[BSP] remove rtgui_demo in the simulator BSP

This commit is contained in:
Bernard Xiong committed 2015-10-01 11:34:10 +08:00
1 parent 5ac0ed7403
commit 1e4bcaca3e
5 files changed
-761

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-12
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from building import *
cwd = GetCurrentDir()
objs = []
list = os.listdir(cwd)
for d in list:
path = os.path.join(cwd, d)
if os.path.isfile(os.path.join(path, 'SConscript')):
objs = objs + SConscript(os.path.join(d, 'SConscript'))
Return('objs')
-10
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import rtconfig
from building import *
src = Glob('*.c') + Glob('*.cpp')
cwd = GetCurrentDir()
CPPPATH = [cwd]
group = DefineGroup('snake', src, depend = ['RT_USING_RTGUI'], CPPPATH=CPPPATH)
Return('group')
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-68
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#ifndef _SNAKE_H_
#define _SNAKE_H_
#include <rtthread.h>
#define snake_length_max 20 //最大蛇长
#define snake_length_init 3 //初始化蛇长
#define snake_room_size_hight 8 //房子高 0-255 建议>8
#define snake_room_size_widht 8 //房子宽 0-255 建议>8
#define snake_init_pointx 1
#define snake_init_pointy 2
typedef struct
{
rt_int32_t x, y;
} point_t;
typedef struct
{
rt_int32_t width; // max x
rt_int32_t height; // max y
rt_uint8_t *range; // map, map->range[y * map->width + x]
point_t snake_flush[2];
point_t food_flush[1];
} map_t;
typedef enum
{
SNAKE_DIR_UP,
SNAKE_DIR_DOWN,
SNAKE_DIR_LEFT,
SNAKE_DIR_RIGHT
} SNAKE_DIR;
typedef enum
{
FOOD, // 吃到水果
OVER, // 咬到自身
NORMAL // 正常行动
} SYS_STE;
typedef struct
{
point_t body;
rt_list_t list;
} snake_t;
// 构造一个地图
map_t *map_init(rt_uint32_t width, rt_uint32_t heigth);
// 构造一条指定长度的蛇在指定点
rt_bool_t snake_init(const point_t *start, const int length, const SNAKE_DIR dir, map_t *map);
// 构造出食物
rt_bool_t food_init(map_t *map, rt_uint32_t max_num);
void map_deinit(map_t *map);
void snake_deinit(void);
void food_deinit(void);
SYS_STE snake_step(SNAKE_DIR dir, map_t *map);
rt_bool_t snake_restart(const point_t *start, const int length, const SNAKE_DIR dir, map_t *map);
#endif
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