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https://github.com/VincentWei/MiniGUI.git
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tune
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@@ -130,22 +130,22 @@ typedef struct _DrmSurfaceBuffer {
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* The color logic operations.
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*/
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enum DrmColorLogicOp {
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COLOR_LOGICOP_CLEAR = 0,
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COLOR_LOGICOP_NOR = 1,
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COLOR_LOGICOP_AND_INVERTED = 2,
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COLOR_LOGICOP_COPY_INVERTED = 3,
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COLOR_LOGICOP_AND_REVERSE = 4,
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COLOR_LOGICOP_INVERT = 5,
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COLOR_LOGICOP_XOR = 6,
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COLOR_LOGICOP_NAND = 7,
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COLOR_LOGICOP_AND = 8,
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COLOR_LOGICOP_EQUIV = 9,
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COLOR_LOGICOP_NOOP = 10,
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COLOR_LOGICOP_OR_INVERTED = 11,
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COLOR_LOGICOP_COPY = 12,
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COLOR_LOGICOP_OR_REVERSE = 13,
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COLOR_LOGICOP_OR = 14,
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COLOR_LOGICOP_SET = 15
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COLOR_LOGICOP_COPY = 0,
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COLOR_LOGICOP_COPY_INVERTED,
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COLOR_LOGICOP_CLEAR,
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COLOR_LOGICOP_SET,
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COLOR_LOGICOP_NOR,
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COLOR_LOGICOP_NAND,
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COLOR_LOGICOP_EQUIV,
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COLOR_LOGICOP_INVERT,
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COLOR_LOGICOP_XOR,
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COLOR_LOGICOP_AND,
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COLOR_LOGICOP_AND_INVERTED,
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COLOR_LOGICOP_AND_REVERSE,
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COLOR_LOGICOP_OR,
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COLOR_LOGICOP_OR_INVERTED,
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COLOR_LOGICOP_OR_REVERSE,
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COLOR_LOGICOP_NOOP,
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};
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/**
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@@ -6143,8 +6143,8 @@ MG_EXPORT BOOL GUIAPI SetMainWindowAlwaysTop (HWND hWnd, BOOL fSet);
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* Do the given color logical operation. You should specify the color
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* logical operation along with the pararmeter \a arg. See \a BitBlt.
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* - CT_ALPHAPIXEL\n
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* The alpha component value of the source or the destination pixel goes
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* into effect. You can specify the color compositing operation along
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* The alpha component value of the source and/or the destination pixel go
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* into effect. You can specify the color blend method along
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* with the pararmeter \a arg. See \a BitBlt.
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* - CT_BLURRED\n
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* Apply a Gaussian blur to the background of the main window. You should
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@@ -1276,7 +1276,7 @@ static inline int srvSetZNodeCompositing (int cli, int idx_znode,
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int ret;
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ret = dskSetZNodeCompositing (cli, idx_znode, type, arg);
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if (ret == 0 && OnZNodeOperation)
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if (ret == 0 && OnZNodeOperation) {
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OnZNodeOperation (ZNOP_COMPOSITINGCHANGED, cli, idx_znode);
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}
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