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renamed FLOAT_QUAT_VMULT_QUICKER to stanard FLOAT_QUAT_VMULT. Martin, you might want to have a look at this...
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@@ -492,7 +492,7 @@ struct FloatRates {
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v_out.z = m20 * v_in.x + m21 * v_in.y + m22 * v_in.z; \
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}
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#else
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#define FLOAT_QUAT_VMULT_QUICKER(v_out, q, v_in) { \
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#define FLOAT_QUAT_VMULT(v_out, q, v_in) { \
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const float qi2_M1_2 = q.qi*q.qi - 0.5; \
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const float qiqx = q.qi*q.qx; \
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const float qiqy = q.qi*q.qy; \
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