[module] predict touchdown in case of kill (#3039)

* predict touchdown in case of kill

* remove message

* make variable extern and rename
This commit is contained in:
Ewoud Smeur
2023-09-14 17:06:52 +02:00
committed by GitHub
parent 6435c9fc43
commit 556e03ef28
3 changed files with 111 additions and 0 deletions
+24
View File
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<!DOCTYPE module SYSTEM "module.dtd">
<module name="ballistic_touchdown" dir="nav">
<doc>
<description>
Module that predicts the crash location if the motors would be
turned off, assuming a ballistic trajectory based on the current
velocity. Suggested use: trigger exceptions in the flight plan with
the ballistic_pos variable.
</description>
</doc>
<dep>
<depends>@navigation</depends>
</dep>
<header>
<file name="ballistic_touchdown.h"/>
</header>
<init fun="ballistic_touchdown_init()"/>
<periodic fun="ballistic_touchdown_run()" autorun="TRUE"/>
<makefile target="ap|nps">
<file name="ballistic_touchdown.c"/>
</makefile>
</module>
@@ -0,0 +1,61 @@
/*
* Copyright (C) 2023 Ewoud Smeur
*
* This file is part of paparazzi.
*
* paparazzi is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* paparazzi is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with paparazzi; see the file COPYING. If not, write to
* the Free Software Foundation, 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
*/
#include "state.h"
float g = -9.81f;
struct FloatVect2 ballistic_pos;
void ballistic_touchdown_init(void) {
// nothing to be done here
}
/**
* Function that predicts the ballistic crash location
*
* Uses ENU coordinates (vertical up!)
**/
void ballistic_touchdown_run(void) {
struct EnuCoor_f * v = stateGetSpeedEnu_f();
float vz = v->z;
struct FloatVect2 vh;
VECT2_ASSIGN(vh, v->x, v->y);
float h = fabsf(stateGetPositionEnu_f()->z); // Should be height above ground, make sure to initialize local frame on ground
// With h always larger than 0, the sqrt can never give nan
float time_fall = (-vz - sqrtf(vz*vz -2.f*h*g))/g;
struct FloatVect2 crash_offset;
VECT2_SMUL(crash_offset, vh, time_fall);
struct FloatVect2 pos;
pos.x = stateGetPositionEnu_f()->x;
pos.y = stateGetPositionEnu_f()->y;
// The predicted crash position is the current drone position + fall distance
VECT2_SUM(ballistic_pos, pos, crash_offset);
}
@@ -0,0 +1,26 @@
/*
* Copyright (C) 2023 Ewoud Smeur
*
* This file is part of paparazzi.
*
* paparazzi is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* paparazzi is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with paparazzi; see the file COPYING. If not, write to
* the Free Software Foundation, 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
*/
void ballistic_touchdown_init(void);
void ballistic_touchdown_run(void);
extern struct FloatVect2 ballistic_pos;