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152
README.md
152
README.md
@@ -64,7 +64,7 @@ You can download the source of GPL'd MiniGUI versions from the site:
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## THE RUNTIME MODES OF MINIGUI
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## THE RUNTIME MODES OF MINIGUI
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You can configure and compile MiniGUI as one of three runtime modes:
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You can configure and compile MiniGUI as one of three runtime modes:
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* `MiniGUI-Threads': A program running on MiniGUI-Threads can create
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* `MiniGUI-Threads': A program running on MiniGUI-Threads can create
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multiple cascaded windows in different threads, and all the windows
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multiple cascaded windows in different threads, and all the windows
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is useful for some systems which lack of PThread support, like some
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is useful for some systems which lack of PThread support, like some
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buggy uClinux systems.
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buggy uClinux systems.
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The original MiniGUI (version 1.0) run in MiniGUI-Threads mode.
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The original MiniGUI (version 1.0) run in MiniGUI-Threads mode.
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It is based on POSIX-compliant thread library. And this thread-based
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It is based on POSIX-compliant thread library. And this thread-based
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architecture of MiniGUI is very fit for most traditional embedded
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architecture of MiniGUI is very fit for most traditional embedded
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operating systems, such as eCos, uC/OS-II, and VxWorks. However,
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operating systems, such as eCos, uC/OS-II, and VxWorks. However,
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if you use embedded Linux, the architecture like X Window will have
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if you use embedded Linux, the architecture like X Window will have
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better stability and scalability, because of the independent memory
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better stability and scalability, because of the independent memory
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address space of every process.
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address space of every process.
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Since version 2.0, we provides a new runtime mode called MiniGUI-Processes.
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Since version 2.0, we provides a new runtime mode called MiniGUI-Processes.
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You can use MiniGUI-Processes to run more than one MiniGUI-based
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You can use MiniGUI-Processes to run more than one MiniGUI-based
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program in the form of UNIX process at the same time. MiniGUI-Processes
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program in the form of UNIX process at the same time. MiniGUI-Processes
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is a full-featured multi-process version of original MiniGUI -- You
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is a full-featured multi-process version of original MiniGUI -- You
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can run a program based on MiniGUI-Processes from a program called
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can run a program based on MiniGUI-Processes from a program called
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'mginit'. Just like X Window, the former process is called a client,
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'mginit'. Just like X Window, the former process is called a client,
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and the latter the server.
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and the latter the server.
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Clients connect to the server via UNIX domain socket, and the server
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Clients connect to the server via UNIX domain socket, and the server
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receives and responses requests from clients. The server provides shared
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receives and responses requests from clients. The server provides shared
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resources for clients, manage window objects, and sends mouse
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resources for clients, manage window objects, and sends mouse
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(or touch screen) and keyboard events to the active top-most client.
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(or touch screen) and keyboard events to the active top-most client.
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If a client exits or dies for some reasons, it will not damage other
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If a client exits or dies for some reasons, it will not damage other
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clients and the server.
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clients and the server.
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## NEW FEATURES OF THIS VERSION
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## NEW FEATURES OF THIS VERSION
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For more information, please refer to ReleaesNotes-3.2.x.pdf file in
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For more information, please refer to ReleaesNotes-3.0.x.pdf file in
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the product CD-ROM (in the 'docs/' directory).
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the product CD-ROM (in the 'docs/' directory).
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## HISTORY
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## HISTORY
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About ten years have pasted since MiniGUI was initially created at
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About ten years have pasted since MiniGUI was initially created at
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the end of 1998, and now it becomes much reliable and stable.
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the end of 1998, and now it becomes much reliable and stable.
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During the past years, many remarkable changes have taken place in
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During the past years, many remarkable changes have taken place in
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the MiniGUI project.
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the MiniGUI project.
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At the original, the version 0.2.xx was based on SVGALib and PThread
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At the original, the version 0.2.xx was based on SVGALib and PThread
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(LinuxThreads). Then the version 0.3.xx had many enhanced features
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(LinuxThreads). Then the version 0.3.xx had many enhanced features
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including Graphics Abstract Layer (GAL), Input Abstract Layer (IAL),
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including Graphics Abstract Layer (GAL), Input Abstract Layer (IAL),
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and the support for multiple charsets and multiple fonts.
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and the support for multiple charsets and multiple fonts.
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In version 1.0.00, we designed MiniGUI-Lite, which was more fit for
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In version 1.0.00, we designed MiniGUI-Lite, which was more fit for
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some complex embedded systems, such as PDAs, Thin-Clients, or STBs.
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some complex embedded systems, such as PDAs, Thin-Clients, or STBs.
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MiniGUI-Lite made the embedded systems more stable and efficient.
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MiniGUI-Lite made the embedded systems more stable and efficient.
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The version 1.0.00 provided the native fbcon engine based on Linux
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The version 1.0.00 provided the native fbcon engine based on Linux
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FrameBuffer device directly as well.
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FrameBuffer device directly as well.
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In the development of version 1.1.00, we re-wrote the GAL and GDI
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In the development of version 1.1.00, we re-wrote the GAL and GDI
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interfaces, and provided some advanced video features, such as raster
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interfaces, and provided some advanced video features, such as raster
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operation, transparent blitting, alpha blending, and video hardware
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operation, transparent blitting, alpha blending, and video hardware
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acceleration. We also provided some important GDI functions, such as
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acceleration. We also provided some important GDI functions, such as
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Ellipse, Arc, Polygon, and FloodFill.
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Ellipse, Arc, Polygon, and FloodFill.
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In the development of version 1.6.0, we added advanced 2D graphics
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In the development of version 1.6.0, we added advanced 2D graphics
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functions to MiniGUI. It provides the abstract logical pen and brush
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functions to MiniGUI. It provides the abstract logical pen and brush
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objects, and can be used to render advanced graphics objects.
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objects, and can be used to render advanced graphics objects.
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In the development of version 2.0.x, we developed MiniGUI-Processes.
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In the development of version 2.0.x, we developed MiniGUI-Processes.
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In the development of version 3.0.x, we introduced Look & Feel Renderer,
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In the development of version 3.0.x, we introduced Look & Feel Renderer,
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BIDI text support, No-rectagular window, double-buffer window, and
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BIDI text support, No-rectagular window, double-buffer window, and
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other main featuers.
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other main featuers.
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In the development of version 3.2.x, we enhanced MiniGUI to support Gtk+
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In the development of version 3.2.x, we enhanced MiniGUI to support Gtk+
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v2.16.x smoothly.
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v2.16.x smoothly.
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A brief history description of the developement progress lay below:
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A brief history description of the developement progress lay below:
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0) 1994 ~ 1996: MiniGUI DOS version.
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0) 1994 ~ 1996: MiniGUI DOS version.
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1) Dec, 1998: Began to write.
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1) Dec, 1998: Began to write.
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@@ -220,53 +220,53 @@ You can download the source of GPL'd MiniGUI versions from the site:
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## ABOUT THE AUTHORS
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## ABOUT THE AUTHORS
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The original author of MiniGUI is Wei Yongming, and now MiniGUI is
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The original author of MiniGUI is Wei Yongming, and now MiniGUI is
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maintained by FMSoft. For more information, please browse
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maintained by FMSoft. For more information, please browse
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our home page:
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our home page:
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http://www.minigui.com
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http://www.minigui.com
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The GPL'd versions and dependent libraries of MiniGUI can be found at:
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The GPL'd versions and dependent libraries of MiniGUI can be found at:
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http://www.minigui.org
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http://www.minigui.org
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## IF YOU HAVE A PROBLEM
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## IF YOU HAVE A PROBLEM
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If you have any technical problem, advice or comment, please send
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If you have any technical problem, advice or comment, please send
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messages to consult@minigui.com.
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messages to consult@minigui.com.
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If you are interested in the commercial MiniGUI products and licensing,
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If you are interested in the commercial MiniGUI products and licensing,
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please write to sales@minigui.com.
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please write to sales@minigui.com.
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## A LITTLE FAQ
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## A LITTLE FAQ
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Q: Is GPL'd MiniGUI free for commercial use?
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Q: Is GPL'd MiniGUI free for commercial use?
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A: Simply no. FMSoft release some versions of MiniGUI under
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A: Simply no. FMSoft release some versions of MiniGUI under
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GPL license. It is free for those who are 100% GPL and those who
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GPL license. It is free for those who are 100% GPL and those who
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never copy, modify and distribute MiniGUI. But if you want to use
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never copy, modify and distribute MiniGUI. But if you want to use
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these GPL'd versions for commerce, you should get the commercial
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these GPL'd versions for commerce, you should get the commercial
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license from FMSoft first.
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license from FMSoft first.
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Q: Which operating system does MiniGUI support?
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Q: Which operating system does MiniGUI support?
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A: MiniGUI can run on Linux/uClinux, uC/OS-II, eCos, ThreadX, pSOS,
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A: MiniGUI can run on Linux/uClinux, uC/OS-II, eCos, ThreadX, pSOS,
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VxWorks, ThreadX, OSE, and even Win32. Any other real-time OSes can
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VxWorks, ThreadX, OSE, and even Win32. Any other real-time OSes can
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be supported theoretically.
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be supported theoretically.
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Q: Which architecture does MiniGUI support?
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Q: Which architecture does MiniGUI support?
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A: Intel x86, ARM (ARM7/AMR9/StrongARM/xScale), PowerPC, MIPS,
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A: Intel x86, ARM (ARM7/AMR9/StrongARM/xScale), PowerPC, MIPS,
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DragonBall, ColdFire, Blackfin, and so on.
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DragonBall, ColdFire, Blackfin, and so on.
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Q: Does MiniGUI offer the support for grey LCD with 4bpp (bits per pixel)?
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Q: Does MiniGUI offer the support for grey LCD with 4bpp (bits per pixel)?
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A: Yes, it offers. It even offers the support for 1bpp and 2bpp LCD.
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A: Yes, it offers. It even offers the support for 1bpp and 2bpp LCD.
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8. COPYING
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## COPYING
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Copyright (C) 2002~2017, Beijing FMSoft Technologies Co., Ltd.
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Copyright (C) 2002~2017, Beijing FMSoft Technologies Co., Ltd.
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