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https://github.com/qmk/qmk_firmware.git
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Merge remote-tracking branch 'origin/master' into develop
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/* Copyright 2021 zvuc <https://github.com/zvuc>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best.
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
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// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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// Effects
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain
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#define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes
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// Disable effects you don't like.
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// Soon, you'll have to explicitly enable effects you want: https://github.com/qmk/qmk_firmware/pull/13758
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// #define DISABLE_RGB_MATRIX_SOLID_COLOR, // Static single hue, no speed support
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// #define DISABLE_RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
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// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
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// #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes
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// #define DISABLE_RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
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// #define DISABLE_RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
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// #define DISABLE_RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
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// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation
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// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness
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// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation
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// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness
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// #define DISABLE_RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
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// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
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// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
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// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
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// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in
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// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
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// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard
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// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard
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// #define DISABLE_RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
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// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
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// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
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// #define DISABLE_RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
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// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
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// #define DISABLE_RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
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// #define DISABLE_RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
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// #define DISABLE_RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
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// Framebuffer effects
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// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
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// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
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// Reactive effects
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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// #define DISABLE_RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out
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// #define DISABLE_RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
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// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
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#endif
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# GMMK Pro Standard Layout for macOS by zvuc
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As you may know, Glorious does not (yet) provide their Glorious Core software for macOS; so with stock firmware, there aren't any ways to customize layouts on the hardware level unless you turn to software-based override solutions such as [Karabiner Elements](https://karabiner-elements.pqrs.org/). This is my attempt to try to create the most macOS-like experience on the GMMK Pro, taking close notes from Apple's Magic Keyboard, also referencing code from other community keymaps.
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## Keymap
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Layer 0
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<img width="1092" alt="Layer0" src="https://user-images.githubusercontent.com/2870726/132235505-64ac1c89-ecf9-49b5-a030-1d94389fc66d.png">
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Layer 1 (Hold <kbd>Fn</kbd>)
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<img width="1088" alt="Layer1" src="https://user-images.githubusercontent.com/2870726/133090831-5e84fb69-a8bf-463e-a8f6-f1f38a5901d6.png">
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Layer 2 (Togglable alternative function row layout by pressing <kbd>Fn</kbd>+<kbd>F</kbd>)
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<img width="1094" alt="Layer2" src="https://user-images.githubusercontent.com/2870726/133090841-0c6a8b16-bf46-4e6c-b8fa-79f213f95765.png">
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## Notable differences from stock key layout for Windows:
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- <kbd>Delete</kbd> key placed right next to backspace (under rotary encoder)
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- <kbd>F13</kbd> key for the bottommost row (Assign it to a shortcut you like in macOS preferences! [For example: "Emoji & Symbols" to bring up the emoji input popup instantly](https://user-images.githubusercontent.com/2870726/132237211-7e13c156-96a8-4a91-b215-28d310228feb.png))
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- <kbd>Eject</kbd> key for the last key in function row: Needed for macOS native global "Sleep" hotkey (<kbd>⌘</kbd><kbd>⌥</kbd><kbd>Eject</kbd>)
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## Notable Features
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- VIA support
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- Rotary Encoder support (Defaults to stock behavior Volume Up/Down)
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- Standard order for macOS modifier keys:
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* Left: <kbd>⌃ Control</kbd><kbd>⌥ Option</kbd><kbd>⌘ Command</kbd>
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* Right: <kbd>⌘ Command</kbd><kbd>⌥ Option</kbd><kbd>Fn</kbd>
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- Apple Magic Keyboard-like Function Row Mode (Toggle with <kbd>Fn</kbd>+<kbd>F</kbd>)
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* <kbd>F1</kbd>: Decrease display brightness
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* <kbd>F2</kbd>: Increase display brightness
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* <kbd>F3</kbd>: Mission Control
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* <kbd>F4</kbd>: Launchpad
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* <kbd>F5</kbd>: Decrease keyboard backlight brightness
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* <kbd>F6</kbd>: Increase keyboard backlight brightness
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* <kbd>F7</kbd>: (none)
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* <kbd>F8</kbd>: (none)
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* <kbd>F9</kbd>: Media Rewind
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* <kbd>F10</kbd>: Media Play/Pause
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* <kbd>F11</kbd>: Media Fast Forward
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* <kbd>F12</kbd>: (none)
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> #### NOTE
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> - Media key mappings follow Apple Magic Keyboard except <kbd>F8</kbd> thru <kbd>F12</kbd>, where keys have been shifted by one to the right. It's because I wanted to get over the awkward gap between <kbd>F8</kbd> and <kbd>F9</kbd> that the GMMK Pro has—and also because we don't need dedicated keys for volume control when we have the more convenient rotary knob.
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> - To access standard <kbd>F1</kbd> - <kbd>F12</kbd> keys, press the Function keys while holding <kbd>Fn</kbd>.
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> - If you're planning to use Karabiner Elements, use the standard Function row mode (<kbd>F1</kbd> - <kbd>F12</kbd>) because Karabiner Elements always overrides function keys even if you want to just use simple or complex modifications, and it doesn't catch custom keys like Mission Control, Launchpad or <kbd>Eject</kbd>. (<kbd>Eject</kbd> is mapped as <kbd>F24</kbd> so you can replace it with 'Eject' within Karabiner.)
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## RGB Lighting
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- Retains Glorious stock firmware key mappings for control
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* <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>: Cycle presets
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* <kbd>Fn</kbd><kbd>Left</kbd> / <kbd>Fn</kbd><kbd>Right</kbd>: Adjust speed
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* <kbd>Fn</kbd><kbd>W</kbd> / <kbd>Fn</kbd><kbd>S</kbd>: Adjust brightness
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- Quickly switch to popular presets:
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* <kbd>Fn</kbd><kbd>`</kbd> : Solid color (no animation)
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* <kbd>Fn</kbd><kbd>1</kbd> : Solid duotone (no animation) - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color.
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* <kbd>Fn</kbd><kbd>2</kbd> : Vertical gradient - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color.
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* <kbd>Fn</kbd><kbd>3</kbd> : "Jellybean Raindrops"
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* <kbd>Fn</kbd><kbd>4</kbd> : Horizontal wipe with white backlight
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* <kbd>Fn</kbd><kbd>5</kbd> : Horizontal wipe
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* <kbd>Fn</kbd><kbd>6</kbd> : Single color pinwheel
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* <kbd>Fn</kbd><kbd>7</kbd> : Horizontal rainbow
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* <kbd>Fn</kbd><kbd>8</kbd> : Rainbow pinwheel
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* <kbd>Fn</kbd><kbd>9</kbd> : Breathing
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* <kbd>Fn</kbd><kbd>0</kbd> : Reactive (light up on keypress)
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* <kbd>Fn</kbd><kbd>-</kbd> : "Digital Rain"
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* <kbd>Fn</kbd><kbd>=</kbd> : "Heatmap"
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- RGB turns off after 20 minutes of inactivity
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- RGB turns off when USB is suspended / enters sleep
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- <kbd>Caps Lock</kbd> toggle indicator (<kbd>Caps Lock</kbd> key and side lights will turn red)
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- Easy RGB control using Rotary Encoder
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- <kbd>Control</kbd>+<kbd>Rotate Knob</kbd>: Adjust hue
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- <kbd>Option</kbd>+<kbd>Rotate Knob</kbd>: Adjust saturation
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- <kbd>Command</kbd>+<kbd>Rotate Knob</kbd>: Adjust brightness
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> All latest QMK effects [(41 as of now)](https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#rgb-matrix-effects-id-rgb-matrix-effects) are enabled by default and will apply in order when cycling through using <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>. You can disable specific effects by uncommenting (remove the `//` at the beginning of line) respective lines (ex: `#define DISABLE_RGB_MATRIX_BREATHING`) in `qmk_firmware/keyboards/gmmk/pro/ansi/keymaps/zvuc/config.h` then recompiling the firmware.
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## Other Features
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- 1000hz polling rate
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- Short DEBOUNCE time (5 ms)
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- Per-key debounce algorithm (`sym_defer_pk`)
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- NKRO toggle (<kbd>Fn</kbd>+<kbd>N</kbd>)
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## Warning regarding VIA support
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When observing this keyboard firmware in VIA, some custom-implemented keys such as Mission Control/Launchpad and RGB preset shortcuts appear as keycodes such as `0x5d62`. **These must not be modified!** There is no way to get their default functionality back unless you re-flash the firmware through QMK Toolbox.
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## Download pre-compiled firmware binary file
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[Download BIN file from here](https://github.com/zvuc/qmk_firmware/releases/tag/zvuc-1.0.1)
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# Enable additional features.
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DEBOUNCE_TYPE = sym_defer_pk
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VIA_ENABLE = yes
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