and easy-to-use data transfer
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* and synchronization mechanism for your multithreaded applications.
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*
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* But if we want to use the MiniGUI messaging mechanism for a general
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* thread without a main window, how to do this?
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* For example, you can send or post a message to a window from a
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* general purpose thread which may download a file from the remote
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* server under MiniGUI-Threads.
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*
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* Furthermore, can we use the MiniGUI messaging mechanism under
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* But can we use the MiniGUI messaging mechanism under
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* MiniGUI-Processes and MiniGUI-Standalone runtime modes for
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* multithreading purpose?
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* multithreading purpose? For example, we may download a file in a
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* general thread and inform a window when the file is ready.
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*
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* Furthermore, if we want to use the MiniGUI messaging mechanism in
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* a general thread to handle messages from other threads, how to do this?
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*
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* The virtual window provides a solution for the requirements above.
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* A virtual window is a special window object which does not have
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