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score: Rework _Thread_Restart_other()
Rework _Thread_Restart_other() to use _Thread_Change_life_locked(). Cope with concurrent change requests by means of a pending request counter. Update #2555. Update #2626.
This commit is contained in:
@@ -116,7 +116,7 @@ rtems_monitor_dump_priority(rtems_task_priority priority)
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static const rtems_assoc_t rtems_monitor_state_assoc[] = {
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{ "DELAY", STATES_DELAYING, 0 },
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{ "DORM", STATES_DORMANT, 0 },
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{ "RESTA", STATES_RESTARTING, 0 },
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{ "LIFE", STATES_LIFE_IS_CHANGING, 0 },
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{ "SUSP", STATES_SUSPENDED, 0 },
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{ "Wbar", STATES_WAITING_FOR_BARRIER, 0 },
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{ "Wbuf", STATES_WAITING_FOR_BUFFER, 0 },
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@@ -78,8 +78,8 @@ extern "C" {
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#define STATES_WAITING_FOR_BSD_WAKEUP 0x80000
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/** This macro corresponds to a task being a zombie. */
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#define STATES_ZOMBIE 0x200000
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/** This macro corresponds to a task restarting. */
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#define STATES_RESTARTING 0x800000
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/** This macro corresponds to a task those life is changing. */
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#define STATES_LIFE_IS_CHANGING 0x800000
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/** This macro corresponds to a task waiting for a join. */
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#define STATES_WAITING_FOR_JOIN 0x1000000
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/** This macro corresponds to a task waiting for a <sys/lock.h> mutex. */
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@@ -543,6 +543,11 @@ typedef struct {
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* @brief The current thread life state.
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*/
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Thread_Life_state state;
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/**
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* @brief The count of pending life change requests.
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*/
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uint32_t pending_life_change_requests;
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} Thread_Life_control;
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#if defined(RTEMS_SMP)
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@@ -368,7 +368,7 @@ static void _Thread_Start_life_change(
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the_thread->budget_algorithm = the_thread->Start.budget_algorithm;
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the_thread->budget_callout = the_thread->Start.budget_callout;
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_Thread_Set_state( the_thread, STATES_RESTARTING );
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_Thread_Set_state( the_thread, STATES_LIFE_IS_CHANGING );
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_Thread_queue_Extract_with_proxy( the_thread );
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_Thread_Timer_remove( the_thread );
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_Thread_Raise_real_priority( the_thread, priority );
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@@ -407,6 +407,64 @@ static void _Thread_Request_life_change(
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}
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}
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static void _Thread_Add_life_change_request( Thread_Control *the_thread )
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{
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uint32_t pending_requests;
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_Assert( _Thread_State_is_owner( the_thread ) );
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pending_requests = the_thread->Life.pending_life_change_requests;
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the_thread->Life.pending_life_change_requests = pending_requests + 1;
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if ( pending_requests == 0 ) {
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_Thread_Set_state_locked( the_thread, STATES_LIFE_IS_CHANGING );
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}
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}
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static void _Thread_Remove_life_change_request( Thread_Control *the_thread )
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{
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ISR_lock_Context lock_context;
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uint32_t pending_requests;
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_Thread_State_acquire( the_thread, &lock_context );
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pending_requests = the_thread->Life.pending_life_change_requests;
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the_thread->Life.pending_life_change_requests = pending_requests - 1;
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if ( pending_requests == 1 ) {
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/*
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* Do not remove states used for thread queues to avoid race conditions on
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* SMP configurations. We could interrupt an extract operation on another
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* processor disregarding the thread wait flags. Rely on
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* _Thread_queue_Extract_with_proxy() for removal of these states.
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*/
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_Thread_Clear_state_locked(
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the_thread,
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STATES_LIFE_IS_CHANGING | STATES_SUSPENDED
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| ( STATES_BLOCKED & ~STATES_LOCALLY_BLOCKED )
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);
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}
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_Thread_State_release( the_thread, &lock_context );
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}
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static void _Thread_Finalize_life_change(
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Thread_Control *the_thread,
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Priority_Control priority
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)
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{
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_Thread_queue_Extract_with_proxy( the_thread );
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_Thread_Timer_remove( the_thread );
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_Thread_Change_priority(
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the_thread,
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priority,
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NULL,
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_Thread_Raise_real_priority_filter,
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false
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);
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_Thread_Remove_life_change_request( the_thread );
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}
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void _Thread_Join(
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Thread_Control *the_thread,
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States_Control waiting_for_join,
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@@ -486,7 +544,8 @@ bool _Thread_Restart_other(
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ISR_lock_Context *lock_context
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)
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{
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Per_CPU_Control *cpu_self;
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Thread_Life_state previous;
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Per_CPU_Control *cpu_self;
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_Thread_State_acquire_critical( the_thread, lock_context );
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@@ -496,16 +555,27 @@ bool _Thread_Restart_other(
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}
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the_thread->Start.Entry = *entry;
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previous = _Thread_Change_life_locked(
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the_thread,
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0,
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THREAD_LIFE_RESTARTING,
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0
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);
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cpu_self = _Thread_Dispatch_disable_critical( lock_context );
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_Thread_State_release( the_thread, lock_context );
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_Thread_Request_life_change(
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the_thread,
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NULL,
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the_thread->Start.initial_priority,
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THREAD_LIFE_RESTARTING
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);
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if ( _Thread_Is_life_change_allowed( previous ) ) {
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_Thread_Add_life_change_request( the_thread );
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_Thread_State_release( the_thread, lock_context );
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_Thread_Finalize_life_change(
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the_thread,
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the_thread->Start.initial_priority
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);
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} else {
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_Thread_Clear_state_locked( the_thread, STATES_SUSPENDED );
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_Thread_State_release( the_thread, lock_context );
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}
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_Thread_Dispatch_enable( cpu_self );
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return true;
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