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[total_daily_energy] Replace loop() with timeout-based midnight reset (#15432)
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@@ -1,10 +1,21 @@
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#include "total_daily_energy.h"
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#include "esphome/core/application.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace total_daily_energy {
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namespace esphome::total_daily_energy {
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static const char *const TAG = "total_daily_energy";
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static constexpr uint32_t TIMEOUT_ID_MIDNIGHT = 1;
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static constexpr uint8_t SECONDS_PER_MINUTE = 60;
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static constexpr uint8_t MINUTES_PER_HOUR = 60;
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static constexpr uint8_t HOURS_PER_DAY = 24;
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static constexpr uint32_t SECONDS_PER_HOUR = SECONDS_PER_MINUTE * MINUTES_PER_HOUR;
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static constexpr uint16_t MILLIS_PER_SECOND = 1000;
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// Wake up 90 minutes before midnight to recalculate, ensuring DST transitions
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// (which shift wall clock by 1 hour but don't change millis()) don't cause
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// the midnight reset to fire late. DST transitions don't trigger the time sync
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// callback since they change local time interpretation, not the epoch.
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static constexpr uint32_t PRE_MIDNIGHT_SECONDS = 90 * SECONDS_PER_MINUTE;
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void TotalDailyEnergy::setup() {
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float initial_value = 0;
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@@ -15,28 +26,55 @@ void TotalDailyEnergy::setup() {
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}
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this->publish_state_and_save(initial_value);
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this->last_update_ = millis();
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this->last_update_ = App.get_loop_component_start_time();
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this->parent_->add_on_state_callback([this](float state) { this->process_new_state_(state); });
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// Schedule initial midnight reset if time is already valid, otherwise
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// the time sync callback will handle it once time becomes available.
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this->schedule_midnight_reset_();
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// Re-schedule on every NTP sync in case the clock jumped across midnight.
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this->time_->add_on_time_sync_callback([this]() { this->schedule_midnight_reset_(); });
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}
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void TotalDailyEnergy::dump_config() { LOG_SENSOR("", "Total Daily Energy", this); }
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void TotalDailyEnergy::loop() {
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void TotalDailyEnergy::schedule_midnight_reset_() {
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auto t = this->time_->now();
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if (!t.is_valid())
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return;
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if (this->last_day_of_year_ == 0) {
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// Check if the day changed (time sync moved us past midnight, or first call)
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if (this->last_day_of_year_ != t.day_of_year) {
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if (this->last_day_of_year_ != 0) {
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// Day actually changed — reset energy
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this->total_energy_ = 0;
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this->publish_state_and_save(0);
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}
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this->last_day_of_year_ = t.day_of_year;
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return;
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}
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if (t.day_of_year != this->last_day_of_year_) {
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this->last_day_of_year_ = t.day_of_year;
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this->total_energy_ = 0;
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this->publish_state_and_save(0);
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// Calculate seconds until next midnight.
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// Uses the same TIMEOUT_ID_MIDNIGHT ID so re-scheduling (e.g. from time sync) cancels
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// any previously pending timeout.
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uint32_t seconds_until_midnight =
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((HOURS_PER_DAY - 1 - t.hour) * MINUTES_PER_HOUR + (MINUTES_PER_HOUR - 1 - t.minute)) * SECONDS_PER_MINUTE +
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(SECONDS_PER_MINUTE - t.second);
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// set_timeout counts real elapsed millis, but DST shifts wall clock by up to 1 hour
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// without changing millis. To avoid firing up to 1 hour late/early, we use two stages:
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// 1) Wake up 90 minutes before midnight to recalculate with current wall clock
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// 2) From there, schedule the precise midnight reset
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uint32_t timeout_seconds;
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if (seconds_until_midnight > PRE_MIDNIGHT_SECONDS) {
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timeout_seconds = seconds_until_midnight - PRE_MIDNIGHT_SECONDS;
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} else {
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timeout_seconds = seconds_until_midnight + 1;
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}
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ESP_LOGD(TAG, "Scheduling midnight check in %us", timeout_seconds);
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this->set_timeout(TIMEOUT_ID_MIDNIGHT, timeout_seconds * MILLIS_PER_SECOND,
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[this]() { this->schedule_midnight_reset_(); });
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}
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void TotalDailyEnergy::publish_state_and_save(float state) {
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@@ -50,14 +88,14 @@ void TotalDailyEnergy::publish_state_and_save(float state) {
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void TotalDailyEnergy::process_new_state_(float state) {
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if (std::isnan(state))
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return;
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const uint32_t now = millis();
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const uint32_t now = App.get_loop_component_start_time();
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const float old_state = this->last_power_state_;
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const float new_state = state;
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float delta_hours = (now - this->last_update_) / 1000.0f / 60.0f / 60.0f;
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float delta_hours = (now - this->last_update_) / static_cast<float>(MILLIS_PER_SECOND) / SECONDS_PER_HOUR;
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float delta_energy = 0.0f;
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switch (this->method_) {
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case TOTAL_DAILY_ENERGY_METHOD_TRAPEZOID:
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delta_energy = delta_hours * (old_state + new_state) / 2.0;
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delta_energy = delta_hours * (old_state + new_state) / 2.0f;
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break;
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case TOTAL_DAILY_ENERGY_METHOD_LEFT:
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delta_energy = delta_hours * old_state;
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@@ -71,5 +109,4 @@ void TotalDailyEnergy::process_new_state_(float state) {
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this->publish_state_and_save(this->total_energy_ + delta_energy);
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}
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} // namespace total_daily_energy
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} // namespace esphome
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} // namespace esphome::total_daily_energy
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@@ -6,8 +6,7 @@
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#include "esphome/components/sensor/sensor.h"
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#include "esphome/components/time/real_time_clock.h"
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namespace esphome {
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namespace total_daily_energy {
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namespace esphome::total_daily_energy {
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enum TotalDailyEnergyMethod {
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TOTAL_DAILY_ENERGY_METHOD_TRAPEZOID = 0,
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@@ -23,12 +22,12 @@ class TotalDailyEnergy : public sensor::Sensor, public Component {
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void set_method(TotalDailyEnergyMethod method) { method_ = method; }
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void setup() override;
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void dump_config() override;
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void loop() override;
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void publish_state_and_save(float state);
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protected:
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void process_new_state_(float state);
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void schedule_midnight_reset_();
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ESPPreferenceObject pref_;
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time::RealTimeClock *time_;
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@@ -41,5 +40,4 @@ class TotalDailyEnergy : public sensor::Sensor, public Component {
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float last_power_state_{0.0f};
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};
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} // namespace total_daily_energy
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} // namespace esphome
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} // namespace esphome::total_daily_energy
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