Merge pull request #1 from grissiom/update-more-crlf

LGTM, thanks!
This commit is contained in:
Ming, Bai committed 2013-01-08 08:25:19 -08:00
commit 02b8e9366f
11 files changed
+2475 -2469

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*.xml text
SConscript text
Makefile text
AUTHORS text
COPYING text
*.LZO -text
*.Opt -text
*.Uv2 -text
*.ewp -text
*.eww -text
*.vcproj -text
*.bat -text
*.dos -text
*.icf -text
*.inf -text
*.ini -text
*.sct -text
*.xsd -text
Jamfile -text
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Kernel Design & Implementation
- Bernard Xiong <bernard.xiong@gmail.com>
LwIP 1.3.0/1.3.1/1.3.2/1.4.0
- Porting
Qiu Yi
Mbbill
- Testing
Bernard Xiong
Filesystem
- Porting and Add Virtual Filesystem
- Testing
Qiu Yi
prife
RTGUI
- Design and Implemenation
Bernard Xiong
Grissiom
BSP
Bernard Xiong
- ATMEL AT91SAM7S64 & AT91SAM7X256 Porting
- STM32 Porting
- S3C4510 Porting
Mbbill
- ATMEL AT91SAM7X256
Xulong Cao
- QEMU/x86
Aozima
- LPC 2148 Porting
- STM32 Porting
Jing Lee
- LPC 2478 Porting
Qiu Yi
- S3C2410 & S3C2440 Porting
- TI LM3S
others...
Kernel Design & Implementation
- Bernard Xiong <bernard.xiong@gmail.com>
LwIP 1.3.0/1.3.1/1.3.2/1.4.0
- Porting
Qiu Yi
Mbbill
- Testing
Bernard Xiong
Filesystem
- Porting and Add Virtual Filesystem
- Testing
Qiu Yi
prife
RTGUI
- Design and Implemenation
Bernard Xiong
Grissiom
BSP
Bernard Xiong
- ATMEL AT91SAM7S64 & AT91SAM7X256 Porting
- STM32 Porting
- S3C4510 Porting
Mbbill
- ATMEL AT91SAM7X256
Xulong Cao
- QEMU/x86
Aozima
- LPC 2148 Porting
- STM32 Porting
Jing Lee
- LPC 2478 Porting
Qiu Yi
- S3C2410 & S3C2440 Porting
- TI LM3S
others...
@@ -1,4 +1,4 @@
/* This file is part of the ATMEL AVR-UC3-SoftwareFramework-1.7.0 Release */
/* This file is part of the ATMEL AVR-UC3-SoftwareFramework-1.7.0 Release */
/*This file is prepared for Doxygen automatic documentation generation.*/
/*! \file *********************************************************************
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Documents here
Documents here
http://www.rt-thread.org/dokuwiki/doku.php?id=s3c2440
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Bugs are now managed in the SDL bug tracker, here:
http://bugzilla.libsdl.org/
You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed.
You may also find help at the SDL mailing list. Subscription information:
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
bugs discussed on the mailing list may be forgotten or missed.
Bugs are now managed in the SDL bug tracker, here:
http://bugzilla.libsdl.org/
You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed.
You may also find help at the SDL mailing list. Subscription information:
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
bugs discussed on the mailing list may be forgotten or missed.
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Simple DirectMedia Layer
(SDL)
Version 1.2
---
http://www.libsdl.org/
This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.
SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.
This library is distributed under GNU LGPL version 2, which can be
found in the file "COPYING". This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
http://www.libsdl.org/cgi/docwiki.cgi
The test programs in the "test" subdirectory are in the public domain.
Frequently asked questions are answered online:
http://www.libsdl.org/faq.php
If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
http://www.libsdl.org/mailing-list.php
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Simple DirectMedia Layer
(SDL)
Version 1.2
---
http://www.libsdl.org/
This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.
SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.
This library is distributed under GNU LGPL version 2, which can be
found in the file "COPYING". This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
http://www.libsdl.org/cgi/docwiki.cgi
The test programs in the "test" subdirectory are in the public domain.
Frequently asked questions are answered online:
http://www.libsdl.org/faq.php
If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
http://www.libsdl.org/mailing-list.php
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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