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Vincent Wei
2017-05-29 15:57:48 +08:00
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README.md
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## THE RUNTIME MODES OF MINIGUI
You can configure and compile MiniGUI as one of three runtime modes:
You can configure and compile MiniGUI as one of three runtime modes:
* `MiniGUI-Threads': A program running on MiniGUI-Threads can create
multiple cascaded windows in different threads, and all the windows
@@ -82,74 +82,74 @@ You can download the source of GPL'd MiniGUI versions from the site:
is useful for some systems which lack of PThread support, like some
buggy uClinux systems.
The original MiniGUI (version 1.0) run in MiniGUI-Threads mode.
It is based on POSIX-compliant thread library. And this thread-based
architecture of MiniGUI is very fit for most traditional embedded
operating systems, such as eCos, uC/OS-II, and VxWorks. However,
if you use embedded Linux, the architecture like X Window will have
better stability and scalability, because of the independent memory
address space of every process.
The original MiniGUI (version 1.0) run in MiniGUI-Threads mode.
It is based on POSIX-compliant thread library. And this thread-based
architecture of MiniGUI is very fit for most traditional embedded
operating systems, such as eCos, uC/OS-II, and VxWorks. However,
if you use embedded Linux, the architecture like X Window will have
better stability and scalability, because of the independent memory
address space of every process.
Since version 2.0, we provides a new runtime mode called MiniGUI-Processes.
You can use MiniGUI-Processes to run more than one MiniGUI-based
program in the form of UNIX process at the same time. MiniGUI-Processes
is a full-featured multi-process version of original MiniGUI -- You
can run a program based on MiniGUI-Processes from a program called
'mginit'. Just like X Window, the former process is called a client,
and the latter the server.
Since version 2.0, we provides a new runtime mode called MiniGUI-Processes.
You can use MiniGUI-Processes to run more than one MiniGUI-based
program in the form of UNIX process at the same time. MiniGUI-Processes
is a full-featured multi-process version of original MiniGUI -- You
can run a program based on MiniGUI-Processes from a program called
'mginit'. Just like X Window, the former process is called a client,
and the latter the server.
Clients connect to the server via UNIX domain socket, and the server
receives and responses requests from clients. The server provides shared
resources for clients, manage window objects, and sends mouse
(or touch screen) and keyboard events to the active top-most client.
If a client exits or dies for some reasons, it will not damage other
clients and the server.
Clients connect to the server via UNIX domain socket, and the server
receives and responses requests from clients. The server provides shared
resources for clients, manage window objects, and sends mouse
(or touch screen) and keyboard events to the active top-most client.
If a client exits or dies for some reasons, it will not damage other
clients and the server.
## NEW FEATURES OF THIS VERSION
For more information, please refer to ReleaesNotes-3.2.x.pdf file in
the product CD-ROM (in the 'docs/' directory).
For more information, please refer to ReleaesNotes-3.0.x.pdf file in
the product CD-ROM (in the 'docs/' directory).
## HISTORY
About ten years have pasted since MiniGUI was initially created at
the end of 1998, and now it becomes much reliable and stable.
During the past years, many remarkable changes have taken place in
the MiniGUI project.
About ten years have pasted since MiniGUI was initially created at
the end of 1998, and now it becomes much reliable and stable.
During the past years, many remarkable changes have taken place in
the MiniGUI project.
At the original, the version 0.2.xx was based on SVGALib and PThread
(LinuxThreads). Then the version 0.3.xx had many enhanced features
including Graphics Abstract Layer (GAL), Input Abstract Layer (IAL),
and the support for multiple charsets and multiple fonts.
At the original, the version 0.2.xx was based on SVGALib and PThread
(LinuxThreads). Then the version 0.3.xx had many enhanced features
including Graphics Abstract Layer (GAL), Input Abstract Layer (IAL),
and the support for multiple charsets and multiple fonts.
In version 1.0.00, we designed MiniGUI-Lite, which was more fit for
some complex embedded systems, such as PDAs, Thin-Clients, or STBs.
MiniGUI-Lite made the embedded systems more stable and efficient.
The version 1.0.00 provided the native fbcon engine based on Linux
FrameBuffer device directly as well.
In version 1.0.00, we designed MiniGUI-Lite, which was more fit for
some complex embedded systems, such as PDAs, Thin-Clients, or STBs.
MiniGUI-Lite made the embedded systems more stable and efficient.
The version 1.0.00 provided the native fbcon engine based on Linux
FrameBuffer device directly as well.
In the development of version 1.1.00, we re-wrote the GAL and GDI
interfaces, and provided some advanced video features, such as raster
operation, transparent blitting, alpha blending, and video hardware
acceleration. We also provided some important GDI functions, such as
Ellipse, Arc, Polygon, and FloodFill.
In the development of version 1.1.00, we re-wrote the GAL and GDI
interfaces, and provided some advanced video features, such as raster
operation, transparent blitting, alpha blending, and video hardware
acceleration. We also provided some important GDI functions, such as
Ellipse, Arc, Polygon, and FloodFill.
In the development of version 1.6.0, we added advanced 2D graphics
functions to MiniGUI. It provides the abstract logical pen and brush
objects, and can be used to render advanced graphics objects.
In the development of version 1.6.0, we added advanced 2D graphics
functions to MiniGUI. It provides the abstract logical pen and brush
objects, and can be used to render advanced graphics objects.
In the development of version 2.0.x, we developed MiniGUI-Processes.
In the development of version 2.0.x, we developed MiniGUI-Processes.
In the development of version 3.0.x, we introduced Look & Feel Renderer,
BIDI text support, No-rectagular window, double-buffer window, and
other main featuers.
In the development of version 3.0.x, we introduced Look & Feel Renderer,
BIDI text support, No-rectagular window, double-buffer window, and
other main featuers.
In the development of version 3.2.x, we enhanced MiniGUI to support Gtk+
v2.16.x smoothly.
In the development of version 3.2.x, we enhanced MiniGUI to support Gtk+
v2.16.x smoothly.
A brief history description of the developement progress lay below:
A brief history description of the developement progress lay below:
0) 1994 ~ 1996: MiniGUI DOS version.
1) Dec, 1998: Began to write.
@@ -220,53 +220,53 @@ You can download the source of GPL'd MiniGUI versions from the site:
## ABOUT THE AUTHORS
The original author of MiniGUI is Wei Yongming, and now MiniGUI is
maintained by FMSoft. For more information, please browse
our home page:
The original author of MiniGUI is Wei Yongming, and now MiniGUI is
maintained by FMSoft. For more information, please browse
our home page:
http://www.minigui.com
The GPL'd versions and dependent libraries of MiniGUI can be found at:
The GPL'd versions and dependent libraries of MiniGUI can be found at:
http://www.minigui.org
## IF YOU HAVE A PROBLEM
If you have any technical problem, advice or comment, please send
messages to consult@minigui.com.
If you have any technical problem, advice or comment, please send
messages to consult@minigui.com.
If you are interested in the commercial MiniGUI products and licensing,
please write to sales@minigui.com.
If you are interested in the commercial MiniGUI products and licensing,
please write to sales@minigui.com.
## A LITTLE FAQ
Q: Is GPL'd MiniGUI free for commercial use?
Q: Is GPL'd MiniGUI free for commercial use?
A: Simply no. FMSoft release some versions of MiniGUI under
GPL license. It is free for those who are 100% GPL and those who
never copy, modify and distribute MiniGUI. But if you want to use
these GPL'd versions for commerce, you should get the commercial
license from FMSoft first.
A: Simply no. FMSoft release some versions of MiniGUI under
GPL license. It is free for those who are 100% GPL and those who
never copy, modify and distribute MiniGUI. But if you want to use
these GPL'd versions for commerce, you should get the commercial
license from FMSoft first.
Q: Which operating system does MiniGUI support?
Q: Which operating system does MiniGUI support?
A: MiniGUI can run on Linux/uClinux, uC/OS-II, eCos, ThreadX, pSOS,
VxWorks, ThreadX, OSE, and even Win32. Any other real-time OSes can
be supported theoretically.
A: MiniGUI can run on Linux/uClinux, uC/OS-II, eCos, ThreadX, pSOS,
VxWorks, ThreadX, OSE, and even Win32. Any other real-time OSes can
be supported theoretically.
Q: Which architecture does MiniGUI support?
Q: Which architecture does MiniGUI support?
A: Intel x86, ARM (ARM7/AMR9/StrongARM/xScale), PowerPC, MIPS,
DragonBall, ColdFire, Blackfin, and so on.
A: Intel x86, ARM (ARM7/AMR9/StrongARM/xScale), PowerPC, MIPS,
DragonBall, ColdFire, Blackfin, and so on.
Q: Does MiniGUI offer the support for grey LCD with 4bpp (bits per pixel)?
Q: Does MiniGUI offer the support for grey LCD with 4bpp (bits per pixel)?
A: Yes, it offers. It even offers the support for 1bpp and 2bpp LCD.
A: Yes, it offers. It even offers the support for 1bpp and 2bpp LCD.
8. COPYING
## COPYING
Copyright (C) 2002~2017, Beijing FMSoft Technologies Co., Ltd.
Copyright (C) 2002~2017, Beijing FMSoft Technologies Co., Ltd.