tune release notes

This commit is contained in:
Vincent Wei
2019-07-04 18:43:12 +08:00
parent 5f22485ed5
commit aa9bb68ad9

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@@ -3,10 +3,7 @@
## Version 4.0.0
The MiniGUI development team announces the availability of MiniGUI 4.0.0.
However, currently, it is still in the beta/pre-release stage. We plan to
release the first stable version about Jun. 2019.
We now encourage the MiniGUI users to use this version for any new MiniGUI
We strongly recommend that you use this version for any new MiniGUI
apps, especially if the new features of MiniGUI 4.0.0 are must for your
new apps.
@@ -35,23 +32,29 @@ rendering in order that MiniGUI can handle complex writing systems
* We tuned and optimized MiniGUI's logical and device font interfaces to
support the new features above.
Another important features of this version are two engines dedicated to Linux
kernel:
* MiniGUI now is enhanced to support input events which may be generated
by input devices other than standard mouse (or single-touch panel) and
keyboard, such as multi-touch panel (gesture), joystick, tablet tool,
and switch. In MiniGUI 4.0, we introduce `MSG_EXIN_XXX` messages to support
the input events from devices other than standard mouse and keyboard. We
call these messages as 'extra input messages'.
Another important features of this version are the new following engines:
* The NEWGAL engine of `drm` to support modern DRM-driven graphics cards. By using
`drm` engine, one MiniGUI app can now use the hardware-accelerated graphics
rendering for 2D/3D graphics.
* The IAL engine of `libinput` to support all modern input devices including
mouse, keyboard, joystick, switch, multiple touch panel, gesture, tablet tool,
and table pad. In MiniGUI 4.0, we introduce `MSG_EXIN_XXX` messages to support
the input events from devices other than standard mouse and keyboard. We
call these messages as 'extra input messages'.
mouse, keyboard, joystick, switch, multi-touch panel, gesture, tablet tool,
and table pad.
* The enhanced IAL engine of `random` to generate extra input messages
automatically for testing.
At last, we introduced a Slice Memory Allocator for fast concurrent memory
chunk allocation.
The following sections will describe these new features in detail.
#### New APIs conforming Unicode 12.0
* New types:
@@ -274,9 +277,14 @@ Libdrm is a user-space library implements the Direct Rendering Manager.
MiniGUI mainly uses this library to support the dumb frame buffer
(no hardware acceleration).
In order to support the hardware acceleration, you need to write some
code for your graphics card or GPU as a sub driver of `drm` engine
outside MiniGUI.
To avoid modifying the MiniGUI source code when supporting new GPUs,
the `drm` engine has adopted a scalable design.
* You can directly use the `drm` engine to run MiniGUI on a GPU
which supports dumb frame buffer.
* When you want to take advantage of the hardware acceleration of
your GPU, you can write some code for your GPU as a sub driver
of `drm` engine outside MiniGUI.
In this situation, you need to configure MiniGUI with the following
option:
@@ -328,7 +336,7 @@ Currently, there are two built-in IAL engines which can generates
the extra input messages:
* The IAL engine of `libinput` to support all modern input devices on a
Linux box. This engine runs on `libinput` introduced by FreeDestkop project.
Linux box. This engine runs on `libinput` introduced by Free Desktop project.
* The enhanced IAL engine of `random` to generate extra input messages
automatically for testing.
@@ -409,7 +417,8 @@ generates a reasonable event sequence for each type. If and only if
an event sequence finished or cancelled, the engine switch to another
event type randomly.
Note that currently, the following event types are not implemented:
Note that currently, the following event types (in `random` engine)
are not implemented:
- `multi_touch`
- `tablet_tool`
@@ -510,6 +519,7 @@ structure. You should use `GetACharType` instead.
#### Deprecated features
Support for FreeType1 was removed.
You should always use FreeType2 to support vector fonts, such as TrueType
fonts (TTF), TrueType collections (TTC), OpenType fonts (OTF, both TrueType
and CFF variants), OpenType collections (OTC), and Type 1 fonts (PFA and PFB).