Update release

This commit is contained in:
Zihan Chen
2018-07-06 06:46:25 -07:00
parent 6b5c8ab9e2
commit 5b4012c705
49 changed files with 679 additions and 468 deletions
+550 -457
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+9
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@@ -4137,6 +4137,7 @@ Resource Structure
typedef collections::List<DelayLoading> DelayLoadingList;
WString importUri;
ItemMap items;
FolderMap folders;
@@ -4147,11 +4148,19 @@ Resource Structure
void SaveResourceFolderToBinary(stream::internal::ContextFreeWriter& writer, collections::List<WString>& typeNames);
void PrecompileResourceFolder(GuiResourcePrecompileContext& context, IGuiResourcePrecompileCallback* callback, GuiResourceError::List& errors);
void InitializeResourceFolder(GuiResourceInitializeContext& context);
void ImportFromUri(const WString& uri, GuiResourceTextPos position, GuiResourceError::List& errors);
public:
/// <summary>Create a resource folder.</summary>
GuiResourceFolder();
~GuiResourceFolder();
///<summary>Get the import uri for this folder.</summary>
///<returns>The import uri for this folder. Returns an empty string for non-import folders</returns>
const WString& GetImportUri();
///<summary>Set the import uri for this folder.</summary>
///<param name="uri">The import uri for this folder. Set an empty string for non-import folders</param>
void SetImportUri(const WString& uri);
/// <summary>Get all sub items.</summary>
/// <returns>All sub items.</returns>
const ItemList& GetItems();
+2 -1
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@@ -484,6 +484,7 @@ WindowsDirect2DParagraph (Initialization)
if(!FAILED(hr))
{
textLayout=rawTextLayout;
textLayout->SetMaxWidth(65536);
textLayout->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
}
graphicsElements.Add(TextRange(0, _text.Length()), 0);
@@ -4277,7 +4278,7 @@ WindowsGDIParagraph
Rect caretBounds=GetCaretBounds(caret, caretFrontSide);
vint x=caretBounds.x1+bounds.x1;
vint y1=caretBounds.y1+bounds.y1;
vint y2=y1+caretBounds.Height();
vint y2=y1+(vint)(caretBounds.Height()*1.5);
WinDC* dc=renderTarget->GetDC();
dc->SetPen(caretPen);
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+94 -1
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@@ -15683,7 +15683,7 @@ Collection Wrappers
}
};
#define WRAPPER_POINTER ValueEnumerableWrapper<T>::wrapperPointer
#define WRAPPER_POINTER this->wrapperPointer
template<typename T>
class ValueReadonlyListWrapper : public ValueEnumerableWrapper<T>, public virtual IValueReadonlyList
@@ -15771,6 +15771,99 @@ Collection Wrappers
}
};
template<typename T, typename K>
class ValueListWrapper<collections::Array<T, K>*> : public ValueReadonlyListWrapper<collections::Array<T, K>*>, public virtual IValueList
{
protected:
typedef collections::Array<T, K> ContainerType;
typedef T ElementType;
typedef K ElementKeyType;
public:
ValueListWrapper(collections::Array<T, K>* _wrapperPointer)
:ValueReadonlyListWrapper<collections::Array<T, K>*>(_wrapperPointer)
{
}
void Set(vint index, const Value& value)override
{
ElementType item = UnboxValue<ElementType>(value);
WRAPPER_POINTER->Set(index, item);
}
vint Add(const Value& value)override
{
throw Exception(L"Array doesn't have Add method.");
}
vint Insert(vint index, const Value& value)override
{
throw Exception(L"Array doesn't have Insert method.");
}
bool Remove(const Value& value)override
{
throw Exception(L"Array doesn't have Remove method.");
}
bool RemoveAt(vint index)override
{
throw Exception(L"Array doesn't have RemoveAt method.");
}
void Clear()override
{
throw Exception(L"Array doesn't have Clear method.");
}
};
template<typename T, typename K>
class ValueListWrapper<collections::SortedList<T, K>*> : public ValueReadonlyListWrapper<collections::SortedList<T, K>*>, public virtual IValueList
{
protected:
typedef collections::SortedList<T, K> ContainerType;
typedef T ElementType;
typedef K ElementKeyType;
public:
ValueListWrapper(collections::SortedList<T, K>* _wrapperPointer)
:ValueReadonlyListWrapper<collections::SortedList<T, K>*>(_wrapperPointer)
{
}
void Set(vint index, const Value& value)override
{
throw Exception(L"SortedList doesn't have Set method.");
}
vint Add(const Value& value)override
{
ElementType item = UnboxValue<ElementType>(value);
return WRAPPER_POINTER->Add(item);
}
vint Insert(vint index, const Value& value)override
{
throw Exception(L"SortedList doesn't have Insert method.");
}
bool Remove(const Value& value)override
{
ElementKeyType item = UnboxValue<ElementKeyType>(value);
return WRAPPER_POINTER->Remove(item);
}
bool RemoveAt(vint index)override
{
return WRAPPER_POINTER->RemoveAt(index);
}
void Clear()override
{
WRAPPER_POINTER->Clear();
}
};
template<typename T>
class ValueObservableListWrapper : public ValueListWrapper<T>, public virtual IValueObservableList
{
+19 -4
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@@ -29,9 +29,24 @@ you should add the following metadata in GacGenConfig like this:
</Dependencies>
</ResourceMetadata>
</Xml>
<Folder name="Cpp">...</Folder>
<Folder name="ResX86">...</Folder>
<Folder name="ResX64">...</Folder>
<Folder name="Cpp">
<Text name="Resource">The output path for unscripted binary resource. Use GetResourceManager()->LoadResourceOrPending to load the resource.</Text>
<Text name="Compressed">The output path for unscripted compressed binary resource. Call DecompressStream before loading the resource.</Text>
<Text name="CppResource">The output path for unscripted binary resource embedded in C++ code. Just add this cpp file to your project and it just works.</Text>
<Text name="CppCompressed">The output path for unscripted binary resource embedded in C++ code. Just add this cpp file to your project and it just works.</Text>
<Text name="NormalInclude">#include targets in generated C++ files, seperated by semicolon.</Text>
<Text name="ReflectionInclude">#include targets in generated C++ files when you turn on reflection, seperated by semicolon.</Text>
<Text name="Name">General file name for generated C++ files without extension.</Text>
<Text name="SourceFolder">The output folder for all generated C++ files.</Text>
</Folder>
<Folder name="ResX86">
<Text name="Resource">The output path for scripted binary resource. Use GetResourceManager()->LoadResourceOrPending with GuiResourceUsage::InstanceClass to load the resource.</Text>
<Text name="Compressed">The output path for scripted compressed binary resource. Use GetResourceManager()->LoadResourceOrPending to load the resource.</Text>
<Text name="Assembly">Generated Workflow script, which is equivalent to generated C++ code. All assemblies are included in scripted binary resources, but if you want to load unscripted binary resources and assemblies separately, you will need this file.</Text>
</Folder>
<Folder name="ResX64">
<!-- just like RexX86 but they are for x64. x86 and x64 generates different Workflow script. -->
</Folder>
</Folder>
</Folder>
...
@@ -58,8 +73,8 @@ try {
$FileName = (Resolve-Path -Path $FileName).Path
if (Test-Path -Path "$($FileName).log") {
Remove-Item -Path "$($FileName).log" -Recurse | Out-Null
New-Item -ItemType Directory "$($FileName).log" | Out-Null
}
New-Item -ItemType Directory "$($FileName).log" | Out-Null
EnumerateResourceFiles $FileName
if (-not (Test-Path -Path "$($FileName).log\ResourceFiles.txt")) {
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@@ -22,8 +22,8 @@ try {
$FileName = (Resolve-Path -Path $FileName).Path
if (Test-Path -Path "$($FileName).log") {
Remove-Item -Path "$($FileName).log" -Recurse | Out-Null
New-Item -ItemType Directory "$($FileName).log" | Out-Null
}
New-Item -ItemType Directory "$($FileName).log" | Out-Null
EnumerateResourceFiles $FileName
if (-not (Test-Path -Path "$($FileName).log\ResourceFiles.txt")) {
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