Sprinkler controller component (#2249)

Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
This commit is contained in:
Keith Burzinski
2022-08-08 19:19:42 -05:00
committed by GitHub
parent ced423748e
commit e2cddf1005
6 changed files with 2687 additions and 0 deletions
+1
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@@ -193,6 +193,7 @@ esphome/components/smt100/* @piechade
esphome/components/socket/* @esphome/core
esphome/components/sonoff_d1/* @anatoly-savchenkov
esphome/components/spi/* @esphome/core
esphome/components/sprinkler/* @kbx81
esphome/components/sps30/* @martgras
esphome/components/ssd1322_base/* @kbx81
esphome/components/ssd1322_spi/* @kbx81
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@@ -0,0 +1,169 @@
#pragma once
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "esphome/components/sprinkler/sprinkler.h"
namespace esphome {
namespace sprinkler {
template<typename... Ts> class SetMultiplierAction : public Action<Ts...> {
public:
explicit SetMultiplierAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
TEMPLATABLE_VALUE(float, multiplier)
void play(Ts... x) override { this->sprinkler_->set_multiplier(this->multiplier_.optional_value(x...)); }
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class QueueValveAction : public Action<Ts...> {
public:
explicit QueueValveAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
TEMPLATABLE_VALUE(size_t, valve_number)
TEMPLATABLE_VALUE(uint32_t, valve_run_duration)
void play(Ts... x) override {
this->sprinkler_->queue_valve(this->valve_number_.optional_value(x...),
this->valve_run_duration_.optional_value(x...));
}
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class ClearQueuedValvesAction : public Action<Ts...> {
public:
explicit ClearQueuedValvesAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
void play(Ts... x) override { this->sprinkler_->clear_queued_valves(); }
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class SetRepeatAction : public Action<Ts...> {
public:
explicit SetRepeatAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
TEMPLATABLE_VALUE(uint32_t, repeat)
void play(Ts... x) override { this->sprinkler_->set_repeat(this->repeat_.optional_value(x...)); }
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class SetRunDurationAction : public Action<Ts...> {
public:
explicit SetRunDurationAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
TEMPLATABLE_VALUE(size_t, valve_number)
TEMPLATABLE_VALUE(uint32_t, valve_run_duration)
void play(Ts... x) override {
this->sprinkler_->set_valve_run_duration(this->valve_number_.optional_value(x...),
this->valve_run_duration_.optional_value(x...));
}
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class StartFromQueueAction : public Action<Ts...> {
public:
explicit StartFromQueueAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
void play(Ts... x) override { this->sprinkler_->start_from_queue(); }
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class StartFullCycleAction : public Action<Ts...> {
public:
explicit StartFullCycleAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
void play(Ts... x) override { this->sprinkler_->start_full_cycle(); }
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class StartSingleValveAction : public Action<Ts...> {
public:
explicit StartSingleValveAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
TEMPLATABLE_VALUE(size_t, valve_to_start)
void play(Ts... x) override { this->sprinkler_->start_single_valve(this->valve_to_start_.optional_value(x...)); }
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class ShutdownAction : public Action<Ts...> {
public:
explicit ShutdownAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
void play(Ts... x) override { this->sprinkler_->shutdown(); }
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class NextValveAction : public Action<Ts...> {
public:
explicit NextValveAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
void play(Ts... x) override { this->sprinkler_->next_valve(); }
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class PreviousValveAction : public Action<Ts...> {
public:
explicit PreviousValveAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
void play(Ts... x) override { this->sprinkler_->previous_valve(); }
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class PauseAction : public Action<Ts...> {
public:
explicit PauseAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
void play(Ts... x) override { this->sprinkler_->pause(); }
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class ResumeAction : public Action<Ts...> {
public:
explicit ResumeAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
void play(Ts... x) override { this->sprinkler_->resume(); }
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class ResumeOrStartAction : public Action<Ts...> {
public:
explicit ResumeOrStartAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
void play(Ts... x) override { this->sprinkler_->resume_or_start_full_cycle(); }
protected:
Sprinkler *sprinkler_;
};
} // namespace sprinkler
} // namespace esphome
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@@ -1128,6 +1128,49 @@ climate:
ki: 0.0
kd: 0.0
sprinkler:
- id: yard_sprinkler_ctrlr
main_switch: "Yard Sprinklers"
auto_advance_switch: "Yard Sprinklers Auto Advance"
reverse_switch: "Yard Sprinklers Reverse"
pump_start_pump_delay: 2s
pump_stop_valve_delay: 4s
pump_switch_off_during_valve_open_delay: true
valve_open_delay: 5s
valves:
- valve_switch: "Yard Valve 0"
enable_switch: "Enable Yard Valve 0"
pump_switch_id: gpio_switch1
run_duration: 10s
valve_switch_id: gpio_switch2
- valve_switch: "Yard Valve 1"
enable_switch: "Enable Yard Valve 1"
pump_switch_id: gpio_switch1
run_duration: 10s
valve_switch_id: gpio_switch2
- valve_switch: "Yard Valve 2"
enable_switch: "Enable Yard Valve 2"
pump_switch_id: gpio_switch1
run_duration: 10s
valve_switch_id: gpio_switch2
- id: garden_sprinkler_ctrlr
main_switch: "Garden Sprinklers"
auto_advance_switch: "Garden Sprinklers Auto Advance"
reverse_switch: "Garden Sprinklers Reverse"
valve_overlap: 5s
valves:
- valve_switch: "Garden Valve 0"
enable_switch: "Enable Garden Valve 0"
pump_switch_id: gpio_switch1
run_duration: 10s
valve_switch_id: gpio_switch2
- valve_switch: "Garden Valve 1"
enable_switch: "Enable Garden Valve 1"
pump_switch_id: gpio_switch1
run_duration: 10s
valve_switch_id: gpio_switch2
cover:
- platform: endstop
name: Endstop Cover