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[valve] Forward trigger args as Ts... so inner-lambda calls type-check
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@@ -251,15 +251,12 @@ async def valve_control_to_code(config, action_id, template_arg, args):
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else:
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body_lines.append(f"call.{setter}({cg.safe_exp(value)});")
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# Match ControlAction::ApplyFn signature: `const std::remove_reference_t<T> &`
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# for each trigger arg so non-reference Ts stay no-copy (`const T &`) and
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# reference Ts collapse correctly without producing `const T & &`.
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# Match ControlAction::ApplyFn signature: forward trigger args as Ts...
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# so the apply lambda's parameter types match both ApplyFn and the
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# inner field lambdas (which are generated from `args` directly).
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apply_args = [
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(ValveCall.operator("ref"), "call"),
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*(
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(cg.RawExpression(f"const std::remove_reference_t<{cg.safe_exp(t)}> &"), n)
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for t, n in args
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),
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*args,
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]
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apply_lambda = LambdaExpression(
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["\n".join(body_lines)],
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@@ -53,13 +53,16 @@ template<typename... Ts> class ToggleAction : public Action<Ts...> {
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// Trigger args are forwarded to the apply function so user lambdas
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// (e.g. `position: !lambda "return x;"`) keep working.
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//
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// Trigger args are forwarded as `const std::remove_reference_t<Ts> &...`
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// (instead of `const Ts &...`) so codegen can emit the same form in the
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// apply lambda's parameter list without producing `const T & &` for
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// triggers whose Ts already carries a reference (e.g. `std::string &`).
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// Trigger args are forwarded as `Ts...`. The previous `const Ts &...`
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// form caused codegen to emit `const T &` for each arg in the apply
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// lambda's parameter list, which is invalid C++ source text when T is
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// already a reference (e.g. `const std::string & &` for triggers that
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// pass `std::string &`). Forwarding `Ts...` lets the codegen reuse the
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// trigger's `args` types unchanged for both the apply lambda and any
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// inner field lambdas, so they always type-match.
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template<typename... Ts> class ControlAction : public Action<Ts...> {
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public:
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using ApplyFn = void (*)(ValveCall &, const std::remove_reference_t<Ts> &...);
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using ApplyFn = void (*)(ValveCall &, Ts...);
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ControlAction(Valve *valve, ApplyFn apply) : valve_(valve), apply_(apply) {}
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void play(const Ts &...x) override {
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