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https://github.com/VincentWei/MiniGUI.git
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@@ -439,7 +439,7 @@ MG_EXPORT void GUIAPI MiniGUIPanic (int exitcode);
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/**
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* \fn GHANDLE GUIAPI JoinLayer (const char* layer_name,
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const char* client_name,
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int max_nr_topmosts, int max_nr_normals)
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int max_nr_highers, int max_nr_normals)
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* \brief Joins to a layer.
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*
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* This function should be called by clients before calling any other MiniGUI
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@@ -449,19 +449,19 @@ MG_EXPORT void GUIAPI MiniGUIPanic (int exitcode);
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* \a layer_name, the client will join to the default layer.
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*
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* If the client want to create a new layer, you should specify the maximal
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* number of topmost frame objects (max_nr_topmosts) and the maximal number of
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* normal frame objects (max_nr_normals) in the new layer. Passing zero to
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* \a max_nr_topmosts and max_nr_normals will use the default values, and
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* the default values are specified by ServerStartup.
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* number of z-nodes in the higher level (max_nr_highers) and the maximal
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* number of z-nodes in the normal level (max_nr_normals) of the new layer.
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* Passing zero to \a max_nr_highers and max_nr_normals will use the default
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* values, and the default values are specified by ServerStartup.
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*
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* Note that the server will create a default layer named "mginit".
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*
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* \param layer_name The name of the layer. You can use NAME_TOPMOST_LAYER to
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* specify the current topmost layer.
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* \param client_name The name of the client.
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* \param max_nr_topmosts The maximal number of topmost z-order nodes in
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* \param max_nr_highers The maximal number of z-nodes in the higher level of
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* the new layer.
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* \param max_nr_normals The maximal number of normal z-order nodes in
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* \param max_nr_normals The maximal number of z-nodes in the normal level of
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* the new layer.
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*
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* \return The handle to the layer on success, INV_LAYER_HANDLE on error.
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@@ -472,7 +472,7 @@ MG_EXPORT void GUIAPI MiniGUIPanic (int exitcode);
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*/
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MG_EXPORT GHANDLE GUIAPI JoinLayer (const char* layer_name,
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const char* client_name,
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int max_nr_topmosts, int max_nr_normals);
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int max_nr_highers, int max_nr_normals);
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/**
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* \fn GHANDLE GUIAPI GetLayerInfo (const char* layer_name,
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@@ -793,7 +793,7 @@ extern MG_EXPORT ON_ZNODE_OPERATION OnZNodeOperation;
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/**
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* \fn BOOL GUIAPI ServerStartup (int nr_globals,
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int def_nr_topmosts, int def_nr_normals)
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int def_nr_highers, int def_nr_normals)
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* \brief Initializes the server of MiniGUI-Processes.
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*
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* This function initializes the server, i.e. \a mginit. It creates the
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@@ -804,32 +804,32 @@ extern MG_EXPORT ON_ZNODE_OPERATION OnZNodeOperation;
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* Note that the default layer created by the server called
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* "mginit" (NAME_DEF_LAYER).
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*
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* \param nr_globals The number of the global z-order nodes. All z-order nodes
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* created by mginit are global ones.
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* \param def_nr_topmosts The maximal number of the topmost z-order nodes in
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* the default layer. It is also the default number of topmost
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* z-order nodes of a new layer.
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* \param def_nr_normals The maximal number of normal global z-order nodes in
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* the new layer. It is also the default number of normal
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* z-order nodes of a new layer.
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* \param nr_globals The number of the z-nodes in the global level.
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* All z-nodes created by `mginit` are global ones.
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* \param def_nr_highers The maximal number of the z-nodes in the higher
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* level of the default layer. It is also the default number of
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* the z-nodes in the higher level of a new layer.
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* \param def_nr_normals The maximal number of the z-nodes in the normal
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* level of the default layer. It is also the default number of
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* the z-nodes in the normal level of a new layer.
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*
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* \return TRUE on success, otherwise FALSE.
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*
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* \note Server-only function, i.e. \em only can be called by \a mginit.
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*/
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MG_EXPORT BOOL GUIAPI ServerStartup (int nr_globals,
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int def_nr_topmosts, int def_nr_normals);
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int def_nr_highers, int def_nr_normals);
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/**
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* \fn MG_Layer* GUIAPI ServerCreateLayer (const char* layer_name,
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int max_nr_topmosts, int max_nr_normals)
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int max_nr_highers, int max_nr_normals)
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* \brief Create a new layer from the server.
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*
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* This function creates a new layer named by \a layer_name.
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* You should specify the maximal number of topmost frame
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* objects (max_nr_topmosts) and the maximal number of normal frame
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* objects (max_nr_normals) in the new layer. Passing zero to
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* max_nr_topmosts and max_nr_normals will use the default values,
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* You should specify the maximal number of z-nodes in the higher level
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* (max_nr_highers) and the maximal number of z-nodes in the normal level
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* (max_nr_normals) of the new layer. Passing zero to
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* max_nr_highers and max_nr_normals will use the default values,
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* and the default values are specified by ServerStartup.
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*
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* Note that the server will create a default layer named "mginit".
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@@ -837,9 +837,9 @@ MG_EXPORT BOOL GUIAPI ServerStartup (int nr_globals,
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* \param layer_name The name of the layer. If there is already a layer
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* named \a layer_name, the function will return the pointer to
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* that layer.
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* \param max_nr_topmosts The maximal number of topmost z-order nodes in
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* \param max_nr_highers The maximal number of z-nodes in the higher level of
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* the new layer.
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* \param max_nr_normals The maximal number of normal z-order nodes in
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* \param max_nr_normals The maximal number of z-nodes in the normal level of
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* the new layer.
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*
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* \return The handle to the layer on success, NULL on error.
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@@ -849,7 +849,7 @@ MG_EXPORT BOOL GUIAPI ServerStartup (int nr_globals,
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* \sa ServerDeleteLayer, ServerStartup
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*/
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MG_EXPORT MG_Layer* GUIAPI ServerCreateLayer (const char* layer_name,
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int max_nr_topmosts, int max_nr_normals);
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int max_nr_highers, int max_nr_normals);
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/**
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* \fn BOOL GUIAPI ServerSetTopmostLayer (MG_Layer* layer)
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@@ -2043,7 +2043,7 @@ extern DWORD __mg_interval_time;
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* Hides the window.
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* - SW_SHOWNORMAL\n
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* Shows the window, and if the window is a main window
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* sets it to be the topmost main window.
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* sets it to be the topmost main window in its z-node level.
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*
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* \sa ShowWindow
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*/
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@@ -4258,8 +4258,8 @@ MG_EXPORT SRVEVTHOOK GUIAPI SetServerEventHook (SRVEVTHOOK SrvEvtHook);
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* above all normal windows, and if you use MiniGUI-Processes runtime mode,
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* the server (`mginit`) will always create global main windows.
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*
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* Since 5.0.0, we introduce a concept of levels for main windows. There are
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* eight levels in MiniGUI from top to bottom:
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* Since 5.0.0, we introduce a concept of zorder levels for main windows.
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* There are eight levels in MiniGUI from top to bottom:
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*
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* - The tooltip level.
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* - The system/global level.
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@@ -4270,13 +4270,13 @@ MG_EXPORT SRVEVTHOOK GUIAPI SetServerEventHook (SRVEVTHOOK SrvEvtHook);
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* - The launcher level.
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* - The desktop or wallpaper.
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*
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* We use new styles like \a WS_EX_WINTYPE_SYSTEM to create main windows in
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* We use new styles like \a WS_EX_WINTYPE_GLOBAL to create main windows in
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* different levels. For historical reasons, you can still use the style
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* \a WS_EX_TOPMOST, but MiniGUI will create a main window in the higher
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* level for this styele.
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* level for this style.
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*
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* By default, without the style \a WS_EX_TOPMOST or a style like
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* \a WS_EX_WINTYPE_SYSTEM, MiniGUI will create a main window in
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* \a WS_EX_WINTYPE_GLOBAL, MiniGUI will create a main window in
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* the normal level.
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*
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* The main windows in the desktop level are managed
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@@ -4511,7 +4511,7 @@ MG_EXPORT SRVEVTHOOK GUIAPI SetServerEventHook (SRVEVTHOOK SrvEvtHook);
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* the server (`mginit`) will always create global main windows.
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*
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* Since 5.0.0, we introduce a concept of levels for main windows. We can
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* use new styles like \a WS_EX_WINTYPE_SYSTEM to create main windows in
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* use new styles like \a WS_EX_WINTYPE_GLOBAL to create main windows in
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* different levels. For historical reasons, you can still use this style,
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* but MiniGUI will create a main window in the higher level for this styele.
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*
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