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[runtime_image] Fix RGB order (#15813)
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@@ -127,9 +127,9 @@ void RuntimeImage::draw_pixel(int x, int y, const Color &color) {
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uint32_t pos = this->get_position_(x, y);
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Color mapped_color = color;
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this->map_chroma_key(mapped_color);
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this->buffer_[pos + 0] = mapped_color.r;
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this->buffer_[pos + 0] = mapped_color.b;
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this->buffer_[pos + 1] = mapped_color.g;
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this->buffer_[pos + 2] = mapped_color.b;
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this->buffer_[pos + 2] = mapped_color.r;
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if (this->transparency_ == image::TRANSPARENCY_ALPHA_CHANNEL) {
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this->buffer_[pos + 3] = color.w;
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}
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