mirror of
https://github.com/apache/nuttx.git
synced 2026-06-06 16:50:55 +08:00
Networking: Add local Unix domain socket connection logic
This commit is contained in:
+69
-8
@@ -60,19 +60,70 @@
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enum local_type_e
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{
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LOCAL_TYPE_UNNAMED = 0, /* A Unix socket that is not bound to any name */
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LOCAL_TYPE_UNTYPED = 0, /* Type is not determined until the socket is bound */
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LOCAL_TYPE_UNNAMED, /* A Unix socket that is not bound to any name */
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LOCAL_TYPE_PATHNAME, /* lc_path holds a null terminated string */
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LOCAL_TYPE_ABSTRACT /* lc_path is length zero */
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};
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/* The state of a Unix socket */
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enum local_state_s
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{
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/* Common states */
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LOCAL_STATE_UNBOUND = 0, /* Created by socket, but not bound */
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LOCAL_STATE_BOUND, /* Bound to an pipe */
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/* SOCK_STREAM only */
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LOCAL_STATE_LISTENING, /* Server listening for connections */
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LOCAL_STATE_CLOSED, /* Server closed, no longer connected */
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LOCAL_STATE_ACCEPT, /* Client waiting for a connection */
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LOCAL_STATE_CONNECTED, /* Client connected */
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LOCAL_STATE_DISCONNECTED /* Client disconnected */
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};
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/* Representation of a local connection */
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struct local_conn_s
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{
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/* Fields common to SOCK_STREAM and SOCK_DGRAM */
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dq_entry_t lc_node; /* Supports a doubly linked list */
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uint8_t lc_crefs; /* Reference counts on this instance */
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uint8_t lc_family; /* SOCK_STREAM or SOCK_DGRAM */
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uint8_t lc_type; /* See enum local_type_e */
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uint8_t lc_state; /* See enum local_state_e */
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int16_t lc_fd; /* File descriptor of underlying pipe */
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char lc_path[UNIX_PATH_MAX]; /* Path assigned by bind() */
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/* SOCK_STREAM fields common to both client and server */
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sem_t lc_waitsem; /* Use to wait for a connection to be accepted */
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/* Union of fields unique to SOCK_STREAM client and servers */
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union
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{
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/* Fields unique to the SOCK_STREAM server side */
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struct
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{
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uint8_t lc_pending; /* Number of pending connections */
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uint8_t lc_backlog; /* Maximum number of pending connections */
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dq_queue_t lc_waiters; /* List of connections waiting to be accepted */
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dq_queue_t lc_conns; /* List of connections */
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} server;
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/* Fields unique to the client side */
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struct
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{
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FAR struct local_conn_s *lc_server; /* Server connection */
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volatile int lc_result; /* Result of the connection operation */
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} client;
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} u;
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};
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/****************************************************************************
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@@ -103,8 +154,7 @@ struct socket; /* Forward reference */
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*
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****************************************************************************/
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/* void local_initialize(void) */
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#define local_initialize()
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void local_initialize(void);
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/****************************************************************************
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* Name: local_alloc
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@@ -154,17 +204,28 @@ int local_bind(FAR struct local_conn_s *conn,
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* and recvfrom.
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*
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* Input Parameters:
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* conn - A reference to local connection structure
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* client - A reference to the client-side local connection structure
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* addr - The address of the remote host.
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*
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* Assumptions:
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* This function is called user code. Interrupts may be enabled.
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*
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****************************************************************************/
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int local_connect(FAR struct local_conn_s *conn,
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int local_connect(FAR struct local_conn_s *client,
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FAR const struct sockaddr *addr);
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/****************************************************************************
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* Name: local_release
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*
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* Description:
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* If the local, Unix domain socket is in the connected state, then
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* disconnect it. Release the local connection structure in any event
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*
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* Input Parameters:
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* conn - A reference to local connection structure
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*
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****************************************************************************/
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int local_release(FAR struct local_conn_s *conn);
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/****************************************************************************
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* Name: psock_local_send
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*
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+343
-4
@@ -40,8 +40,11 @@
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#include <nuttx/config.h>
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#if defined(CONFIG_NET) && defined(CONFIG_NET_LOCAL)
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#include <semaphore.h>
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#include <string.h>
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#include <assert.h>
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#include <errno.h>
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#include <queue.h>
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#include <debug.h>
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#include <nuttx/kmalloc.h>
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@@ -52,10 +55,100 @@
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* Private Data
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****************************************************************************/
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/* A list of all allocated packet socket connections */
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static dq_queue_t g_local_listeners;
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: _local_semtake() and _local_semgive()
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*
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* Description:
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* Take/give semaphore
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*
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****************************************************************************/
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static inline void _local_semtake(sem_t *sem)
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{
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/* Take the semaphore (perhaps waiting) */
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while (net_lockedwait(sem) != 0)
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{
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/* The only case that an error should occur here is if
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* the wait was awakened by a signal.
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*/
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ASSERT(*get_errno_ptr() == EINTR);
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}
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}
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#define _local_semgive(sem) sem_post(sem)
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/****************************************************************************
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* Name: local_stream_connect
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*
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* Description:
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* Find a local connection structure that is the appropriate "server"
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* connection to be used with the provided "client" connection.
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*
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* Returned Values:
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* Zero (OK) returned on success; A negated errno value is returned on a
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* failure. Possible failures include:
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*
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* Assumptions:
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* The network is locked on entry, unlocked on return. This logic is
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* an integral part of the lock_connect() implementation and was
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* separated out only to improve readability.
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*
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****************************************************************************/
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int inline local_stream_connect(FAR struct local_conn_s *client,
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FAR struct local_conn_s *server,
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net_lock_t state)
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{
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int ret;
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/* Has server backlog been reached?
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* NOTE: The backlog will be zero if listen() has never been called by the
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* server.
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*/
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if (server->lc_state != LOCAL_STATE_LISTENING ||
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server->u.server.lc_pending >= server->u.server.lc_backlog)
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{
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net_unlock(state);
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return -ECONNREFUSED;
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}
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server->u.server.lc_pending++;
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DEBUGASSERT(server->u.server.lc_pending != 0);
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/* Add ourself to the list of waiting connections and notify the server. */
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dq_addlast(&client->lc_node, &server->u.server.lc_waiters);
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client->lc_state = LOCAL_STATE_ACCEPT;
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_local_semgive(&server->lc_waitsem);
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net_unlock(state);
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/* Wait for the server to accept the connections */
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client->u.client.lc_result = -EBUSY;
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do
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{
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_local_semtake(&client->lc_waitsem);
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ret = client->u.client.lc_result;
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}
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while (ret == -EBUSY);
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/* Was the connection successful? */
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client->lc_state = (ret < 0 ? LOCAL_STATE_BOUND : LOCAL_STATE_CONNECTED);
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return ret;
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}
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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@@ -69,7 +162,10 @@
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*
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****************************************************************************/
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/* void local_initialize(void) */
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void local_initialize(void)
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{
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dq_init(&g_local_listeners);
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}
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/****************************************************************************
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* Name: local_alloc()
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@@ -88,9 +184,10 @@ FAR struct local_conn_s *local_alloc(void)
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if (conn)
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{
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/* Make sure that the pipe is marked closed */
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/* Initialize non-zero elements the new connection structure */
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conn->lc_fd = -1;
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sem_init(&conn->lc_waitsem, 0, 0);
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}
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return conn;
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@@ -108,7 +205,19 @@ FAR struct local_conn_s *local_alloc(void)
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void local_free(FAR struct local_conn_s *conn)
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{
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DEBUGASSERT(conn != NULL);
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free(conn);
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/* Make sure that the pipe is closed */
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if (conn->lc_fd >= 0)
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{
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close(conn->lc_fd);
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}
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sem_destroy(&conn->lc_waitsem);
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/* And free the connection structure */
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kmm_free(conn);
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}
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/****************************************************************************
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@@ -130,6 +239,14 @@ int local_bind(FAR struct local_conn_s *conn,
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DEBUGASSERT(conn && unaddr && unaddr->sun_family == AF_LOCAL &&
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addrlen >= sizeof(sa_family_t));
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/* Save the address family */
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conn->lc_family = unaddr->sun_family;
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/* No determine the type of the Unix domain socket by comparing the size
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* of the address description.
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*/
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if (addrlen == sizeof(sa_family_t))
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{
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/* No sun_path... This is an un-named Unix domain socket */
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@@ -150,7 +267,7 @@ int local_bind(FAR struct local_conn_s *conn,
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{
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/* This is an normal, pathname Unix domain socket */
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conn->lc_type = LOCAL_TYPE_PATHNAME;
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conn->lc_type = LOCAL_TYPE_PATHNAME;
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/* Copy the path into the connection structure */
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@@ -159,8 +276,230 @@ int local_bind(FAR struct local_conn_s *conn,
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}
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}
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conn->lc_state = LOCAL_STATE_BOUND;
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return OK;
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}
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/****************************************************************************
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* Name: local_connect
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*
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* Description:
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* Find a local connection structure that is the appropriate "server"
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* connection to be used with the provided "client" connection.
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*
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* Returned Values:
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* Zero (OK) returned on success; A negated errno value is returned on a
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* failure. Possible failures include:
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*
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* EISCONN - The specified socket is connection-mode and is already
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* connected.
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* EADDRNOTAVAIL - The specified address is not available from the
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* local machine.
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* ECONNREFUSED - The target address was not listening for connections or
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* refused the connection request because the connection backlog has
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* been exceeded.
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*
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****************************************************************************/
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int local_connect(FAR struct local_conn_s *client,
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FAR const struct sockaddr *addr)
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{
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FAR struct local_conn_s *conn;
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net_lock_t state;
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DEBUGASSERT(client);
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if (client->lc_state == LOCAL_STATE_ACCEPT ||
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client->lc_state == LOCAL_STATE_CONNECTED)
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{
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return -EISCONN;
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}
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/* Find the matching server connection */
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state = net_lock();
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for(conn = (FAR struct local_conn_s *)g_local_listeners.head;
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conn;
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conn = (FAR struct local_conn_s *)dq_next(&conn->lc_node))
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{
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/* Skip over connections that that have not yet been bound,
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* are or a different address family, or are of a different type.
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*/
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if (conn->lc_state == LOCAL_STATE_UNBOUND ||
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conn->lc_state == LOCAL_STATE_CLOSED ||
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conn->lc_family != client->lc_family ||
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conn->lc_type != client->lc_type)
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{
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continue;
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}
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/* Handle according to the connection type */
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switch (client->lc_type)
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{
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case LOCAL_TYPE_UNNAMED: /* A Unix socket that is not bound to any name */
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case LOCAL_TYPE_ABSTRACT: /* lc_path is length zero */
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{
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#warning Missing logic
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net_unlock(state);
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return OK;
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}
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break;
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case LOCAL_TYPE_PATHNAME: /* lc_path holds a null terminated string */
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{
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if (strncmp(client->lc_path, conn->lc_path, UNIX_PATH_MAX-1) == 0)
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{
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/* We have to do more for the SOCK_STREAM family */
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if (conn->lc_family == SOCK_STREAM)
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{
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return local_stream_connect(client, conn, state);
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}
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net_unlock(state);
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return OK;
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}
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}
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break;
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default: /* Bad, memory must be corrupted */
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DEBUGPANIC(); /* PANIC if debug on, else fall through */
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case LOCAL_TYPE_UNTYPED: /* Type is not determined until the socket is bound */
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{
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net_unlock(state);
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return -EINVAL;
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}
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}
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}
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net_unlock(state);
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return -EADDRNOTAVAIL;
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}
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/****************************************************************************
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* Name: local_release
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*
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* Description:
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* If the local, Unix domain socket is in the connected state, then
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* disconnect it. Release the local connection structure in any event
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*
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* Input Parameters:
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* conn - A reference to local connection structure
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*
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****************************************************************************/
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int local_release(FAR struct local_conn_s *conn)
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{
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net_lock_t state;
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/* There should be no references on this structure */
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DEBUGASSERT(conn->lc_crefs == 0);
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state = net_lock();
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/* We should not bet here with states LOCAL_STATE_CLOSED or with
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* LOCAL_STATE_ACCEPT. Those are internal states that should be atomic
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* with respect to socket operations.
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*/
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DEBUGASSERT(conn->lc_state != LOCAL_STATE_CLOSED &&
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conn->lc_state != LOCAL_STATE_ACCEPT);
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/* If the socket is connected (SOCK_STREAM client), then disconnect it */
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if (conn->lc_state == LOCAL_STATE_CONNECTED ||
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conn->lc_state == LOCAL_STATE_DISCONNECTED)
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{
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FAR struct local_conn_s *server;
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DEBUGASSERT(conn->lc_family == SOCK_STREAM);
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server = conn->u.client.lc_server;
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DEBUGASSERT(server &&
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(server->lc_state == LOCAL_STATE_LISTENING ||
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server->lc_state == LOCAL_STATE_CLOSED) &&
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!dq_empty(&server->u.server.lc_conns));
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/* Remove ourself from the list of connections */
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dq_rem(&conn->lc_node, &server->u.server.lc_conns);
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/* Is the list of pending connections now empty? Was the connection
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* already closed?
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*/
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if (dq_empty(&server->u.server.lc_waiters) &&
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server->lc_state == LOCAL_STATE_CLOSED)
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{
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/* Yes, free the server connection as well */
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local_free(server);
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}
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/* Now we can free this connection structure */
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local_free(conn);
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}
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/* Is the socket is listening socket (SOCK_STREAM server) */
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else if (conn->lc_state == LOCAL_STATE_LISTENING)
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{
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FAR struct local_conn_s *client;
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FAR struct local_conn_s *next;
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DEBUGASSERT(conn->lc_family == SOCK_STREAM);
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/* Are there still clients waiting for a connection to the server? */
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for (client = (FAR struct local_conn_s *)conn->u.server.lc_waiters.head;
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client;
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client = (FAR struct local_conn_s *)dq_next(&client->lc_node))
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{
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client->u.client.lc_result = -ENETUNREACH;
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_local_semgive(&client->lc_waitsem);
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conn->lc_state = LOCAL_STATE_CLOSED;
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}
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conn->u.server.lc_pending = 0;
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/* Disconnect any previous client connections */
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for (client = (FAR struct local_conn_s *)conn->u.server.lc_conns.head;
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client;
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client = next)
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{
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next = (FAR struct local_conn_s *)dq_next(&client->lc_node);
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dq_rem(&client->lc_node, &conn->u.server.lc_conns);
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client->lc_state = LOCAL_STATE_DISCONNECTED;
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}
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/* Can we free the connection structure now? We cannot
|
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* if there are still pending connection requested to
|
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* be resolved.
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*/
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conn->u.server.lc_backlog = 0;
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if (conn->lc_state == LOCAL_STATE_CLOSED)
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{
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local_free(conn);
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}
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}
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/* For the remaining states (LOCAL_STATE_UNBOUND and LOCAL_STATE_UNBOUND),
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* we simply free the connection structure.
|
||||
*/
|
||||
|
||||
else
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||||
{
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local_free(conn);
|
||||
}
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||||
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net_unlock(state);
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return OK;
|
||||
}
|
||||
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#endif /* CONFIG_NET && CONFIG_NET_LOCAL */
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+49
-8
@@ -1,7 +1,7 @@
|
||||
/****************************************************************************
|
||||
* net/socket/connect.c
|
||||
*
|
||||
* Copyright (C) 2007-2012 Gregory Nutt. All rights reserved.
|
||||
* Copyright (C) 2007-2012, 2015 Gregory Nutt. All rights reserved.
|
||||
* Author: Gregory Nutt <gnutt@nuttx.org>
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
@@ -56,6 +56,7 @@
|
||||
#include "devif/devif.h"
|
||||
#include "tcp/tcp.h"
|
||||
#include "udp/udp.h"
|
||||
#include "local/local.h"
|
||||
#include "socket/socket.h"
|
||||
|
||||
/****************************************************************************
|
||||
@@ -511,7 +512,7 @@ int psock_connect(FAR struct socket *psock, FAR const struct sockaddr *addr,
|
||||
|
||||
switch (psock->s_type)
|
||||
{
|
||||
#ifdef CONFIG_NET_TCP
|
||||
#if defined(CONFIG_NET_TCP) || defined(CONFIG_NET_LOCAL)
|
||||
case SOCK_STREAM:
|
||||
{
|
||||
/* Verify that the socket is not already connected */
|
||||
@@ -522,9 +523,30 @@ int psock_connect(FAR struct socket *psock, FAR const struct sockaddr *addr,
|
||||
goto errout;
|
||||
}
|
||||
|
||||
/* Its not ... connect it */
|
||||
/* It's not ... connect it */
|
||||
|
||||
#ifdef CONFIG_NET_LOCAL
|
||||
#ifdef CONFIG_NET_TCP
|
||||
if (psock->s_domain == PF_LOCAL)
|
||||
#endif
|
||||
{
|
||||
/* Connect to the local Unix domain server */
|
||||
|
||||
ret = local_connect(psock->s_conn, addr);
|
||||
}
|
||||
#endif /* CONFIG_NET_LOCAL */
|
||||
|
||||
#ifdef CONFIG_NET_TCP
|
||||
#ifdef CONFIG_NET_LOCAL
|
||||
else
|
||||
#endif
|
||||
{
|
||||
/* Connect the TCP/IP socket */
|
||||
|
||||
ret = psock_tcp_connect(psock, addr);
|
||||
}
|
||||
#endif /* CONFIG_NET_TCP */
|
||||
|
||||
ret = psock_tcp_connect(psock, addr);
|
||||
if (ret < 0)
|
||||
{
|
||||
err = -ret;
|
||||
@@ -532,12 +554,31 @@ int psock_connect(FAR struct socket *psock, FAR const struct sockaddr *addr,
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#endif /* CONFIG_NET_TCP || CONFIG_NET_LOCAL */
|
||||
|
||||
#ifdef CONFIG_NET_UDP
|
||||
#if defined(CONFIG_NET_UDP) || defined(CONFIG_NET_LOCAL)
|
||||
case SOCK_DGRAM:
|
||||
{
|
||||
ret = udp_connect(psock->s_conn, addr);
|
||||
#ifdef CONFIG_NET_LOCAL
|
||||
#ifdef CONFIG_NET_UDP
|
||||
if (psock->s_domain == PF_LOCAL)
|
||||
#endif
|
||||
{
|
||||
/* Perform the datagram connection logic */
|
||||
|
||||
ret = local_connect(psock->s_conn, addr);
|
||||
}
|
||||
#endif /* CONFIG_NET_LOCAL */
|
||||
|
||||
#ifdef CONFIG_NET_UDP
|
||||
#ifdef CONFIG_NET_LOCAL
|
||||
else
|
||||
#endif
|
||||
{
|
||||
ret = udp_connect(psock->s_conn, addr);
|
||||
}
|
||||
#endif /* CONFIG_NET_UDP */
|
||||
|
||||
if (ret < 0)
|
||||
{
|
||||
err = -ret;
|
||||
@@ -545,7 +586,7 @@ int psock_connect(FAR struct socket *psock, FAR const struct sockaddr *addr,
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#endif /* CONFIG_NET_UDP || CONFIG_NET_LOCAL */
|
||||
|
||||
default:
|
||||
err = EBADF;
|
||||
|
||||
@@ -480,7 +480,7 @@ static void local_close(FAR struct socket *psock)
|
||||
if (conn->lc_crefs <= 1)
|
||||
{
|
||||
conn->lc_crefs = 0;
|
||||
local_free(conn);
|
||||
local_release(conn);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user