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[core] Reduce action framework argument copies by 83% (#11704)
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Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
This commit is contained in:
@@ -105,7 +105,7 @@ template<typename... Ts> class AGS10NewI2cAddressAction : public Action<Ts...>,
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public:
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TEMPLATABLE_VALUE(uint8_t, new_address)
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void play(Ts... x) override { this->parent_->new_i2c_address(this->new_address_.value(x...)); }
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void play(const Ts &...x) override { this->parent_->new_i2c_address(this->new_address_.value(x...)); }
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};
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enum AGS10SetZeroPointActionMode {
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@@ -122,7 +122,7 @@ template<typename... Ts> class AGS10SetZeroPointAction : public Action<Ts...>, p
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TEMPLATABLE_VALUE(uint16_t, value)
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TEMPLATABLE_VALUE(AGS10SetZeroPointActionMode, mode)
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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switch (this->mode_.value(x...)) {
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case FACTORY_DEFAULT:
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this->parent_->set_zero_point_with_factory_defaults();
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@@ -13,7 +13,7 @@ template<typename... Ts> class SetAutoMuteAction : public Action<Ts...> {
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TEMPLATABLE_VALUE(uint8_t, auto_mute_mode)
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void play(Ts... x) override { this->aic3204_->set_auto_mute_mode(this->auto_mute_mode_.value(x...)); }
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void play(const Ts &...x) override { this->aic3204_->set_auto_mute_mode(this->auto_mute_mode_.value(x...)); }
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protected:
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AIC3204 *aic3204_;
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@@ -89,7 +89,7 @@ template<typename... Ts> class ArmAwayAction : public Action<Ts...> {
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TEMPLATABLE_VALUE(std::string, code)
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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auto call = this->alarm_control_panel_->make_call();
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auto code = this->code_.optional_value(x...);
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if (code.has_value()) {
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@@ -109,7 +109,7 @@ template<typename... Ts> class ArmHomeAction : public Action<Ts...> {
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TEMPLATABLE_VALUE(std::string, code)
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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auto call = this->alarm_control_panel_->make_call();
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auto code = this->code_.optional_value(x...);
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if (code.has_value()) {
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@@ -129,7 +129,7 @@ template<typename... Ts> class ArmNightAction : public Action<Ts...> {
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TEMPLATABLE_VALUE(std::string, code)
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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auto call = this->alarm_control_panel_->make_call();
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auto code = this->code_.optional_value(x...);
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if (code.has_value()) {
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@@ -149,7 +149,7 @@ template<typename... Ts> class DisarmAction : public Action<Ts...> {
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TEMPLATABLE_VALUE(std::string, code)
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void play(Ts... x) override { this->alarm_control_panel_->disarm(this->code_.optional_value(x...)); }
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void play(const Ts &...x) override { this->alarm_control_panel_->disarm(this->code_.optional_value(x...)); }
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protected:
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AlarmControlPanel *alarm_control_panel_;
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@@ -159,7 +159,7 @@ template<typename... Ts> class PendingAction : public Action<Ts...> {
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public:
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explicit PendingAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
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void play(Ts... x) override { this->alarm_control_panel_->make_call().pending().perform(); }
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void play(const Ts &...x) override { this->alarm_control_panel_->make_call().pending().perform(); }
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protected:
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AlarmControlPanel *alarm_control_panel_;
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@@ -169,7 +169,7 @@ template<typename... Ts> class TriggeredAction : public Action<Ts...> {
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public:
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explicit TriggeredAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
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void play(Ts... x) override { this->alarm_control_panel_->make_call().triggered().perform(); }
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void play(const Ts &...x) override { this->alarm_control_panel_->make_call().triggered().perform(); }
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protected:
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AlarmControlPanel *alarm_control_panel_;
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@@ -178,7 +178,7 @@ template<typename... Ts> class TriggeredAction : public Action<Ts...> {
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template<typename... Ts> class AlarmControlPanelCondition : public Condition<Ts...> {
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public:
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AlarmControlPanelCondition(AlarmControlPanel *parent) : parent_(parent) {}
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bool check(Ts... x) override {
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bool check(const Ts &...x) override {
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return this->parent_->is_state_armed(this->parent_->get_state()) ||
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this->parent_->get_state() == ACP_STATE_PENDING || this->parent_->get_state() == ACP_STATE_TRIGGERED;
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}
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@@ -39,7 +39,7 @@ class Animation : public image::Image {
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template<typename... Ts> class AnimationNextFrameAction : public Action<Ts...> {
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public:
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AnimationNextFrameAction(Animation *parent) : parent_(parent) {}
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void play(Ts... x) override { this->parent_->next_frame(); }
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void play(const Ts &...x) override { this->parent_->next_frame(); }
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protected:
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Animation *parent_;
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@@ -48,7 +48,7 @@ template<typename... Ts> class AnimationNextFrameAction : public Action<Ts...> {
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template<typename... Ts> class AnimationPrevFrameAction : public Action<Ts...> {
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public:
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AnimationPrevFrameAction(Animation *parent) : parent_(parent) {}
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void play(Ts... x) override { this->parent_->prev_frame(); }
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void play(const Ts &...x) override { this->parent_->prev_frame(); }
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protected:
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Animation *parent_;
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@@ -58,7 +58,7 @@ template<typename... Ts> class AnimationSetFrameAction : public Action<Ts...> {
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public:
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AnimationSetFrameAction(Animation *parent) : parent_(parent) {}
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TEMPLATABLE_VALUE(uint16_t, frame)
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void play(Ts... x) override { this->parent_->set_frame(this->frame_.value(x...)); }
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void play(const Ts &...x) override { this->parent_->set_frame(this->frame_.value(x...)); }
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protected:
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Animation *parent_;
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@@ -237,7 +237,7 @@ extern APIServer *global_api_server; // NOLINT(cppcoreguidelines-avoid-non-cons
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template<typename... Ts> class APIConnectedCondition : public Condition<Ts...> {
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public:
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bool check(Ts... x) override { return global_api_server->is_connected(); }
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bool check(const Ts &...x) override { return global_api_server->is_connected(); }
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};
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} // namespace esphome::api
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@@ -133,7 +133,7 @@ template<typename... Ts> class HomeAssistantServiceCallAction : public Action<Ts
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Trigger<std::string, Ts...> *get_error_trigger() const { return this->error_trigger_; }
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#endif // USE_API_HOMEASSISTANT_ACTION_RESPONSES
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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HomeassistantActionRequest resp;
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std::string service_value = this->service_.value(x...);
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resp.set_service(StringRef(service_value));
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@@ -10,7 +10,7 @@ namespace at581x {
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template<typename... Ts> class AT581XResetAction : public Action<Ts...>, public Parented<AT581XComponent> {
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public:
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void play(Ts... x) { this->parent_->reset_hardware_frontend(); }
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void play(const Ts &...x) { this->parent_->reset_hardware_frontend(); }
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};
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template<typename... Ts> class AT581XSettingsAction : public Action<Ts...>, public Parented<AT581XComponent> {
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@@ -25,7 +25,7 @@ template<typename... Ts> class AT581XSettingsAction : public Action<Ts...>, publ
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TEMPLATABLE_VALUE(int, trigger_keep)
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TEMPLATABLE_VALUE(int, stage_gain)
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void play(Ts... x) {
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void play(const Ts &...x) {
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if (this->frequency_.has_value()) {
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int v = this->frequency_.value(x...);
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this->parent_->set_frequency(v);
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@@ -13,7 +13,7 @@ template<typename... Ts> class SetMicGainAction : public Action<Ts...> {
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TEMPLATABLE_VALUE(float, mic_gain)
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void play(Ts... x) override { this->audio_adc_->set_mic_gain(this->mic_gain_.value(x...)); }
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void play(const Ts &...x) override { this->audio_adc_->set_mic_gain(this->mic_gain_.value(x...)); }
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protected:
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AudioAdc *audio_adc_;
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@@ -11,7 +11,7 @@ template<typename... Ts> class MuteOffAction : public Action<Ts...> {
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public:
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explicit MuteOffAction(AudioDac *audio_dac) : audio_dac_(audio_dac) {}
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void play(Ts... x) override { this->audio_dac_->set_mute_off(); }
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void play(const Ts &...x) override { this->audio_dac_->set_mute_off(); }
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protected:
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AudioDac *audio_dac_;
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@@ -21,7 +21,7 @@ template<typename... Ts> class MuteOnAction : public Action<Ts...> {
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public:
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explicit MuteOnAction(AudioDac *audio_dac) : audio_dac_(audio_dac) {}
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void play(Ts... x) override { this->audio_dac_->set_mute_on(); }
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void play(const Ts &...x) override { this->audio_dac_->set_mute_on(); }
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protected:
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AudioDac *audio_dac_;
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@@ -33,7 +33,7 @@ template<typename... Ts> class SetVolumeAction : public Action<Ts...> {
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TEMPLATABLE_VALUE(float, volume)
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void play(Ts... x) override { this->audio_dac_->set_volume(this->volume_.value(x...)); }
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void play(const Ts &...x) override { this->audio_dac_->set_volume(this->volume_.value(x...)); }
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protected:
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AudioDac *audio_dac_;
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@@ -141,7 +141,7 @@ class StateChangeTrigger : public Trigger<optional<bool>, optional<bool> > {
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template<typename... Ts> class BinarySensorCondition : public Condition<Ts...> {
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public:
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BinarySensorCondition(BinarySensor *parent, bool state) : parent_(parent), state_(state) {}
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bool check(Ts... x) override { return this->parent_->state == this->state_; }
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bool check(const Ts &...x) override { return this->parent_->state == this->state_; }
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protected:
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BinarySensor *parent_;
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@@ -153,7 +153,7 @@ template<typename... Ts> class BinarySensorPublishAction : public Action<Ts...>
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explicit BinarySensorPublishAction(BinarySensor *sensor) : sensor_(sensor) {}
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TEMPLATABLE_VALUE(bool, state)
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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auto val = this->state_.value(x...);
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this->sensor_->publish_state(val);
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}
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@@ -166,7 +166,7 @@ template<typename... Ts> class BinarySensorInvalidateAction : public Action<Ts..
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public:
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explicit BinarySensorInvalidateAction(BinarySensor *sensor) : sensor_(sensor) {}
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void play(Ts... x) override { this->sensor_->invalidate_state(); }
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void play(const Ts &...x) override { this->sensor_->invalidate_state(); }
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protected:
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BinarySensor *sensor_;
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@@ -89,7 +89,7 @@ class BL0906 : public PollingComponent, public uart::UARTDevice {
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template<typename... Ts> class ResetEnergyAction : public Action<Ts...>, public Parented<BL0906> {
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public:
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void play(Ts... x) override { this->parent_->enqueue_action_(&BL0906::reset_energy_); }
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void play(const Ts &...x) override { this->parent_->enqueue_action_(&BL0906::reset_energy_); }
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};
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} // namespace bl0906
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@@ -123,9 +123,9 @@ template<typename... Ts> class BLEClientWriteAction : public Action<Ts...>, publ
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this->has_simple_value_ = true;
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}
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void play(Ts... x) override {}
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void play(const Ts &...x) override {}
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void play_complex(Ts... x) override {
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void play_complex(const Ts &...x) override {
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this->num_running_++;
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this->var_ = std::make_tuple(x...);
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auto value = this->has_simple_value_ ? this->value_.simple : this->value_.template_func(x...);
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@@ -229,7 +229,7 @@ template<typename... Ts> class BLEClientPasskeyReplyAction : public Action<Ts...
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public:
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BLEClientPasskeyReplyAction(BLEClient *ble_client) { parent_ = ble_client; }
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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uint32_t passkey;
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if (has_simple_value_) {
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passkey = this->value_.simple;
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@@ -266,7 +266,7 @@ template<typename... Ts> class BLEClientNumericComparisonReplyAction : public Ac
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public:
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BLEClientNumericComparisonReplyAction(BLEClient *ble_client) { parent_ = ble_client; }
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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esp_bd_addr_t remote_bda;
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memcpy(remote_bda, parent_->get_remote_bda(), sizeof(esp_bd_addr_t));
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if (has_simple_value_) {
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@@ -299,7 +299,7 @@ template<typename... Ts> class BLEClientRemoveBondAction : public Action<Ts...>
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public:
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BLEClientRemoveBondAction(BLEClient *ble_client) { parent_ = ble_client; }
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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esp_bd_addr_t remote_bda;
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memcpy(remote_bda, parent_->get_remote_bda(), sizeof(esp_bd_addr_t));
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esp_ble_remove_bond_device(remote_bda);
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@@ -334,9 +334,9 @@ template<typename... Ts> class BLEClientConnectAction : public Action<Ts...>, pu
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}
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// not used since we override play_complex_
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void play(Ts... x) override {}
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void play(const Ts &...x) override {}
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void play_complex(Ts... x) override {
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void play_complex(const Ts &...x) override {
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// it makes no sense to have multiple instances of this running at the same time.
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// this would occur only if the same automation was re-triggered while still
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// running. So just cancel the second chain if this is detected.
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@@ -379,9 +379,9 @@ template<typename... Ts> class BLEClientDisconnectAction : public Action<Ts...>,
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}
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// not used since we override play_complex_
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void play(Ts... x) override {}
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void play(const Ts &...x) override {}
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void play_complex(Ts... x) override {
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void play_complex(const Ts &...x) override {
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this->num_running_++;
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if (this->node_state == espbt::ClientState::IDLE) {
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this->play_next_(x...);
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@@ -11,7 +11,7 @@ template<typename... Ts> class PressAction : public Action<Ts...> {
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public:
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explicit PressAction(Button *button) : button_(button) {}
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void play(Ts... x) override { this->button_->press(); }
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void play(const Ts &...x) override { this->button_->press(); }
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protected:
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Button *button_;
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@@ -129,7 +129,7 @@ template<typename... Ts> class CanbusSendAction : public Action<Ts...>, public P
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this->remote_transmission_request_ = remote_transmission_request;
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}
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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auto can_id = this->can_id_.has_value() ? *this->can_id_ : this->parent_->can_id_;
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auto use_extended_id =
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this->use_extended_id_.has_value() ? *this->use_extended_id_ : this->parent_->use_extended_id_;
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@@ -22,7 +22,7 @@ template<typename... Ts> class ControlAction : public Action<Ts...> {
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TEMPLATABLE_VALUE(std::string, custom_preset)
|
||||
TEMPLATABLE_VALUE(ClimateSwingMode, swing_mode)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto call = this->climate_->make_call();
|
||||
call.set_mode(this->mode_.optional_value(x...));
|
||||
call.set_target_temperature(this->target_temperature_.optional_value(x...));
|
||||
|
||||
@@ -30,7 +30,7 @@ template<typename... Ts> class CM1106CalibrateZeroAction : public Action<Ts...>
|
||||
public:
|
||||
CM1106CalibrateZeroAction(CM1106Component *cm1106) : cm1106_(cm1106) {}
|
||||
|
||||
void play(Ts... x) override { this->cm1106_->calibrate_zero(400); }
|
||||
void play(const Ts &...x) override { this->cm1106_->calibrate_zero(400); }
|
||||
|
||||
protected:
|
||||
CM1106Component *cm1106_;
|
||||
|
||||
@@ -11,7 +11,7 @@ template<typename... Ts> class OpenAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit OpenAction(Cover *cover) : cover_(cover) {}
|
||||
|
||||
void play(Ts... x) override { this->cover_->make_call().set_command_open().perform(); }
|
||||
void play(const Ts &...x) override { this->cover_->make_call().set_command_open().perform(); }
|
||||
|
||||
protected:
|
||||
Cover *cover_;
|
||||
@@ -21,7 +21,7 @@ template<typename... Ts> class CloseAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit CloseAction(Cover *cover) : cover_(cover) {}
|
||||
|
||||
void play(Ts... x) override { this->cover_->make_call().set_command_close().perform(); }
|
||||
void play(const Ts &...x) override { this->cover_->make_call().set_command_close().perform(); }
|
||||
|
||||
protected:
|
||||
Cover *cover_;
|
||||
@@ -31,7 +31,7 @@ template<typename... Ts> class StopAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit StopAction(Cover *cover) : cover_(cover) {}
|
||||
|
||||
void play(Ts... x) override { this->cover_->make_call().set_command_stop().perform(); }
|
||||
void play(const Ts &...x) override { this->cover_->make_call().set_command_stop().perform(); }
|
||||
|
||||
protected:
|
||||
Cover *cover_;
|
||||
@@ -41,7 +41,7 @@ template<typename... Ts> class ToggleAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit ToggleAction(Cover *cover) : cover_(cover) {}
|
||||
|
||||
void play(Ts... x) override { this->cover_->make_call().set_command_toggle().perform(); }
|
||||
void play(const Ts &...x) override { this->cover_->make_call().set_command_toggle().perform(); }
|
||||
|
||||
protected:
|
||||
Cover *cover_;
|
||||
@@ -55,7 +55,7 @@ template<typename... Ts> class ControlAction : public Action<Ts...> {
|
||||
TEMPLATABLE_VALUE(float, position)
|
||||
TEMPLATABLE_VALUE(float, tilt)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto call = this->cover_->make_call();
|
||||
if (this->stop_.has_value())
|
||||
call.set_stop(this->stop_.value(x...));
|
||||
@@ -77,7 +77,7 @@ template<typename... Ts> class CoverPublishAction : public Action<Ts...> {
|
||||
TEMPLATABLE_VALUE(float, tilt)
|
||||
TEMPLATABLE_VALUE(CoverOperation, current_operation)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
if (this->position_.has_value())
|
||||
this->cover_->position = this->position_.value(x...);
|
||||
if (this->tilt_.has_value())
|
||||
@@ -94,7 +94,7 @@ template<typename... Ts> class CoverPublishAction : public Action<Ts...> {
|
||||
template<typename... Ts> class CoverIsOpenCondition : public Condition<Ts...> {
|
||||
public:
|
||||
CoverIsOpenCondition(Cover *cover) : cover_(cover) {}
|
||||
bool check(Ts... x) override { return this->cover_->is_fully_open(); }
|
||||
bool check(const Ts &...x) override { return this->cover_->is_fully_open(); }
|
||||
|
||||
protected:
|
||||
Cover *cover_;
|
||||
@@ -103,7 +103,7 @@ template<typename... Ts> class CoverIsOpenCondition : public Condition<Ts...> {
|
||||
template<typename... Ts> class CoverIsClosedCondition : public Condition<Ts...> {
|
||||
public:
|
||||
CoverIsClosedCondition(Cover *cover) : cover_(cover) {}
|
||||
bool check(Ts... x) override { return this->cover_->is_fully_closed(); }
|
||||
bool check(const Ts &...x) override { return this->cover_->is_fully_closed(); }
|
||||
|
||||
protected:
|
||||
Cover *cover_;
|
||||
|
||||
@@ -114,7 +114,7 @@ template<typename... Ts> class CS5460ARestartAction : public Action<Ts...> {
|
||||
public:
|
||||
CS5460ARestartAction(CS5460AComponent *cs5460a) : cs5460a_(cs5460a) {}
|
||||
|
||||
void play(Ts... x) override { cs5460a_->restart(); }
|
||||
void play(const Ts &...x) override { cs5460a_->restart(); }
|
||||
|
||||
protected:
|
||||
CS5460AComponent *cs5460a_;
|
||||
|
||||
@@ -101,7 +101,7 @@ template<typename... Ts> class DateSetAction : public Action<Ts...>, public Pare
|
||||
public:
|
||||
TEMPLATABLE_VALUE(ESPTime, date)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto call = this->parent_->make_call();
|
||||
|
||||
if (this->date_.has_value()) {
|
||||
|
||||
@@ -124,7 +124,7 @@ template<typename... Ts> class DateTimeSetAction : public Action<Ts...>, public
|
||||
public:
|
||||
TEMPLATABLE_VALUE(ESPTime, datetime)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto call = this->parent_->make_call();
|
||||
|
||||
if (this->datetime_.has_value()) {
|
||||
|
||||
@@ -103,7 +103,7 @@ template<typename... Ts> class TimeSetAction : public Action<Ts...>, public Pare
|
||||
public:
|
||||
TEMPLATABLE_VALUE(ESPTime, time)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto call = this->parent_->make_call();
|
||||
|
||||
if (this->time_.has_value()) {
|
||||
|
||||
@@ -148,7 +148,7 @@ template<typename... Ts> class EnterDeepSleepAction : public Action<Ts...> {
|
||||
void set_time(time::RealTimeClock *time) { this->time_ = time; }
|
||||
#endif
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
if (this->sleep_duration_.has_value()) {
|
||||
this->deep_sleep_->set_sleep_duration(this->sleep_duration_.value(x...));
|
||||
}
|
||||
@@ -207,12 +207,12 @@ template<typename... Ts> class EnterDeepSleepAction : public Action<Ts...> {
|
||||
|
||||
template<typename... Ts> class PreventDeepSleepAction : public Action<Ts...>, public Parented<DeepSleepComponent> {
|
||||
public:
|
||||
void play(Ts... x) override { this->parent_->prevent_deep_sleep(); }
|
||||
void play(const Ts &...x) override { this->parent_->prevent_deep_sleep(); }
|
||||
};
|
||||
|
||||
template<typename... Ts> class AllowDeepSleepAction : public Action<Ts...>, public Parented<DeepSleepComponent> {
|
||||
public:
|
||||
void play(Ts... x) override { this->parent_->allow_deep_sleep(); }
|
||||
void play(const Ts &...x) override { this->parent_->allow_deep_sleep(); }
|
||||
};
|
||||
|
||||
} // namespace deep_sleep
|
||||
|
||||
@@ -77,7 +77,7 @@ class DFPlayer : public uart::UARTDevice, public Component {
|
||||
class ACTION_CLASS : /* NOLINT */ \
|
||||
public Action<Ts...>, \
|
||||
public Parented<DFPlayer> { \
|
||||
void play(Ts... x) override { this->parent_->ACTION_METHOD(); } \
|
||||
void play(const Ts &...x) override { this->parent_->ACTION_METHOD(); } \
|
||||
};
|
||||
|
||||
DFPLAYER_SIMPLE_ACTION(NextAction, next)
|
||||
@@ -87,7 +87,7 @@ template<typename... Ts> class PlayMp3Action : public Action<Ts...>, public Pare
|
||||
public:
|
||||
TEMPLATABLE_VALUE(uint16_t, file)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto file = this->file_.value(x...);
|
||||
this->parent_->play_mp3(file);
|
||||
}
|
||||
@@ -98,7 +98,7 @@ template<typename... Ts> class PlayFileAction : public Action<Ts...>, public Par
|
||||
TEMPLATABLE_VALUE(uint16_t, file)
|
||||
TEMPLATABLE_VALUE(bool, loop)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto file = this->file_.value(x...);
|
||||
auto loop = this->loop_.value(x...);
|
||||
if (loop) {
|
||||
@@ -115,7 +115,7 @@ template<typename... Ts> class PlayFolderAction : public Action<Ts...>, public P
|
||||
TEMPLATABLE_VALUE(uint16_t, file)
|
||||
TEMPLATABLE_VALUE(bool, loop)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto folder = this->folder_.value(x...);
|
||||
auto file = this->file_.value(x...);
|
||||
auto loop = this->loop_.value(x...);
|
||||
@@ -131,7 +131,7 @@ template<typename... Ts> class SetDeviceAction : public Action<Ts...>, public Pa
|
||||
public:
|
||||
TEMPLATABLE_VALUE(Device, device)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto device = this->device_.value(x...);
|
||||
this->parent_->set_device(device);
|
||||
}
|
||||
@@ -141,7 +141,7 @@ template<typename... Ts> class SetVolumeAction : public Action<Ts...>, public Pa
|
||||
public:
|
||||
TEMPLATABLE_VALUE(uint8_t, volume)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto volume = this->volume_.value(x...);
|
||||
this->parent_->set_volume(volume);
|
||||
}
|
||||
@@ -151,7 +151,7 @@ template<typename... Ts> class SetEqAction : public Action<Ts...>, public Parent
|
||||
public:
|
||||
TEMPLATABLE_VALUE(EqPreset, eq)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto eq = this->eq_.value(x...);
|
||||
this->parent_->set_eq(eq);
|
||||
}
|
||||
@@ -168,7 +168,7 @@ DFPLAYER_SIMPLE_ACTION(VolumeDownAction, volume_down)
|
||||
|
||||
template<typename... Ts> class DFPlayerIsPlayingCondition : public Condition<Ts...>, public Parented<DFPlayer> {
|
||||
public:
|
||||
bool check(Ts... x) override { return this->parent_->is_playing(); }
|
||||
bool check(const Ts &...x) override { return this->parent_->is_playing(); }
|
||||
};
|
||||
|
||||
class DFPlayerFinishedPlaybackTrigger : public Trigger<> {
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace dfrobot_sen0395 {
|
||||
template<typename... Ts>
|
||||
class DfrobotSen0395ResetAction : public Action<Ts...>, public Parented<DfrobotSen0395Component> {
|
||||
public:
|
||||
void play(Ts... x) { this->parent_->enqueue(make_unique<ResetSystemCommand>()); }
|
||||
void play(const Ts &...x) { this->parent_->enqueue(make_unique<ResetSystemCommand>()); }
|
||||
};
|
||||
|
||||
template<typename... Ts>
|
||||
@@ -33,7 +33,7 @@ class DfrobotSen0395SettingsAction : public Action<Ts...>, public Parented<Dfrob
|
||||
TEMPLATABLE_VALUE(float, det_min4)
|
||||
TEMPLATABLE_VALUE(float, det_max4)
|
||||
|
||||
void play(Ts... x) {
|
||||
void play(const Ts &...x) {
|
||||
this->parent_->enqueue(make_unique<PowerCommand>(0));
|
||||
if (this->factory_reset_.has_value() && this->factory_reset_.value(x...) == true) {
|
||||
this->parent_->enqueue(make_unique<FactoryResetCommand>());
|
||||
|
||||
@@ -819,7 +819,7 @@ template<typename... Ts> class DisplayPageShowAction : public Action<Ts...> {
|
||||
public:
|
||||
TEMPLATABLE_VALUE(DisplayPage *, page)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto *page = this->page_.value(x...);
|
||||
if (page != nullptr) {
|
||||
page->show();
|
||||
@@ -831,7 +831,7 @@ template<typename... Ts> class DisplayPageShowNextAction : public Action<Ts...>
|
||||
public:
|
||||
DisplayPageShowNextAction(Display *buffer) : buffer_(buffer) {}
|
||||
|
||||
void play(Ts... x) override { this->buffer_->show_next_page(); }
|
||||
void play(const Ts &...x) override { this->buffer_->show_next_page(); }
|
||||
|
||||
Display *buffer_;
|
||||
};
|
||||
@@ -840,7 +840,7 @@ template<typename... Ts> class DisplayPageShowPrevAction : public Action<Ts...>
|
||||
public:
|
||||
DisplayPageShowPrevAction(Display *buffer) : buffer_(buffer) {}
|
||||
|
||||
void play(Ts... x) override { this->buffer_->show_prev_page(); }
|
||||
void play(const Ts &...x) override { this->buffer_->show_prev_page(); }
|
||||
|
||||
Display *buffer_;
|
||||
};
|
||||
@@ -850,7 +850,7 @@ template<typename... Ts> class DisplayIsDisplayingPageCondition : public Conditi
|
||||
DisplayIsDisplayingPageCondition(Display *parent) : parent_(parent) {}
|
||||
|
||||
void set_page(DisplayPage *page) { this->page_ = page; }
|
||||
bool check(Ts... x) override { return this->parent_->get_active_page() == this->page_; }
|
||||
bool check(const Ts &...x) override { return this->parent_->get_active_page() == this->page_; }
|
||||
|
||||
protected:
|
||||
Display *parent_;
|
||||
|
||||
@@ -10,7 +10,7 @@ template<typename... Ts> class UpAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit UpAction(DisplayMenuComponent *menu) : menu_(menu) {}
|
||||
|
||||
void play(Ts... x) override { this->menu_->up(); }
|
||||
void play(const Ts &...x) override { this->menu_->up(); }
|
||||
|
||||
protected:
|
||||
DisplayMenuComponent *menu_;
|
||||
@@ -20,7 +20,7 @@ template<typename... Ts> class DownAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit DownAction(DisplayMenuComponent *menu) : menu_(menu) {}
|
||||
|
||||
void play(Ts... x) override { this->menu_->down(); }
|
||||
void play(const Ts &...x) override { this->menu_->down(); }
|
||||
|
||||
protected:
|
||||
DisplayMenuComponent *menu_;
|
||||
@@ -30,7 +30,7 @@ template<typename... Ts> class LeftAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit LeftAction(DisplayMenuComponent *menu) : menu_(menu) {}
|
||||
|
||||
void play(Ts... x) override { this->menu_->left(); }
|
||||
void play(const Ts &...x) override { this->menu_->left(); }
|
||||
|
||||
protected:
|
||||
DisplayMenuComponent *menu_;
|
||||
@@ -40,7 +40,7 @@ template<typename... Ts> class RightAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit RightAction(DisplayMenuComponent *menu) : menu_(menu) {}
|
||||
|
||||
void play(Ts... x) override { this->menu_->right(); }
|
||||
void play(const Ts &...x) override { this->menu_->right(); }
|
||||
|
||||
protected:
|
||||
DisplayMenuComponent *menu_;
|
||||
@@ -50,7 +50,7 @@ template<typename... Ts> class EnterAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit EnterAction(DisplayMenuComponent *menu) : menu_(menu) {}
|
||||
|
||||
void play(Ts... x) override { this->menu_->enter(); }
|
||||
void play(const Ts &...x) override { this->menu_->enter(); }
|
||||
|
||||
protected:
|
||||
DisplayMenuComponent *menu_;
|
||||
@@ -60,7 +60,7 @@ template<typename... Ts> class ShowAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit ShowAction(DisplayMenuComponent *menu) : menu_(menu) {}
|
||||
|
||||
void play(Ts... x) override { this->menu_->show(); }
|
||||
void play(const Ts &...x) override { this->menu_->show(); }
|
||||
|
||||
protected:
|
||||
DisplayMenuComponent *menu_;
|
||||
@@ -70,7 +70,7 @@ template<typename... Ts> class HideAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit HideAction(DisplayMenuComponent *menu) : menu_(menu) {}
|
||||
|
||||
void play(Ts... x) override { this->menu_->hide(); }
|
||||
void play(const Ts &...x) override { this->menu_->hide(); }
|
||||
|
||||
protected:
|
||||
DisplayMenuComponent *menu_;
|
||||
@@ -80,7 +80,7 @@ template<typename... Ts> class ShowMainAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit ShowMainAction(DisplayMenuComponent *menu) : menu_(menu) {}
|
||||
|
||||
void play(Ts... x) override { this->menu_->show_main(); }
|
||||
void play(const Ts &...x) override { this->menu_->show_main(); }
|
||||
|
||||
protected:
|
||||
DisplayMenuComponent *menu_;
|
||||
@@ -88,7 +88,7 @@ template<typename... Ts> class ShowMainAction : public Action<Ts...> {
|
||||
template<typename... Ts> class IsActiveCondition : public Condition<Ts...> {
|
||||
public:
|
||||
explicit IsActiveCondition(DisplayMenuComponent *menu) : menu_(menu) {}
|
||||
bool check(Ts... x) override { return this->menu_->is_active(); }
|
||||
bool check(const Ts &...x) override { return this->menu_->is_active(); }
|
||||
|
||||
protected:
|
||||
DisplayMenuComponent *menu_;
|
||||
|
||||
@@ -59,12 +59,12 @@ class DS1307Component : public time::RealTimeClock, public i2c::I2CDevice {
|
||||
|
||||
template<typename... Ts> class WriteAction : public Action<Ts...>, public Parented<DS1307Component> {
|
||||
public:
|
||||
void play(Ts... x) override { this->parent_->write_time(); }
|
||||
void play(const Ts &...x) override { this->parent_->write_time(); }
|
||||
};
|
||||
|
||||
template<typename... Ts> class ReadAction : public Action<Ts...>, public Parented<DS1307Component> {
|
||||
public:
|
||||
void play(Ts... x) override { this->parent_->read_time(); }
|
||||
void play(const Ts &...x) override { this->parent_->read_time(); }
|
||||
};
|
||||
} // namespace ds1307
|
||||
} // namespace esphome
|
||||
|
||||
@@ -51,15 +51,15 @@ class DutyTimeSensor : public sensor::Sensor, public PollingComponent {
|
||||
template<typename... Ts> class BaseAction : public Action<Ts...>, public Parented<DutyTimeSensor> {};
|
||||
|
||||
template<typename... Ts> class StartAction : public BaseAction<Ts...> {
|
||||
void play(Ts... x) override { this->parent_->start(); }
|
||||
void play(const Ts &...x) override { this->parent_->start(); }
|
||||
};
|
||||
|
||||
template<typename... Ts> class StopAction : public BaseAction<Ts...> {
|
||||
void play(Ts... x) override { this->parent_->stop(); }
|
||||
void play(const Ts &...x) override { this->parent_->stop(); }
|
||||
};
|
||||
|
||||
template<typename... Ts> class ResetAction : public BaseAction<Ts...> {
|
||||
void play(Ts... x) override { this->parent_->reset(); }
|
||||
void play(const Ts &...x) override { this->parent_->reset(); }
|
||||
};
|
||||
|
||||
template<typename... Ts> class RunningCondition : public Condition<Ts...>, public Parented<DutyTimeSensor> {
|
||||
@@ -67,7 +67,7 @@ template<typename... Ts> class RunningCondition : public Condition<Ts...>, publi
|
||||
explicit RunningCondition(DutyTimeSensor *parent, bool state) : Parented(parent), state_(state) {}
|
||||
|
||||
protected:
|
||||
bool check(Ts... x) override { return this->parent_->is_running() == this->state_; }
|
||||
bool check(const Ts &...x) override { return this->parent_->is_running() == this->state_; }
|
||||
bool state_;
|
||||
};
|
||||
|
||||
|
||||
@@ -214,17 +214,17 @@ extern ESP32BLE *global_ble;
|
||||
|
||||
template<typename... Ts> class BLEEnabledCondition : public Condition<Ts...> {
|
||||
public:
|
||||
bool check(Ts... x) override { return global_ble->is_active(); }
|
||||
bool check(const Ts &...x) override { return global_ble->is_active(); }
|
||||
};
|
||||
|
||||
template<typename... Ts> class BLEEnableAction : public Action<Ts...> {
|
||||
public:
|
||||
void play(Ts... x) override { global_ble->enable(); }
|
||||
void play(const Ts &...x) override { global_ble->enable(); }
|
||||
};
|
||||
|
||||
template<typename... Ts> class BLEDisableAction : public Action<Ts...> {
|
||||
public:
|
||||
void play(Ts... x) override { global_ble->disable(); }
|
||||
void play(const Ts &...x) override { global_ble->disable(); }
|
||||
};
|
||||
|
||||
} // namespace esphome::esp32_ble
|
||||
|
||||
@@ -71,7 +71,7 @@ template<typename... Ts> class BLECharacteristicSetValueAction : public Action<T
|
||||
BLECharacteristicSetValueAction(BLECharacteristic *characteristic) : parent_(characteristic) {}
|
||||
TEMPLATABLE_VALUE(std::vector<uint8_t>, buffer)
|
||||
void set_buffer(ByteBuffer buffer) { this->set_buffer(buffer.get_data()); }
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
// If the listener is already set, do nothing
|
||||
if (BLECharacteristicSetValueActionManager::get_instance()->has_listener(this->parent_))
|
||||
return;
|
||||
@@ -96,7 +96,7 @@ template<typename... Ts> class BLECharacteristicSetValueAction : public Action<T
|
||||
template<typename... Ts> class BLECharacteristicNotifyAction : public Action<Ts...> {
|
||||
public:
|
||||
BLECharacteristicNotifyAction(BLECharacteristic *characteristic) : parent_(characteristic) {}
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
#ifdef USE_ESP32_BLE_SERVER_SET_VALUE_ACTION
|
||||
// Call the pre-notify event
|
||||
BLECharacteristicSetValueActionManager::get_instance()->emit_pre_notify(this->parent_);
|
||||
@@ -116,7 +116,7 @@ template<typename... Ts> class BLEDescriptorSetValueAction : public Action<Ts...
|
||||
BLEDescriptorSetValueAction(BLEDescriptor *descriptor) : parent_(descriptor) {}
|
||||
TEMPLATABLE_VALUE(std::vector<uint8_t>, buffer)
|
||||
void set_buffer(ByteBuffer buffer) { this->set_buffer(buffer.get_data()); }
|
||||
void play(Ts... x) override { this->parent_->set_value(this->buffer_.value(x...)); }
|
||||
void play(const Ts &...x) override { this->parent_->set_value(this->buffer_.value(x...)); }
|
||||
|
||||
protected:
|
||||
BLEDescriptor *parent_;
|
||||
|
||||
@@ -96,7 +96,7 @@ template<typename... Ts> class ESP32BLEStartScanAction : public Action<Ts...> {
|
||||
public:
|
||||
ESP32BLEStartScanAction(ESP32BLETracker *parent) : parent_(parent) {}
|
||||
TEMPLATABLE_VALUE(bool, continuous)
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
this->parent_->set_scan_continuous(this->continuous_.value(x...));
|
||||
this->parent_->start_scan();
|
||||
}
|
||||
@@ -107,7 +107,7 @@ template<typename... Ts> class ESP32BLEStartScanAction : public Action<Ts...> {
|
||||
|
||||
template<typename... Ts> class ESP32BLEStopScanAction : public Action<Ts...>, public Parented<ESP32BLETracker> {
|
||||
public:
|
||||
void play(Ts... x) override { this->parent_->stop_scan(); }
|
||||
void play(const Ts &...x) override { this->parent_->stop_scan(); }
|
||||
};
|
||||
|
||||
} // namespace esphome::esp32_ble_tracker
|
||||
|
||||
@@ -40,7 +40,7 @@ template<typename... Ts> class SetFrequencyAction : public Action<Ts...> {
|
||||
SetFrequencyAction(ESP8266PWM *parent) : parent_(parent) {}
|
||||
TEMPLATABLE_VALUE(float, frequency);
|
||||
|
||||
void play(Ts... x) {
|
||||
void play(const Ts &...x) {
|
||||
float freq = this->frequency_.value(x...);
|
||||
this->parent_->update_frequency(freq);
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ template<typename... Ts> class AdjustAction : public Action<Ts...> {
|
||||
|
||||
TEMPLATABLE_VALUE(float, voltage)
|
||||
|
||||
void play(Ts... x) override { this->ldo_->adjust_voltage(this->voltage_.value(x...)); }
|
||||
void play(const Ts &...x) override { this->ldo_->adjust_voltage(this->voltage_.value(x...)); }
|
||||
|
||||
protected:
|
||||
EspLdo *ldo_;
|
||||
|
||||
@@ -36,7 +36,7 @@ template<typename... Ts> class SendAction : public Action<Ts...>, public Parente
|
||||
void set_wait_for_sent(bool wait_for_sent) { this->flags_.wait_for_sent = wait_for_sent; }
|
||||
void set_continue_on_error(bool continue_on_error) { this->flags_.continue_on_error = continue_on_error; }
|
||||
|
||||
void play_complex(Ts... x) override {
|
||||
void play_complex(const Ts &...x) override {
|
||||
this->num_running_++;
|
||||
send_callback_t send_callback = [this, x...](esp_err_t status) {
|
||||
if (status == ESP_OK) {
|
||||
@@ -67,7 +67,7 @@ template<typename... Ts> class SendAction : public Action<Ts...>, public Parente
|
||||
}
|
||||
}
|
||||
|
||||
void play(Ts... x) override { /* ignore - see play_complex */
|
||||
void play(const Ts &...x) override { /* ignore - see play_complex */
|
||||
}
|
||||
|
||||
void stop() override {
|
||||
@@ -90,7 +90,7 @@ template<typename... Ts> class AddPeerAction : public Action<Ts...>, public Pare
|
||||
TEMPLATABLE_VALUE(peer_address_t, address);
|
||||
|
||||
public:
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
peer_address_t address = this->address_.value(x...);
|
||||
this->parent_->add_peer(address.data());
|
||||
}
|
||||
@@ -100,7 +100,7 @@ template<typename... Ts> class DeletePeerAction : public Action<Ts...>, public P
|
||||
TEMPLATABLE_VALUE(peer_address_t, address);
|
||||
|
||||
public:
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
peer_address_t address = this->address_.value(x...);
|
||||
this->parent_->del_peer(address.data());
|
||||
}
|
||||
@@ -109,7 +109,7 @@ template<typename... Ts> class DeletePeerAction : public Action<Ts...>, public P
|
||||
template<typename... Ts> class SetChannelAction : public Action<Ts...>, public Parented<ESPNowComponent> {
|
||||
public:
|
||||
TEMPLATABLE_VALUE(uint8_t, channel)
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
if (this->parent_->is_wifi_enabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ template<typename... Ts> class TriggerEventAction : public Action<Ts...>, public
|
||||
public:
|
||||
TEMPLATABLE_VALUE(std::string, event_type)
|
||||
|
||||
void play(Ts... x) override { this->parent_->trigger(this->event_type_.value(x...)); }
|
||||
void play(const Ts &...x) override { this->parent_->trigger(this->event_type_.value(x...)); }
|
||||
};
|
||||
|
||||
class EventTrigger : public Trigger<std::string> {
|
||||
|
||||
@@ -17,35 +17,35 @@ class LedTrigger : public Trigger<bool> {
|
||||
class CustomTrigger : public Trigger<std::string> {
|
||||
public:
|
||||
explicit CustomTrigger(EZOSensor *ezo) {
|
||||
ezo->add_custom_callback([this](std::string value) { this->trigger(std::move(value)); });
|
||||
ezo->add_custom_callback([this](const std::string &value) { this->trigger(value); });
|
||||
}
|
||||
};
|
||||
|
||||
class TTrigger : public Trigger<std::string> {
|
||||
public:
|
||||
explicit TTrigger(EZOSensor *ezo) {
|
||||
ezo->add_t_callback([this](std::string value) { this->trigger(std::move(value)); });
|
||||
ezo->add_t_callback([this](const std::string &value) { this->trigger(value); });
|
||||
}
|
||||
};
|
||||
|
||||
class CalibrationTrigger : public Trigger<std::string> {
|
||||
public:
|
||||
explicit CalibrationTrigger(EZOSensor *ezo) {
|
||||
ezo->add_calibration_callback([this](std::string value) { this->trigger(std::move(value)); });
|
||||
ezo->add_calibration_callback([this](const std::string &value) { this->trigger(value); });
|
||||
}
|
||||
};
|
||||
|
||||
class SlopeTrigger : public Trigger<std::string> {
|
||||
public:
|
||||
explicit SlopeTrigger(EZOSensor *ezo) {
|
||||
ezo->add_slope_callback([this](std::string value) { this->trigger(std::move(value)); });
|
||||
ezo->add_slope_callback([this](const std::string &value) { this->trigger(value); });
|
||||
}
|
||||
};
|
||||
|
||||
class DeviceInformationTrigger : public Trigger<std::string> {
|
||||
public:
|
||||
explicit DeviceInformationTrigger(EZOSensor *ezo) {
|
||||
ezo->add_device_infomation_callback([this](std::string value) { this->trigger(std::move(value)); });
|
||||
ezo->add_device_infomation_callback([this](const std::string &value) { this->trigger(value); });
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -119,7 +119,7 @@ template<typename... Ts> class EzoPMPFindAction : public Action<Ts...> {
|
||||
public:
|
||||
EzoPMPFindAction(EzoPMP *ezopmp) : ezopmp_(ezopmp) {}
|
||||
|
||||
void play(Ts... x) override { this->ezopmp_->find(); }
|
||||
void play(const Ts &...x) override { this->ezopmp_->find(); }
|
||||
|
||||
protected:
|
||||
EzoPMP *ezopmp_;
|
||||
@@ -129,7 +129,7 @@ template<typename... Ts> class EzoPMPDoseContinuouslyAction : public Action<Ts..
|
||||
public:
|
||||
EzoPMPDoseContinuouslyAction(EzoPMP *ezopmp) : ezopmp_(ezopmp) {}
|
||||
|
||||
void play(Ts... x) override { this->ezopmp_->dose_continuously(); }
|
||||
void play(const Ts &...x) override { this->ezopmp_->dose_continuously(); }
|
||||
|
||||
protected:
|
||||
EzoPMP *ezopmp_;
|
||||
@@ -139,7 +139,7 @@ template<typename... Ts> class EzoPMPDoseVolumeAction : public Action<Ts...> {
|
||||
public:
|
||||
EzoPMPDoseVolumeAction(EzoPMP *ezopmp) : ezopmp_(ezopmp) {}
|
||||
|
||||
void play(Ts... x) override { this->ezopmp_->dose_volume(this->volume_.value(x...)); }
|
||||
void play(const Ts &...x) override { this->ezopmp_->dose_volume(this->volume_.value(x...)); }
|
||||
TEMPLATABLE_VALUE(double, volume)
|
||||
|
||||
protected:
|
||||
@@ -150,7 +150,7 @@ template<typename... Ts> class EzoPMPDoseVolumeOverTimeAction : public Action<Ts
|
||||
public:
|
||||
EzoPMPDoseVolumeOverTimeAction(EzoPMP *ezopmp) : ezopmp_(ezopmp) {}
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
this->ezopmp_->dose_volume_over_time(this->volume_.value(x...), this->duration_.value(x...));
|
||||
}
|
||||
TEMPLATABLE_VALUE(double, volume)
|
||||
@@ -164,7 +164,7 @@ template<typename... Ts> class EzoPMPDoseWithConstantFlowRateAction : public Act
|
||||
public:
|
||||
EzoPMPDoseWithConstantFlowRateAction(EzoPMP *ezopmp) : ezopmp_(ezopmp) {}
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
this->ezopmp_->dose_with_constant_flow_rate(this->volume_.value(x...), this->duration_.value(x...));
|
||||
}
|
||||
TEMPLATABLE_VALUE(double, volume)
|
||||
@@ -178,7 +178,7 @@ template<typename... Ts> class EzoPMPSetCalibrationVolumeAction : public Action<
|
||||
public:
|
||||
EzoPMPSetCalibrationVolumeAction(EzoPMP *ezopmp) : ezopmp_(ezopmp) {}
|
||||
|
||||
void play(Ts... x) override { this->ezopmp_->set_calibration_volume(this->volume_.value(x...)); }
|
||||
void play(const Ts &...x) override { this->ezopmp_->set_calibration_volume(this->volume_.value(x...)); }
|
||||
TEMPLATABLE_VALUE(double, volume)
|
||||
|
||||
protected:
|
||||
@@ -189,7 +189,7 @@ template<typename... Ts> class EzoPMPClearTotalVolumeDispensedAction : public Ac
|
||||
public:
|
||||
EzoPMPClearTotalVolumeDispensedAction(EzoPMP *ezopmp) : ezopmp_(ezopmp) {}
|
||||
|
||||
void play(Ts... x) override { this->ezopmp_->clear_total_volume_dosed(); }
|
||||
void play(const Ts &...x) override { this->ezopmp_->clear_total_volume_dosed(); }
|
||||
|
||||
protected:
|
||||
EzoPMP *ezopmp_;
|
||||
@@ -199,7 +199,7 @@ template<typename... Ts> class EzoPMPClearCalibrationAction : public Action<Ts..
|
||||
public:
|
||||
EzoPMPClearCalibrationAction(EzoPMP *ezopmp) : ezopmp_(ezopmp) {}
|
||||
|
||||
void play(Ts... x) override { this->ezopmp_->clear_calibration(); }
|
||||
void play(const Ts &...x) override { this->ezopmp_->clear_calibration(); }
|
||||
|
||||
protected:
|
||||
EzoPMP *ezopmp_;
|
||||
@@ -209,7 +209,7 @@ template<typename... Ts> class EzoPMPPauseDosingAction : public Action<Ts...> {
|
||||
public:
|
||||
EzoPMPPauseDosingAction(EzoPMP *ezopmp) : ezopmp_(ezopmp) {}
|
||||
|
||||
void play(Ts... x) override { this->ezopmp_->pause_dosing(); }
|
||||
void play(const Ts &...x) override { this->ezopmp_->pause_dosing(); }
|
||||
|
||||
protected:
|
||||
EzoPMP *ezopmp_;
|
||||
@@ -219,7 +219,7 @@ template<typename... Ts> class EzoPMPStopDosingAction : public Action<Ts...> {
|
||||
public:
|
||||
EzoPMPStopDosingAction(EzoPMP *ezopmp) : ezopmp_(ezopmp) {}
|
||||
|
||||
void play(Ts... x) override { this->ezopmp_->stop_dosing(); }
|
||||
void play(const Ts &...x) override { this->ezopmp_->stop_dosing(); }
|
||||
|
||||
protected:
|
||||
EzoPMP *ezopmp_;
|
||||
@@ -229,7 +229,7 @@ template<typename... Ts> class EzoPMPChangeI2CAddressAction : public Action<Ts..
|
||||
public:
|
||||
EzoPMPChangeI2CAddressAction(EzoPMP *ezopmp) : ezopmp_(ezopmp) {}
|
||||
|
||||
void play(Ts... x) override { this->ezopmp_->change_i2c_address(this->address_.value(x...)); }
|
||||
void play(const Ts &...x) override { this->ezopmp_->change_i2c_address(this->address_.value(x...)); }
|
||||
TEMPLATABLE_VALUE(int, address)
|
||||
|
||||
protected:
|
||||
@@ -240,7 +240,7 @@ template<typename... Ts> class EzoPMPArbitraryCommandAction : public Action<Ts..
|
||||
public:
|
||||
EzoPMPArbitraryCommandAction(EzoPMP *ezopmp) : ezopmp_(ezopmp) {}
|
||||
|
||||
void play(Ts... x) override { this->ezopmp_->exec_arbitrary_command(this->command_.value(x...)); }
|
||||
void play(const Ts &...x) override { this->ezopmp_->exec_arbitrary_command(this->command_.value(x...)); }
|
||||
TEMPLATABLE_VALUE(std::string, command)
|
||||
|
||||
protected:
|
||||
|
||||
@@ -15,7 +15,7 @@ template<typename... Ts> class TurnOnAction : public Action<Ts...> {
|
||||
TEMPLATABLE_VALUE(int, speed)
|
||||
TEMPLATABLE_VALUE(FanDirection, direction)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto call = this->state_->turn_on();
|
||||
if (this->oscillating_.has_value()) {
|
||||
call.set_oscillating(this->oscillating_.value(x...));
|
||||
@@ -36,7 +36,7 @@ template<typename... Ts> class TurnOffAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit TurnOffAction(Fan *state) : state_(state) {}
|
||||
|
||||
void play(Ts... x) override { this->state_->turn_off().perform(); }
|
||||
void play(const Ts &...x) override { this->state_->turn_off().perform(); }
|
||||
|
||||
Fan *state_;
|
||||
};
|
||||
@@ -45,7 +45,7 @@ template<typename... Ts> class ToggleAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit ToggleAction(Fan *state) : state_(state) {}
|
||||
|
||||
void play(Ts... x) override { this->state_->toggle().perform(); }
|
||||
void play(const Ts &...x) override { this->state_->toggle().perform(); }
|
||||
|
||||
Fan *state_;
|
||||
};
|
||||
@@ -56,7 +56,7 @@ template<typename... Ts> class CycleSpeedAction : public Action<Ts...> {
|
||||
|
||||
TEMPLATABLE_VALUE(bool, no_off_cycle)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
// check to see if fan supports speeds and is on
|
||||
if (this->state_->get_traits().supported_speed_count()) {
|
||||
if (this->state_->state) {
|
||||
@@ -97,7 +97,7 @@ template<typename... Ts> class CycleSpeedAction : public Action<Ts...> {
|
||||
template<typename... Ts> class FanIsOnCondition : public Condition<Ts...> {
|
||||
public:
|
||||
explicit FanIsOnCondition(Fan *state) : state_(state) {}
|
||||
bool check(Ts... x) override { return this->state_->state; }
|
||||
bool check(const Ts &...x) override { return this->state_->state; }
|
||||
|
||||
protected:
|
||||
Fan *state_;
|
||||
@@ -105,7 +105,7 @@ template<typename... Ts> class FanIsOnCondition : public Condition<Ts...> {
|
||||
template<typename... Ts> class FanIsOffCondition : public Condition<Ts...> {
|
||||
public:
|
||||
explicit FanIsOffCondition(Fan *state) : state_(state) {}
|
||||
bool check(Ts... x) override { return !this->state_->state; }
|
||||
bool check(const Ts &...x) override { return !this->state_->state; }
|
||||
|
||||
protected:
|
||||
Fan *state_;
|
||||
|
||||
@@ -273,7 +273,7 @@ template<typename... Ts> class EnrollmentAction : public Action<Ts...>, public P
|
||||
TEMPLATABLE_VALUE(uint16_t, finger_id)
|
||||
TEMPLATABLE_VALUE(uint8_t, num_scans)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto finger_id = this->finger_id_.value(x...);
|
||||
auto num_scans = this->num_scans_.value(x...);
|
||||
if (num_scans) {
|
||||
@@ -287,14 +287,14 @@ template<typename... Ts> class EnrollmentAction : public Action<Ts...>, public P
|
||||
template<typename... Ts>
|
||||
class CancelEnrollmentAction : public Action<Ts...>, public Parented<FingerprintGrowComponent> {
|
||||
public:
|
||||
void play(Ts... x) override { this->parent_->finish_enrollment(1); }
|
||||
void play(const Ts &...x) override { this->parent_->finish_enrollment(1); }
|
||||
};
|
||||
|
||||
template<typename... Ts> class DeleteAction : public Action<Ts...>, public Parented<FingerprintGrowComponent> {
|
||||
public:
|
||||
TEMPLATABLE_VALUE(uint16_t, finger_id)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto finger_id = this->finger_id_.value(x...);
|
||||
this->parent_->delete_fingerprint(finger_id);
|
||||
}
|
||||
@@ -302,14 +302,14 @@ template<typename... Ts> class DeleteAction : public Action<Ts...>, public Paren
|
||||
|
||||
template<typename... Ts> class DeleteAllAction : public Action<Ts...>, public Parented<FingerprintGrowComponent> {
|
||||
public:
|
||||
void play(Ts... x) override { this->parent_->delete_all_fingerprints(); }
|
||||
void play(const Ts &...x) override { this->parent_->delete_all_fingerprints(); }
|
||||
};
|
||||
|
||||
template<typename... Ts> class LEDControlAction : public Action<Ts...>, public Parented<FingerprintGrowComponent> {
|
||||
public:
|
||||
TEMPLATABLE_VALUE(bool, state)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto state = this->state_.value(x...);
|
||||
this->parent_->led_control(state);
|
||||
}
|
||||
@@ -322,7 +322,7 @@ template<typename... Ts> class AuraLEDControlAction : public Action<Ts...>, publ
|
||||
TEMPLATABLE_VALUE(uint8_t, color)
|
||||
TEMPLATABLE_VALUE(uint8_t, count)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto state = this->state_.value(x...);
|
||||
auto speed = this->speed_.value(x...);
|
||||
auto color = this->color_.value(x...);
|
||||
|
||||
@@ -134,7 +134,7 @@ template<class C, typename... Ts> class GlobalVarSetAction : public Action<Ts...
|
||||
|
||||
TEMPLATABLE_VALUE(T, value);
|
||||
|
||||
void play(Ts... x) override { this->parent_->value() = this->value_.value(x...); }
|
||||
void play(const Ts &...x) override { this->parent_->value() = this->value_.value(x...); }
|
||||
|
||||
protected:
|
||||
C *parent_;
|
||||
|
||||
@@ -168,7 +168,7 @@ class GROVETB6612FNGMotorRunAction : public Action<Ts...>, public Parented<Grove
|
||||
TEMPLATABLE_VALUE(uint8_t, channel)
|
||||
TEMPLATABLE_VALUE(uint16_t, speed)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto channel = this->channel_.value(x...);
|
||||
auto speed = this->speed_.value(x...);
|
||||
this->parent_->dc_motor_run(channel, speed);
|
||||
@@ -180,7 +180,7 @@ class GROVETB6612FNGMotorBrakeAction : public Action<Ts...>, public Parented<Gro
|
||||
public:
|
||||
TEMPLATABLE_VALUE(uint8_t, channel)
|
||||
|
||||
void play(Ts... x) override { this->parent_->dc_motor_brake(this->channel_.value(x...)); }
|
||||
void play(const Ts &...x) override { this->parent_->dc_motor_brake(this->channel_.value(x...)); }
|
||||
};
|
||||
|
||||
template<typename... Ts>
|
||||
@@ -188,19 +188,19 @@ class GROVETB6612FNGMotorStopAction : public Action<Ts...>, public Parented<Grov
|
||||
public:
|
||||
TEMPLATABLE_VALUE(uint8_t, channel)
|
||||
|
||||
void play(Ts... x) override { this->parent_->dc_motor_stop(this->channel_.value(x...)); }
|
||||
void play(const Ts &...x) override { this->parent_->dc_motor_stop(this->channel_.value(x...)); }
|
||||
};
|
||||
|
||||
template<typename... Ts>
|
||||
class GROVETB6612FNGMotorStandbyAction : public Action<Ts...>, public Parented<GroveMotorDriveTB6612FNG> {
|
||||
public:
|
||||
void play(Ts... x) override { this->parent_->standby(); }
|
||||
void play(const Ts &...x) override { this->parent_->standby(); }
|
||||
};
|
||||
|
||||
template<typename... Ts>
|
||||
class GROVETB6612FNGMotorNoStandbyAction : public Action<Ts...>, public Parented<GroveMotorDriveTB6612FNG> {
|
||||
public:
|
||||
void play(Ts... x) override { this->parent_->not_standby(); }
|
||||
void play(const Ts &...x) override { this->parent_->not_standby(); }
|
||||
};
|
||||
|
||||
template<typename... Ts>
|
||||
@@ -208,7 +208,7 @@ class GROVETB6612FNGMotorChangeAddressAction : public Action<Ts...>, public Pare
|
||||
public:
|
||||
TEMPLATABLE_VALUE(uint8_t, address)
|
||||
|
||||
void play(Ts... x) override { this->parent_->set_i2c_addr(this->address_.value(x...)); }
|
||||
void play(const Ts &...x) override { this->parent_->set_i2c_addr(this->address_.value(x...)); }
|
||||
};
|
||||
|
||||
} // namespace grove_tb6612fng
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace haier {
|
||||
template<typename... Ts> class DisplayOnAction : public Action<Ts...> {
|
||||
public:
|
||||
DisplayOnAction(HaierClimateBase *parent) : parent_(parent) {}
|
||||
void play(Ts... x) { this->parent_->set_display_state(true); }
|
||||
void play(const Ts &...x) { this->parent_->set_display_state(true); }
|
||||
|
||||
protected:
|
||||
HaierClimateBase *parent_;
|
||||
@@ -19,7 +19,7 @@ template<typename... Ts> class DisplayOnAction : public Action<Ts...> {
|
||||
template<typename... Ts> class DisplayOffAction : public Action<Ts...> {
|
||||
public:
|
||||
DisplayOffAction(HaierClimateBase *parent) : parent_(parent) {}
|
||||
void play(Ts... x) { this->parent_->set_display_state(false); }
|
||||
void play(const Ts &...x) { this->parent_->set_display_state(false); }
|
||||
|
||||
protected:
|
||||
HaierClimateBase *parent_;
|
||||
@@ -28,7 +28,7 @@ template<typename... Ts> class DisplayOffAction : public Action<Ts...> {
|
||||
template<typename... Ts> class BeeperOnAction : public Action<Ts...> {
|
||||
public:
|
||||
BeeperOnAction(HonClimate *parent) : parent_(parent) {}
|
||||
void play(Ts... x) { this->parent_->set_beeper_state(true); }
|
||||
void play(const Ts &...x) { this->parent_->set_beeper_state(true); }
|
||||
|
||||
protected:
|
||||
HonClimate *parent_;
|
||||
@@ -37,7 +37,7 @@ template<typename... Ts> class BeeperOnAction : public Action<Ts...> {
|
||||
template<typename... Ts> class BeeperOffAction : public Action<Ts...> {
|
||||
public:
|
||||
BeeperOffAction(HonClimate *parent) : parent_(parent) {}
|
||||
void play(Ts... x) { this->parent_->set_beeper_state(false); }
|
||||
void play(const Ts &...x) { this->parent_->set_beeper_state(false); }
|
||||
|
||||
protected:
|
||||
HonClimate *parent_;
|
||||
@@ -47,7 +47,7 @@ template<typename... Ts> class VerticalAirflowAction : public Action<Ts...> {
|
||||
public:
|
||||
VerticalAirflowAction(HonClimate *parent) : parent_(parent) {}
|
||||
TEMPLATABLE_VALUE(hon_protocol::VerticalSwingMode, direction)
|
||||
void play(Ts... x) { this->parent_->set_vertical_airflow(this->direction_.value(x...)); }
|
||||
void play(const Ts &...x) { this->parent_->set_vertical_airflow(this->direction_.value(x...)); }
|
||||
|
||||
protected:
|
||||
HonClimate *parent_;
|
||||
@@ -57,7 +57,7 @@ template<typename... Ts> class HorizontalAirflowAction : public Action<Ts...> {
|
||||
public:
|
||||
HorizontalAirflowAction(HonClimate *parent) : parent_(parent) {}
|
||||
TEMPLATABLE_VALUE(hon_protocol::HorizontalSwingMode, direction)
|
||||
void play(Ts... x) { this->parent_->set_horizontal_airflow(this->direction_.value(x...)); }
|
||||
void play(const Ts &...x) { this->parent_->set_horizontal_airflow(this->direction_.value(x...)); }
|
||||
|
||||
protected:
|
||||
HonClimate *parent_;
|
||||
@@ -66,7 +66,7 @@ template<typename... Ts> class HorizontalAirflowAction : public Action<Ts...> {
|
||||
template<typename... Ts> class HealthOnAction : public Action<Ts...> {
|
||||
public:
|
||||
HealthOnAction(HaierClimateBase *parent) : parent_(parent) {}
|
||||
void play(Ts... x) { this->parent_->set_health_mode(true); }
|
||||
void play(const Ts &...x) { this->parent_->set_health_mode(true); }
|
||||
|
||||
protected:
|
||||
HaierClimateBase *parent_;
|
||||
@@ -75,7 +75,7 @@ template<typename... Ts> class HealthOnAction : public Action<Ts...> {
|
||||
template<typename... Ts> class HealthOffAction : public Action<Ts...> {
|
||||
public:
|
||||
HealthOffAction(HaierClimateBase *parent) : parent_(parent) {}
|
||||
void play(Ts... x) { this->parent_->set_health_mode(false); }
|
||||
void play(const Ts &...x) { this->parent_->set_health_mode(false); }
|
||||
|
||||
protected:
|
||||
HaierClimateBase *parent_;
|
||||
@@ -84,7 +84,7 @@ template<typename... Ts> class HealthOffAction : public Action<Ts...> {
|
||||
template<typename... Ts> class StartSelfCleaningAction : public Action<Ts...> {
|
||||
public:
|
||||
StartSelfCleaningAction(HonClimate *parent) : parent_(parent) {}
|
||||
void play(Ts... x) { this->parent_->start_self_cleaning(); }
|
||||
void play(const Ts &...x) { this->parent_->start_self_cleaning(); }
|
||||
|
||||
protected:
|
||||
HonClimate *parent_;
|
||||
@@ -93,7 +93,7 @@ template<typename... Ts> class StartSelfCleaningAction : public Action<Ts...> {
|
||||
template<typename... Ts> class StartSteriCleaningAction : public Action<Ts...> {
|
||||
public:
|
||||
StartSteriCleaningAction(HonClimate *parent) : parent_(parent) {}
|
||||
void play(Ts... x) { this->parent_->start_steri_cleaning(); }
|
||||
void play(const Ts &...x) { this->parent_->start_steri_cleaning(); }
|
||||
|
||||
protected:
|
||||
HonClimate *parent_;
|
||||
@@ -102,7 +102,7 @@ template<typename... Ts> class StartSteriCleaningAction : public Action<Ts...> {
|
||||
template<typename... Ts> class PowerOnAction : public Action<Ts...> {
|
||||
public:
|
||||
PowerOnAction(HaierClimateBase *parent) : parent_(parent) {}
|
||||
void play(Ts... x) { this->parent_->send_power_on_command(); }
|
||||
void play(const Ts &...x) { this->parent_->send_power_on_command(); }
|
||||
|
||||
protected:
|
||||
HaierClimateBase *parent_;
|
||||
@@ -111,7 +111,7 @@ template<typename... Ts> class PowerOnAction : public Action<Ts...> {
|
||||
template<typename... Ts> class PowerOffAction : public Action<Ts...> {
|
||||
public:
|
||||
PowerOffAction(HaierClimateBase *parent) : parent_(parent) {}
|
||||
void play(Ts... x) { this->parent_->send_power_off_command(); }
|
||||
void play(const Ts &...x) { this->parent_->send_power_off_command(); }
|
||||
|
||||
protected:
|
||||
HaierClimateBase *parent_;
|
||||
@@ -120,7 +120,7 @@ template<typename... Ts> class PowerOffAction : public Action<Ts...> {
|
||||
template<typename... Ts> class PowerToggleAction : public Action<Ts...> {
|
||||
public:
|
||||
PowerToggleAction(HaierClimateBase *parent) : parent_(parent) {}
|
||||
void play(Ts... x) { this->parent_->toggle_power(); }
|
||||
void play(const Ts &...x) { this->parent_->toggle_power(); }
|
||||
|
||||
protected:
|
||||
HaierClimateBase *parent_;
|
||||
|
||||
@@ -49,7 +49,7 @@ template<typename... Ts> class BrakeAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit BrakeAction(HBridgeFan *parent) : parent_(parent) {}
|
||||
|
||||
void play(Ts... x) override { this->parent_->brake(); }
|
||||
void play(const Ts &...x) override { this->parent_->brake(); }
|
||||
|
||||
HBridgeFan *parent_;
|
||||
};
|
||||
|
||||
@@ -113,8 +113,8 @@ class HttpContainer : public Parented<HttpRequestComponent> {
|
||||
|
||||
class HttpRequestResponseTrigger : public Trigger<std::shared_ptr<HttpContainer>, std::string &> {
|
||||
public:
|
||||
void process(std::shared_ptr<HttpContainer> container, std::string &response_body) {
|
||||
this->trigger(std::move(container), response_body);
|
||||
void process(const std::shared_ptr<HttpContainer> &container, std::string &response_body) {
|
||||
this->trigger(container, response_body);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -210,7 +210,7 @@ template<typename... Ts> class HttpRequestSendAction : public Action<Ts...> {
|
||||
this->max_response_buffer_size_ = max_response_buffer_size;
|
||||
}
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
std::string body;
|
||||
if (this->body_.has_value()) {
|
||||
body = this->body_.value(x...);
|
||||
|
||||
@@ -15,7 +15,7 @@ template<typename... Ts> class OtaHttpRequestComponentFlashAction : public Actio
|
||||
TEMPLATABLE_VALUE(std::string, url)
|
||||
TEMPLATABLE_VALUE(std::string, username)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
if (this->md5_url_.has_value()) {
|
||||
this->parent_->set_md5_url(this->md5_url_.value(x...));
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ template<typename... Ts> class SetHeaterLevelAction : public Action<Ts...>, publ
|
||||
public:
|
||||
TEMPLATABLE_VALUE(uint8_t, level)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto level = this->level_.value(x...);
|
||||
|
||||
this->parent_->set_heater_level(level);
|
||||
@@ -52,7 +52,7 @@ template<typename... Ts> class SetHeaterAction : public Action<Ts...>, public Pa
|
||||
public:
|
||||
TEMPLATABLE_VALUE(bool, status)
|
||||
|
||||
void play(Ts... x) override {
|
||||
void play(const Ts &...x) override {
|
||||
auto status = this->status_.value(x...);
|
||||
|
||||
this->parent_->set_heater(status);
|
||||
|
||||
@@ -75,7 +75,7 @@ template<typename... Ts> class ResetAction : public Action<Ts...> {
|
||||
public:
|
||||
explicit ResetAction(IntegrationSensor *parent) : parent_(parent) {}
|
||||
|
||||
void play(Ts... x) override { this->parent_->reset(); }
|
||||
void play(const Ts &...x) override { this->parent_->reset(); }
|
||||
|
||||
protected:
|
||||
IntegrationSensor *parent_;
|
||||
|
||||
@@ -52,11 +52,11 @@ class KeyCollector : public Component {
|
||||
};
|
||||
|
||||
template<typename... Ts> class EnableAction : public Action<Ts...>, public Parented<KeyCollector> {
|
||||
void play(Ts... x) override { this->parent_->set_enabled(true); }
|
||||
void play(const Ts &...x) override { this->parent_->set_enabled(true); }
|
||||
};
|
||||
|
||||
template<typename... Ts> class DisableAction : public Action<Ts...>, public Parented<KeyCollector> {
|
||||
void play(Ts... x) override { this->parent_->set_enabled(false); }
|
||||
void play(const Ts &...x) override { this->parent_->set_enabled(false); }
|
||||
};
|
||||
|
||||
} // namespace key_collector
|
||||
|
||||
@@ -12,7 +12,7 @@ template<typename... Ts> class BluetoothPasswordSetAction : public Action<Ts...>
|
||||
explicit BluetoothPasswordSetAction(LD2410Component *ld2410_comp) : ld2410_comp_(ld2410_comp) {}
|
||||
TEMPLATABLE_VALUE(std::string, password)
|
||||
|
||||
void play(Ts... x) override { this->ld2410_comp_->set_bluetooth_password(this->password_.value(x...)); }
|
||||
void play(const Ts &...x) override { this->ld2410_comp_->set_bluetooth_password(this->password_.value(x...)); }
|
||||
|
||||
protected:
|
||||
LD2410Component *ld2410_comp_;
|
||||
|
||||
@@ -47,7 +47,7 @@ template<typename... Ts> class SetFrequencyAction : public Action<Ts...> {
|
||||
SetFrequencyAction(LEDCOutput *parent) : parent_(parent) {}
|
||||
TEMPLATABLE_VALUE(float, frequency);
|
||||
|
||||
void play(Ts... x) {
|
||||
void play(const Ts &...x) {
|
||||
float freq = this->frequency_.value(x...);
|
||||
this->parent_->update_frequency(freq);
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user