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Update TODO.md
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# TODO
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* Workflow
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* enum:
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* **enum**:
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* Support comparison, `|` and `&` operators for Enum.
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* When there is an determined expression expected enum type, enum item names are legal expressions.
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* So that `(Item1 | Item2 | Item3)::Enum` is a legal expression.
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* struct:
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* **struct**:
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* `{fontFamily:'Segoe UI' size:10}::FontProperties`, giving a type is not always necessary.
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* Workflow to C++ code generation with hint.
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* **Workflow to C++ code generation with hint**.
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* Only `Enumerable<T>^` and `ObservableList^` in containers are allowed in script.
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* All native classes report real C++ collection type when using collection objects.
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* C++ code generator reports errors when any script does not satisfy these rules.
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* Low Priority:
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* async, delay, yield (provider written in C++). **low priority**
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* **Low Priority**:
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* async, delay, yield (provider written in C++).
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* GacUI Resource
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* InheritableCustomWindow
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* InheritableCustomControl
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@@ -23,13 +23,13 @@
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* Pure C++ Code Generation
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* Visual State, State Machine, Animation
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* Special grammar kicks in when assigning a text literal to non-serializable struct or enum types
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* serializable types: always use ISerializableType.
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* enum: `Item1 | Item2 | Item3`, the same as previous. (<text>)::<type>
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* struct: `fontFamily:'Segoe UI' size:10`, the same as previous, but no more {} escaping. {<text>}::<type>
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* Remove -format binding, use -bind/-eval instead:
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* **serializable types**: always use ISerializableType.
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* **enum**: `Item1 | Item2 | Item3`, the same as previous. (<text>)::<type>
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* **struct**: `fontFamily:'Segoe UI' size:10`, the same as previous, but no more {} escaping. {<text>}::<type>
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* **Remove -format binding, use -bind/-eval instead**:
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* **Before**: `Font-format="fontFamily: $(textBox1.Text) size:$(textBox2.Text)"`
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* **After**: `Font-bind="{fontFamily: textBox1.Text size: (cast int textBox2.Text)}"`
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* Low Priority:
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* **Low Priority**:
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* ev.Event-(eval|async|delayed)
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* Core
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* Make ItemSource from constructor argument to property
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