Networking: Add local Unix domain socket connection logic

This commit is contained in:
Gregory Nutt
2015-01-25 12:37:40 -06:00
parent ffc02f30b0
commit c3f2023089
4 changed files with 462 additions and 21 deletions
+69 -8
View File
@@ -60,19 +60,70 @@
enum local_type_e
{
LOCAL_TYPE_UNNAMED = 0, /* A Unix socket that is not bound to any name */
LOCAL_TYPE_UNTYPED = 0, /* Type is not determined until the socket is bound */
LOCAL_TYPE_UNNAMED, /* A Unix socket that is not bound to any name */
LOCAL_TYPE_PATHNAME, /* lc_path holds a null terminated string */
LOCAL_TYPE_ABSTRACT /* lc_path is length zero */
};
/* The state of a Unix socket */
enum local_state_s
{
/* Common states */
LOCAL_STATE_UNBOUND = 0, /* Created by socket, but not bound */
LOCAL_STATE_BOUND, /* Bound to an pipe */
/* SOCK_STREAM only */
LOCAL_STATE_LISTENING, /* Server listening for connections */
LOCAL_STATE_CLOSED, /* Server closed, no longer connected */
LOCAL_STATE_ACCEPT, /* Client waiting for a connection */
LOCAL_STATE_CONNECTED, /* Client connected */
LOCAL_STATE_DISCONNECTED /* Client disconnected */
};
/* Representation of a local connection */
struct local_conn_s
{
/* Fields common to SOCK_STREAM and SOCK_DGRAM */
dq_entry_t lc_node; /* Supports a doubly linked list */
uint8_t lc_crefs; /* Reference counts on this instance */
uint8_t lc_family; /* SOCK_STREAM or SOCK_DGRAM */
uint8_t lc_type; /* See enum local_type_e */
uint8_t lc_state; /* See enum local_state_e */
int16_t lc_fd; /* File descriptor of underlying pipe */
char lc_path[UNIX_PATH_MAX]; /* Path assigned by bind() */
/* SOCK_STREAM fields common to both client and server */
sem_t lc_waitsem; /* Use to wait for a connection to be accepted */
/* Union of fields unique to SOCK_STREAM client and servers */
union
{
/* Fields unique to the SOCK_STREAM server side */
struct
{
uint8_t lc_pending; /* Number of pending connections */
uint8_t lc_backlog; /* Maximum number of pending connections */
dq_queue_t lc_waiters; /* List of connections waiting to be accepted */
dq_queue_t lc_conns; /* List of connections */
} server;
/* Fields unique to the client side */
struct
{
FAR struct local_conn_s *lc_server; /* Server connection */
volatile int lc_result; /* Result of the connection operation */
} client;
} u;
};
/****************************************************************************
@@ -103,8 +154,7 @@ struct socket; /* Forward reference */
*
****************************************************************************/
/* void local_initialize(void) */
#define local_initialize()
void local_initialize(void);
/****************************************************************************
* Name: local_alloc
@@ -154,17 +204,28 @@ int local_bind(FAR struct local_conn_s *conn,
* and recvfrom.
*
* Input Parameters:
* conn - A reference to local connection structure
* client - A reference to the client-side local connection structure
* addr - The address of the remote host.
*
* Assumptions:
* This function is called user code. Interrupts may be enabled.
*
****************************************************************************/
int local_connect(FAR struct local_conn_s *conn,
int local_connect(FAR struct local_conn_s *client,
FAR const struct sockaddr *addr);
/****************************************************************************
* Name: local_release
*
* Description:
* If the local, Unix domain socket is in the connected state, then
* disconnect it. Release the local connection structure in any event
*
* Input Parameters:
* conn - A reference to local connection structure
*
****************************************************************************/
int local_release(FAR struct local_conn_s *conn);
/****************************************************************************
* Name: psock_local_send
*
+343 -4
View File
@@ -40,8 +40,11 @@
#include <nuttx/config.h>
#if defined(CONFIG_NET) && defined(CONFIG_NET_LOCAL)
#include <semaphore.h>
#include <string.h>
#include <assert.h>
#include <errno.h>
#include <queue.h>
#include <debug.h>
#include <nuttx/kmalloc.h>
@@ -52,10 +55,100 @@
* Private Data
****************************************************************************/
/* A list of all allocated packet socket connections */
static dq_queue_t g_local_listeners;
/****************************************************************************
* Private Functions
****************************************************************************/
/****************************************************************************
* Name: _local_semtake() and _local_semgive()
*
* Description:
* Take/give semaphore
*
****************************************************************************/
static inline void _local_semtake(sem_t *sem)
{
/* Take the semaphore (perhaps waiting) */
while (net_lockedwait(sem) != 0)
{
/* The only case that an error should occur here is if
* the wait was awakened by a signal.
*/
ASSERT(*get_errno_ptr() == EINTR);
}
}
#define _local_semgive(sem) sem_post(sem)
/****************************************************************************
* Name: local_stream_connect
*
* Description:
* Find a local connection structure that is the appropriate "server"
* connection to be used with the provided "client" connection.
*
* Returned Values:
* Zero (OK) returned on success; A negated errno value is returned on a
* failure. Possible failures include:
*
* Assumptions:
* The network is locked on entry, unlocked on return. This logic is
* an integral part of the lock_connect() implementation and was
* separated out only to improve readability.
*
****************************************************************************/
int inline local_stream_connect(FAR struct local_conn_s *client,
FAR struct local_conn_s *server,
net_lock_t state)
{
int ret;
/* Has server backlog been reached?
* NOTE: The backlog will be zero if listen() has never been called by the
* server.
*/
if (server->lc_state != LOCAL_STATE_LISTENING ||
server->u.server.lc_pending >= server->u.server.lc_backlog)
{
net_unlock(state);
return -ECONNREFUSED;
}
server->u.server.lc_pending++;
DEBUGASSERT(server->u.server.lc_pending != 0);
/* Add ourself to the list of waiting connections and notify the server. */
dq_addlast(&client->lc_node, &server->u.server.lc_waiters);
client->lc_state = LOCAL_STATE_ACCEPT;
_local_semgive(&server->lc_waitsem);
net_unlock(state);
/* Wait for the server to accept the connections */
client->u.client.lc_result = -EBUSY;
do
{
_local_semtake(&client->lc_waitsem);
ret = client->u.client.lc_result;
}
while (ret == -EBUSY);
/* Was the connection successful? */
client->lc_state = (ret < 0 ? LOCAL_STATE_BOUND : LOCAL_STATE_CONNECTED);
return ret;
}
/****************************************************************************
* Public Functions
****************************************************************************/
@@ -69,7 +162,10 @@
*
****************************************************************************/
/* void local_initialize(void) */
void local_initialize(void)
{
dq_init(&g_local_listeners);
}
/****************************************************************************
* Name: local_alloc()
@@ -88,9 +184,10 @@ FAR struct local_conn_s *local_alloc(void)
if (conn)
{
/* Make sure that the pipe is marked closed */
/* Initialize non-zero elements the new connection structure */
conn->lc_fd = -1;
sem_init(&conn->lc_waitsem, 0, 0);
}
return conn;
@@ -108,7 +205,19 @@ FAR struct local_conn_s *local_alloc(void)
void local_free(FAR struct local_conn_s *conn)
{
DEBUGASSERT(conn != NULL);
free(conn);
/* Make sure that the pipe is closed */
if (conn->lc_fd >= 0)
{
close(conn->lc_fd);
}
sem_destroy(&conn->lc_waitsem);
/* And free the connection structure */
kmm_free(conn);
}
/****************************************************************************
@@ -130,6 +239,14 @@ int local_bind(FAR struct local_conn_s *conn,
DEBUGASSERT(conn && unaddr && unaddr->sun_family == AF_LOCAL &&
addrlen >= sizeof(sa_family_t));
/* Save the address family */
conn->lc_family = unaddr->sun_family;
/* No determine the type of the Unix domain socket by comparing the size
* of the address description.
*/
if (addrlen == sizeof(sa_family_t))
{
/* No sun_path... This is an un-named Unix domain socket */
@@ -150,7 +267,7 @@ int local_bind(FAR struct local_conn_s *conn,
{
/* This is an normal, pathname Unix domain socket */
conn->lc_type = LOCAL_TYPE_PATHNAME;
conn->lc_type = LOCAL_TYPE_PATHNAME;
/* Copy the path into the connection structure */
@@ -159,8 +276,230 @@ int local_bind(FAR struct local_conn_s *conn,
}
}
conn->lc_state = LOCAL_STATE_BOUND;
return OK;
}
/****************************************************************************
* Name: local_connect
*
* Description:
* Find a local connection structure that is the appropriate "server"
* connection to be used with the provided "client" connection.
*
* Returned Values:
* Zero (OK) returned on success; A negated errno value is returned on a
* failure. Possible failures include:
*
* EISCONN - The specified socket is connection-mode and is already
* connected.
* EADDRNOTAVAIL - The specified address is not available from the
* local machine.
* ECONNREFUSED - The target address was not listening for connections or
* refused the connection request because the connection backlog has
* been exceeded.
*
****************************************************************************/
int local_connect(FAR struct local_conn_s *client,
FAR const struct sockaddr *addr)
{
FAR struct local_conn_s *conn;
net_lock_t state;
DEBUGASSERT(client);
if (client->lc_state == LOCAL_STATE_ACCEPT ||
client->lc_state == LOCAL_STATE_CONNECTED)
{
return -EISCONN;
}
/* Find the matching server connection */
state = net_lock();
for(conn = (FAR struct local_conn_s *)g_local_listeners.head;
conn;
conn = (FAR struct local_conn_s *)dq_next(&conn->lc_node))
{
/* Skip over connections that that have not yet been bound,
* are or a different address family, or are of a different type.
*/
if (conn->lc_state == LOCAL_STATE_UNBOUND ||
conn->lc_state == LOCAL_STATE_CLOSED ||
conn->lc_family != client->lc_family ||
conn->lc_type != client->lc_type)
{
continue;
}
/* Handle according to the connection type */
switch (client->lc_type)
{
case LOCAL_TYPE_UNNAMED: /* A Unix socket that is not bound to any name */
case LOCAL_TYPE_ABSTRACT: /* lc_path is length zero */
{
#warning Missing logic
net_unlock(state);
return OK;
}
break;
case LOCAL_TYPE_PATHNAME: /* lc_path holds a null terminated string */
{
if (strncmp(client->lc_path, conn->lc_path, UNIX_PATH_MAX-1) == 0)
{
/* We have to do more for the SOCK_STREAM family */
if (conn->lc_family == SOCK_STREAM)
{
return local_stream_connect(client, conn, state);
}
net_unlock(state);
return OK;
}
}
break;
default: /* Bad, memory must be corrupted */
DEBUGPANIC(); /* PANIC if debug on, else fall through */
case LOCAL_TYPE_UNTYPED: /* Type is not determined until the socket is bound */
{
net_unlock(state);
return -EINVAL;
}
}
}
net_unlock(state);
return -EADDRNOTAVAIL;
}
/****************************************************************************
* Name: local_release
*
* Description:
* If the local, Unix domain socket is in the connected state, then
* disconnect it. Release the local connection structure in any event
*
* Input Parameters:
* conn - A reference to local connection structure
*
****************************************************************************/
int local_release(FAR struct local_conn_s *conn)
{
net_lock_t state;
/* There should be no references on this structure */
DEBUGASSERT(conn->lc_crefs == 0);
state = net_lock();
/* We should not bet here with states LOCAL_STATE_CLOSED or with
* LOCAL_STATE_ACCEPT. Those are internal states that should be atomic
* with respect to socket operations.
*/
DEBUGASSERT(conn->lc_state != LOCAL_STATE_CLOSED &&
conn->lc_state != LOCAL_STATE_ACCEPT);
/* If the socket is connected (SOCK_STREAM client), then disconnect it */
if (conn->lc_state == LOCAL_STATE_CONNECTED ||
conn->lc_state == LOCAL_STATE_DISCONNECTED)
{
FAR struct local_conn_s *server;
DEBUGASSERT(conn->lc_family == SOCK_STREAM);
server = conn->u.client.lc_server;
DEBUGASSERT(server &&
(server->lc_state == LOCAL_STATE_LISTENING ||
server->lc_state == LOCAL_STATE_CLOSED) &&
!dq_empty(&server->u.server.lc_conns));
/* Remove ourself from the list of connections */
dq_rem(&conn->lc_node, &server->u.server.lc_conns);
/* Is the list of pending connections now empty? Was the connection
* already closed?
*/
if (dq_empty(&server->u.server.lc_waiters) &&
server->lc_state == LOCAL_STATE_CLOSED)
{
/* Yes, free the server connection as well */
local_free(server);
}
/* Now we can free this connection structure */
local_free(conn);
}
/* Is the socket is listening socket (SOCK_STREAM server) */
else if (conn->lc_state == LOCAL_STATE_LISTENING)
{
FAR struct local_conn_s *client;
FAR struct local_conn_s *next;
DEBUGASSERT(conn->lc_family == SOCK_STREAM);
/* Are there still clients waiting for a connection to the server? */
for (client = (FAR struct local_conn_s *)conn->u.server.lc_waiters.head;
client;
client = (FAR struct local_conn_s *)dq_next(&client->lc_node))
{
client->u.client.lc_result = -ENETUNREACH;
_local_semgive(&client->lc_waitsem);
conn->lc_state = LOCAL_STATE_CLOSED;
}
conn->u.server.lc_pending = 0;
/* Disconnect any previous client connections */
for (client = (FAR struct local_conn_s *)conn->u.server.lc_conns.head;
client;
client = next)
{
next = (FAR struct local_conn_s *)dq_next(&client->lc_node);
dq_rem(&client->lc_node, &conn->u.server.lc_conns);
client->lc_state = LOCAL_STATE_DISCONNECTED;
}
/* Can we free the connection structure now? We cannot
* if there are still pending connection requested to
* be resolved.
*/
conn->u.server.lc_backlog = 0;
if (conn->lc_state == LOCAL_STATE_CLOSED)
{
local_free(conn);
}
}
/* For the remaining states (LOCAL_STATE_UNBOUND and LOCAL_STATE_UNBOUND),
* we simply free the connection structure.
*/
else
{
local_free(conn);
}
net_unlock(state);
return OK;
}
#endif /* CONFIG_NET && CONFIG_NET_LOCAL */
+49 -8
View File
@@ -1,7 +1,7 @@
/****************************************************************************
* net/socket/connect.c
*
* Copyright (C) 2007-2012 Gregory Nutt. All rights reserved.
* Copyright (C) 2007-2012, 2015 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
@@ -56,6 +56,7 @@
#include "devif/devif.h"
#include "tcp/tcp.h"
#include "udp/udp.h"
#include "local/local.h"
#include "socket/socket.h"
/****************************************************************************
@@ -511,7 +512,7 @@ int psock_connect(FAR struct socket *psock, FAR const struct sockaddr *addr,
switch (psock->s_type)
{
#ifdef CONFIG_NET_TCP
#if defined(CONFIG_NET_TCP) || defined(CONFIG_NET_LOCAL)
case SOCK_STREAM:
{
/* Verify that the socket is not already connected */
@@ -522,9 +523,30 @@ int psock_connect(FAR struct socket *psock, FAR const struct sockaddr *addr,
goto errout;
}
/* Its not ... connect it */
/* It's not ... connect it */
#ifdef CONFIG_NET_LOCAL
#ifdef CONFIG_NET_TCP
if (psock->s_domain == PF_LOCAL)
#endif
{
/* Connect to the local Unix domain server */
ret = local_connect(psock->s_conn, addr);
}
#endif /* CONFIG_NET_LOCAL */
#ifdef CONFIG_NET_TCP
#ifdef CONFIG_NET_LOCAL
else
#endif
{
/* Connect the TCP/IP socket */
ret = psock_tcp_connect(psock, addr);
}
#endif /* CONFIG_NET_TCP */
ret = psock_tcp_connect(psock, addr);
if (ret < 0)
{
err = -ret;
@@ -532,12 +554,31 @@ int psock_connect(FAR struct socket *psock, FAR const struct sockaddr *addr,
}
}
break;
#endif
#endif /* CONFIG_NET_TCP || CONFIG_NET_LOCAL */
#ifdef CONFIG_NET_UDP
#if defined(CONFIG_NET_UDP) || defined(CONFIG_NET_LOCAL)
case SOCK_DGRAM:
{
ret = udp_connect(psock->s_conn, addr);
#ifdef CONFIG_NET_LOCAL
#ifdef CONFIG_NET_UDP
if (psock->s_domain == PF_LOCAL)
#endif
{
/* Perform the datagram connection logic */
ret = local_connect(psock->s_conn, addr);
}
#endif /* CONFIG_NET_LOCAL */
#ifdef CONFIG_NET_UDP
#ifdef CONFIG_NET_LOCAL
else
#endif
{
ret = udp_connect(psock->s_conn, addr);
}
#endif /* CONFIG_NET_UDP */
if (ret < 0)
{
err = -ret;
@@ -545,7 +586,7 @@ int psock_connect(FAR struct socket *psock, FAR const struct sockaddr *addr,
}
}
break;
#endif
#endif /* CONFIG_NET_UDP || CONFIG_NET_LOCAL */
default:
err = EBADF;
+1 -1
View File
@@ -480,7 +480,7 @@ static void local_close(FAR struct socket *psock)
if (conn->lc_crefs <= 1)
{
conn->lc_crefs = 0;
local_free(conn);
local_release(conn);
}
else
{