smp: Rename _CPU_Processor_event_receive()

Rename to _CPU_SMP_Processor_event_receive().
This commit is contained in:
Sebastian Huber
2013-07-17 13:09:50 +02:00
parent 07f6e4193e
commit f7740e97a2
6 changed files with 7 additions and 7 deletions
+1 -1
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@@ -485,7 +485,7 @@ void _CPU_Context_validate( uintptr_t pattern );
_ARM_Send_event();
}
static inline void _CPU_Processor_event_receive( void )
static inline void _CPU_SMP_Processor_event_receive( void )
{
_ARM_Wait_for_event();
_ARM_Data_memory_barrier();
+1 -1
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@@ -464,7 +464,7 @@ uint32_t _CPU_ISR_Get_level( void );
__asm__ volatile ( "" : : : "memory" );
}
static inline void _CPU_Processor_event_receive( void )
static inline void _CPU_SMP_Processor_event_receive( void )
{
__asm__ volatile ( "" : : : "memory" );
}
+2 -2
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@@ -1435,7 +1435,7 @@ static inline uint32_t CPU_swap_u32(
* transactions. This function must ensure that preceding store operations
* can be observed by other processors.
*
* @see _CPU_Processor_event_receive().
* @see _CPU_SMP_Processor_event_receive().
*/
static inline void _CPU_SMP_Processor_event_broadcast( void )
{
@@ -1450,7 +1450,7 @@ static inline uint32_t CPU_swap_u32(
*
* @see _CPU_SMP_Processor_event_broadcast().
*/
static inline void _CPU_Processor_event_receive( void )
static inline void _CPU_SMP_Processor_event_receive( void )
{
__asm__ volatile ( "" : : : "memory" );
}
+1 -1
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@@ -1021,7 +1021,7 @@ void _CPU_Context_validate( uintptr_t pattern );
__asm__ volatile ( "" : : : "memory" );
}
static inline void _CPU_Processor_event_receive( void )
static inline void _CPU_SMP_Processor_event_receive( void )
{
__asm__ volatile ( "" : : : "memory" );
}
+1 -1
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@@ -1195,7 +1195,7 @@ void _CPU_Context_restore(
__asm__ volatile ( "" : : : "memory" );
}
static inline void _CPU_Processor_event_receive( void )
static inline void _CPU_SMP_Processor_event_receive( void )
{
__asm__ volatile ( "" : : : "memory" );
}
+1 -1
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@@ -88,7 +88,7 @@
)
{
while ( per_cpu->state != desired_state ) {
_CPU_Processor_event_receive();
_CPU_SMP_Processor_event_receive();
}
}
#else