mirror of
https://github.com/ArduPilot/ardupilot.git
synced 2026-10-15 14:53:32 +08:00
Slope treatment for a flight leg was conditioned to a minimum height of 20m (which was a hardcoded value and only documented in a comment in the code), below which an immediate altitude change was performed for that leg. This caused unpredictable results for flight plans with waypoints at exactly 20m followed by a climb, as the aircraft could, depending on chance, be above or below the height demand, resulting in very different trajectories. This commit addresses that issue with the following changes: - Added a parameter to control the minimum height at which a gradual climb slope can be performed. This documents the original feature and retains the safety aspect of it. - Changed the behavior when below said minimum height to only immediately climb up to the safe height, regaining the intended climb slope afterwards. This leverages existing code for recalculating climb slopes, provides a good balance between safety and following the flight plan as intended, and fixes the core issue of different trajectories being taken based on random external factors.
980 lines
32 KiB
C++
980 lines
32 KiB
C++
/*
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "Plane.h"
|
|
|
|
/*
|
|
altitude handling routines. These cope with both barometric control
|
|
and terrain following control
|
|
*/
|
|
|
|
/*
|
|
adjust altitude target depending on mode
|
|
*/
|
|
void Plane::adjust_altitude_target()
|
|
{
|
|
control_mode->update_target_altitude();
|
|
}
|
|
|
|
void Plane::check_home_alt_change(void)
|
|
{
|
|
int32_t home_alt_cm = ahrs.get_home().alt;
|
|
if (home_alt_cm != auto_state.last_home_alt_cm && hal.util->get_soft_armed()) {
|
|
// cope with home altitude changing
|
|
const int32_t alt_change_cm = home_alt_cm - auto_state.last_home_alt_cm;
|
|
fix_terrain_WP(next_WP_loc, __LINE__);
|
|
|
|
// reset TECS to force the field elevation estimate to reset
|
|
TECS_controller.offset_altitude(alt_change_cm * 0.01f);
|
|
}
|
|
auto_state.last_home_alt_cm = home_alt_cm;
|
|
}
|
|
|
|
/*
|
|
setup for a gradual altitude slope to the next waypoint, if appropriate
|
|
*/
|
|
void Plane::setup_alt_slope(void)
|
|
{
|
|
// establish the distance we are travelling to the next waypoint,
|
|
// for calculating out rate of change of altitude
|
|
auto_state.wp_distance = current_loc.get_distance(next_WP_loc);
|
|
auto_state.wp_proportion = current_loc.line_path_proportion(prev_WP_loc, next_WP_loc);
|
|
TECS_controller.set_path_proportion(auto_state.wp_proportion);
|
|
update_flight_stage();
|
|
|
|
/*
|
|
work out if we will gradually change altitude, or try to get to
|
|
the new altitude as quickly as possible.
|
|
*/
|
|
switch (control_mode->mode_number()) {
|
|
#if MODE_AUTOLAND_ENABLED
|
|
case Mode::Number::AUTOLAND:
|
|
#endif
|
|
case Mode::Number::RTL:
|
|
case Mode::Number::AVOID_ADSB:
|
|
case Mode::Number::GUIDED:
|
|
/* glide down slowly if above target altitude, but ascend more
|
|
rapidly if below it. See
|
|
https://github.com/ArduPilot/ardupilot/issues/39
|
|
*/
|
|
if (above_location_current(next_WP_loc)) {
|
|
set_offset_altitude_location(prev_WP_loc, next_WP_loc);
|
|
} else {
|
|
reset_offset_altitude();
|
|
}
|
|
break;
|
|
|
|
case Mode::Number::AUTO:
|
|
// climb without doing slope if option is enabled
|
|
if (!above_location_current(next_WP_loc) && plane.flight_option_enabled(FlightOptions::IMMEDIATE_CLIMB_IN_AUTO)) {
|
|
reset_offset_altitude();
|
|
break;
|
|
}
|
|
|
|
// otherwise we set up an altitude slope for this leg
|
|
set_offset_altitude_location(prev_WP_loc, next_WP_loc);
|
|
|
|
break;
|
|
default:
|
|
reset_offset_altitude();
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
return RTL altitude as AMSL cm
|
|
*/
|
|
int32_t Plane::get_RTL_altitude_cm() const
|
|
{
|
|
if (g.RTL_altitude < 0) {
|
|
return current_loc.alt;
|
|
}
|
|
return g.RTL_altitude*100 + home.alt;
|
|
}
|
|
|
|
/*
|
|
return relative altitude in meters (relative to terrain, if available,
|
|
or home otherwise)
|
|
*/
|
|
float Plane::relative_ground_altitude(enum RangeFinderUse use_rangefinder, bool use_terrain_if_available)
|
|
{
|
|
#if AP_MAVLINK_MAV_CMD_SET_HAGL_ENABLED
|
|
float height_AGL;
|
|
// use external HAGL if available
|
|
if (get_external_HAGL(height_AGL)) {
|
|
return height_AGL;
|
|
}
|
|
#endif // AP_MAVLINK_MAV_CMD_SET_HAGL_ENABLED
|
|
|
|
#if AP_RANGEFINDER_ENABLED
|
|
if (rangefinder_use(use_rangefinder) && rangefinder_state.in_range) {
|
|
return rangefinder_state.height_estimate;
|
|
}
|
|
#endif
|
|
|
|
#if HAL_QUADPLANE_ENABLED && AP_RANGEFINDER_ENABLED
|
|
if (rangefinder_use(use_rangefinder) && quadplane.in_vtol_land_final() &&
|
|
rangefinder.status_orient(rangefinder_orientation()) == RangeFinder::Status::OutOfRangeLow) {
|
|
// a special case for quadplane landing when rangefinder goes
|
|
// below minimum. Consider our height above ground to be zero
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#if AP_TERRAIN_AVAILABLE
|
|
float altitude;
|
|
if (use_terrain_if_available &&
|
|
terrain.status() == AP_Terrain::TerrainStatusOK &&
|
|
terrain.height_above_terrain(altitude, true)) {
|
|
return altitude;
|
|
}
|
|
#endif
|
|
|
|
#if HAL_QUADPLANE_ENABLED
|
|
if (quadplane.in_vtol_land_descent() &&
|
|
!quadplane.landing_with_fixed_wing_spiral_approach()) {
|
|
// when doing a VTOL landing we can use the waypoint height as
|
|
// ground height. We can't do this if using the
|
|
// LAND_FW_APPROACH as that uses the wp height as the approach
|
|
// height
|
|
return height_above_target();
|
|
}
|
|
#endif
|
|
|
|
return relative_altitude;
|
|
}
|
|
|
|
/*
|
|
return true if we should use the rangefinder for a specific use case
|
|
*/
|
|
bool Plane::rangefinder_use(enum RangeFinderUse use_rangefinder) const
|
|
{
|
|
const uint8_t use = uint8_t(g.rangefinder_landing.get());
|
|
if (use == uint8_t(RangeFinderUse::NONE)) {
|
|
return false;
|
|
}
|
|
if (use & uint8_t(RangeFinderUse::ALL)) {
|
|
// if ALL bit is set then ignore other bits
|
|
return true;
|
|
}
|
|
return (use & uint8_t(use_rangefinder)) != 0;
|
|
}
|
|
|
|
// Helper for above method using terrain if the vehicle is currently terrain following
|
|
float Plane::relative_ground_altitude(enum RangeFinderUse use_rangefinder)
|
|
{
|
|
#if AP_TERRAIN_AVAILABLE
|
|
return relative_ground_altitude(use_rangefinder, target_altitude.terrain_following);
|
|
#else
|
|
return relative_ground_altitude(use_rangefinder, false);
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
set the target altitude to the current altitude. This is used when
|
|
setting up for altitude hold, such as when releasing elevator in
|
|
CRUISE mode.
|
|
*/
|
|
void Plane::set_target_altitude_current(void)
|
|
{
|
|
// record altitude above sea level at the current time as our
|
|
// target altitude
|
|
target_altitude.amsl_cm = current_loc.alt;
|
|
|
|
// reset any altitude slope offset
|
|
reset_offset_altitude();
|
|
|
|
#if AP_TERRAIN_AVAILABLE
|
|
// also record the terrain altitude if possible
|
|
float terrain_altitude;
|
|
if (terrain_enabled_in_current_mode() && terrain.height_above_terrain(terrain_altitude, true) && !terrain_disabled()) {
|
|
target_altitude.terrain_following = true;
|
|
target_altitude.terrain_alt_cm = terrain_altitude*100;
|
|
} else {
|
|
// if terrain following is disabled, or we don't know our
|
|
// terrain altitude when we set the altitude then don't
|
|
// terrain follow
|
|
target_altitude.terrain_following = false;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
set target altitude based on a location structure
|
|
*/
|
|
void Plane::set_target_altitude_location(const Location &loc)
|
|
{
|
|
target_altitude.amsl_cm = loc.alt;
|
|
if (loc.relative_alt) {
|
|
target_altitude.amsl_cm += home.alt;
|
|
}
|
|
#if AP_TERRAIN_AVAILABLE
|
|
if (target_altitude.terrain_following_pending) {
|
|
/* we didn't get terrain data to init when we started on this
|
|
target, retry
|
|
*/
|
|
setup_terrain_target_alt(next_WP_loc);
|
|
}
|
|
/*
|
|
if this location has the terrain_alt flag set and we know the
|
|
terrain altitude of our current location then treat it as a
|
|
terrain altitude
|
|
*/
|
|
float height;
|
|
if (loc.terrain_alt && terrain.height_above_terrain(height, true)) {
|
|
target_altitude.terrain_following = true;
|
|
target_altitude.terrain_alt_cm = loc.alt;
|
|
} else {
|
|
target_altitude.terrain_following = false;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
return relative to home target altitude in centimeters. Used for
|
|
altitude control libraries
|
|
*/
|
|
int32_t Plane::relative_target_altitude_cm(void)
|
|
{
|
|
#if AP_TERRAIN_AVAILABLE
|
|
float relative_home_height;
|
|
if (target_altitude.terrain_following &&
|
|
terrain.height_relative_home_equivalent(target_altitude.terrain_alt_cm*0.01f,
|
|
relative_home_height, true)) {
|
|
// add lookahead adjustment the target altitude
|
|
target_altitude.lookahead = lookahead_adjustment();
|
|
relative_home_height += target_altitude.lookahead;
|
|
|
|
#if AP_RANGEFINDER_ENABLED
|
|
// correct for rangefinder data
|
|
relative_home_height += rangefinder_correction();
|
|
#endif
|
|
|
|
// we are following terrain, and have terrain data for the
|
|
// current location. Use it.
|
|
return relative_home_height*100;
|
|
}
|
|
#endif
|
|
int32_t relative_alt = target_altitude.amsl_cm - home.alt;
|
|
relative_alt += mission_alt_offset()*100;
|
|
#if AP_RANGEFINDER_ENABLED
|
|
relative_alt += rangefinder_correction() * 100;
|
|
#endif
|
|
return relative_alt;
|
|
}
|
|
|
|
/*
|
|
change the current target altitude by an amount in centimeters. Used
|
|
to cope with changes due to elevator in CRUISE or FBWB
|
|
*/
|
|
void Plane::change_target_altitude(int32_t change_cm)
|
|
{
|
|
target_altitude.amsl_cm += change_cm;
|
|
#if AP_TERRAIN_AVAILABLE
|
|
if (target_altitude.terrain_following && !terrain_disabled()) {
|
|
target_altitude.terrain_alt_cm += change_cm;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
change target altitude by a proportion of the target altitude offset
|
|
(difference in height to next WP from previous WP). proportion
|
|
should be between 0 and 1.
|
|
|
|
When proportion is zero we have reached the destination. When
|
|
proportion is 1 we are at the starting waypoint.
|
|
|
|
Note that target_altitude is setup initially based on the
|
|
destination waypoint
|
|
*/
|
|
void Plane::set_target_altitude_proportion(const Location &loc, float proportion)
|
|
{
|
|
set_target_altitude_location(loc);
|
|
|
|
// Only do altitude slope handling when above CLIMB_SLOPE_HGT or when
|
|
// descending. This is meant to prevent situations where the aircraft tries
|
|
// to slowly gain height at low altitudes, potentially hitting obstacles.
|
|
if (target_altitude.offset_cm > 0 &&
|
|
(adjusted_relative_altitude_cm() <
|
|
(g2.waypoint_climb_slope_height_min * 100))) {
|
|
// Early return to ensure a full-rate climb past CLIMB_SLOPE_HGT
|
|
return;
|
|
}
|
|
|
|
proportion = constrain_float(proportion, 0.0f, 1.0f);
|
|
change_target_altitude(-target_altitude.offset_cm*proportion);
|
|
|
|
// rebuild the altitude slope if we are above it and supposed to be climbing
|
|
if (g.alt_slope_max_height > 0) {
|
|
if (target_altitude.offset_cm > 0 && calc_altitude_error_cm() < -100 * g.alt_slope_max_height) {
|
|
set_target_altitude_location(loc);
|
|
set_offset_altitude_location(current_loc, loc);
|
|
change_target_altitude(-target_altitude.offset_cm*proportion);
|
|
// adjust the new target offset altitude to reflect that we are partially already done
|
|
if (proportion > 0.0f)
|
|
target_altitude.offset_cm = ((float)target_altitude.offset_cm)/proportion;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if AP_TERRAIN_AVAILABLE
|
|
/*
|
|
change target altitude along a path between two locations
|
|
(prev_WP_loc and next_WP_loc) where the second location is a terrain
|
|
altitude
|
|
*/
|
|
bool Plane::set_target_altitude_proportion_terrain(void)
|
|
{
|
|
if (!next_WP_loc.terrain_alt ||
|
|
!next_WP_loc.relative_alt) {
|
|
INTERNAL_ERROR(AP_InternalError::error_t::flow_of_control);
|
|
return false;
|
|
}
|
|
/*
|
|
we first need to get the height of the terrain at prev_WP_loc
|
|
*/
|
|
float prev_WP_height_terrain;
|
|
if (!plane.prev_WP_loc.get_alt_m(Location::AltFrame::ABOVE_TERRAIN,
|
|
prev_WP_height_terrain)) {
|
|
return false;
|
|
}
|
|
// and next_WP_loc alt as terrain
|
|
float next_WP_height_terrain;
|
|
if (!plane.next_WP_loc.get_alt_m(Location::AltFrame::ABOVE_TERRAIN,
|
|
next_WP_height_terrain)) {
|
|
return false;
|
|
}
|
|
Location loc = next_WP_loc;
|
|
const auto alt = linear_interpolate(prev_WP_height_terrain, next_WP_height_terrain,
|
|
plane.auto_state.wp_proportion, 0, 1);
|
|
|
|
loc.set_alt_m(alt, Location::AltFrame::ABOVE_TERRAIN);
|
|
|
|
set_target_altitude_location(loc);
|
|
|
|
return true;
|
|
}
|
|
#endif // AP_TERRAIN_AVAILABLE
|
|
|
|
/*
|
|
constrain target altitude to be between two locations. Used to
|
|
ensure we stay within two waypoints in altitude
|
|
*/
|
|
void Plane::constrain_target_altitude_location(const Location &loc1, const Location &loc2)
|
|
{
|
|
if (loc1.alt > loc2.alt) {
|
|
target_altitude.amsl_cm = constrain_int32(target_altitude.amsl_cm, loc2.alt, loc1.alt);
|
|
} else {
|
|
target_altitude.amsl_cm = constrain_int32(target_altitude.amsl_cm, loc1.alt, loc2.alt);
|
|
}
|
|
}
|
|
|
|
/*
|
|
return error between target altitude and current altitude
|
|
*/
|
|
int32_t Plane::calc_altitude_error_cm(void)
|
|
{
|
|
#if AP_TERRAIN_AVAILABLE
|
|
float terrain_height;
|
|
if (target_altitude.terrain_following &&
|
|
terrain.height_above_terrain(terrain_height, true)) {
|
|
return target_altitude.lookahead*100 + target_altitude.terrain_alt_cm - (terrain_height*100);
|
|
}
|
|
#endif
|
|
return target_altitude.amsl_cm - adjusted_altitude_cm();
|
|
}
|
|
|
|
/*
|
|
check for cruise_alt_floor and fence min/max altitude
|
|
*/
|
|
void Plane::check_fbwb_altitude(void)
|
|
{
|
|
float max_alt_cm = 0.0;
|
|
float min_alt_cm = 0.0;
|
|
bool should_check_max = false;
|
|
bool should_check_min = false;
|
|
|
|
#if AP_FENCE_ENABLED
|
|
// taking fence max and min altitude (with margin)
|
|
const uint8_t enabled_fences = plane.fence.get_enabled_fences();
|
|
if ((enabled_fences & AC_FENCE_TYPE_ALT_MIN) != 0) {
|
|
min_alt_cm = plane.fence.get_safe_alt_min()*100.0;
|
|
should_check_min = true;
|
|
}
|
|
if ((enabled_fences & AC_FENCE_TYPE_ALT_MAX) != 0) {
|
|
max_alt_cm = plane.fence.get_safe_alt_max()*100.0;
|
|
should_check_max = true;
|
|
}
|
|
#endif
|
|
|
|
if (g.cruise_alt_floor > 0) {
|
|
// FBWB min altitude exists
|
|
min_alt_cm = MAX(min_alt_cm, plane.g.cruise_alt_floor*100.0);
|
|
should_check_min = true;
|
|
}
|
|
|
|
if (!should_check_min && !should_check_max) {
|
|
return;
|
|
}
|
|
|
|
//check if terrain following (min and max)
|
|
#if AP_TERRAIN_AVAILABLE
|
|
if (target_altitude.terrain_following) {
|
|
// set our target terrain height to be at least the min set
|
|
if (should_check_max) {
|
|
target_altitude.terrain_alt_cm = MIN(target_altitude.terrain_alt_cm, max_alt_cm);
|
|
}
|
|
if (should_check_min) {
|
|
target_altitude.terrain_alt_cm = MAX(target_altitude.terrain_alt_cm, min_alt_cm);
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (should_check_max) {
|
|
target_altitude.amsl_cm = MIN(target_altitude.amsl_cm, home.alt + max_alt_cm);
|
|
}
|
|
if (should_check_min) {
|
|
target_altitude.amsl_cm = MAX(target_altitude.amsl_cm, home.alt + min_alt_cm);
|
|
}
|
|
}
|
|
|
|
/*
|
|
reset the altitude offset used for altitude slopes
|
|
*/
|
|
void Plane::reset_offset_altitude(void)
|
|
{
|
|
target_altitude.offset_cm = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
reset the altitude offset used for slopes, based on difference between
|
|
altitude at a destination and a specified start altitude. If destination is
|
|
above the starting altitude then the result is positive.
|
|
*/
|
|
void Plane::set_offset_altitude_location(const Location &start_loc, const Location &destination_loc)
|
|
{
|
|
ftype alt_difference_m = 0;
|
|
if (destination_loc.get_height_above(start_loc, alt_difference_m)) {
|
|
target_altitude.offset_cm = alt_difference_m * 100;
|
|
} else {
|
|
target_altitude.offset_cm = 0;
|
|
}
|
|
|
|
#if AP_TERRAIN_AVAILABLE
|
|
/*
|
|
if this location has the terrain_alt flag set and we know the
|
|
terrain altitude of our current location then treat it as a
|
|
terrain altitude
|
|
*/
|
|
float height;
|
|
if (destination_loc.terrain_alt &&
|
|
target_altitude.terrain_following &&
|
|
terrain.height_above_terrain(height, true)) {
|
|
target_altitude.offset_cm = target_altitude.terrain_alt_cm - (height * 100);
|
|
}
|
|
#endif
|
|
|
|
if (flight_stage != AP_FixedWing::FlightStage::LAND) {
|
|
// if we are within ALT_SLOPE_MIN meters of the target altitude then
|
|
// reset the offset to not use an altitude slope. This allows for more
|
|
// accurate flight of missions where the aircraft may lose or gain a bit
|
|
// of altitude near waypoint turn points due to local terrain changes
|
|
if (g.alt_slope_min <= 0 ||
|
|
labs(target_altitude.offset_cm)*0.01f < g.alt_slope_min) {
|
|
target_altitude.offset_cm = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
return true if current_loc is above loc. Used for altitude slope
|
|
calculations.
|
|
|
|
"above" is simple if we are not terrain following, as it just means
|
|
the pressure altitude of one is above the other.
|
|
|
|
When in terrain following mode "above" means the over-the-terrain
|
|
current altitude is above the over-the-terrain alt of loc. It is
|
|
quite possible for current_loc to be "above" loc when it is at a
|
|
lower pressure altitude, if current_loc is in a low part of the
|
|
terrain
|
|
*/
|
|
bool Plane::above_location_current(const Location &loc)
|
|
{
|
|
#if AP_TERRAIN_AVAILABLE
|
|
float terrain_alt;
|
|
if (loc.terrain_alt &&
|
|
terrain.height_above_terrain(terrain_alt, true)) {
|
|
float loc_alt = loc.alt*0.01f;
|
|
if (!loc.relative_alt) {
|
|
loc_alt -= home.alt*0.01f;
|
|
}
|
|
return terrain_alt > loc_alt;
|
|
}
|
|
#endif
|
|
|
|
float loc_alt_cm = loc.alt;
|
|
if (loc.relative_alt) {
|
|
loc_alt_cm += home.alt;
|
|
}
|
|
return current_loc.alt > loc_alt_cm;
|
|
}
|
|
|
|
/*
|
|
modify a destination to be setup for terrain following if
|
|
TERRAIN_FOLLOW is enabled
|
|
*/
|
|
void Plane::setup_terrain_target_alt(Location &loc)
|
|
{
|
|
#if AP_TERRAIN_AVAILABLE
|
|
if (terrain_enabled_in_current_mode()) {
|
|
if (!loc.change_alt_frame(Location::AltFrame::ABOVE_TERRAIN)) {
|
|
target_altitude.terrain_following_pending = true;
|
|
return;
|
|
}
|
|
}
|
|
target_altitude.terrain_following_pending = false;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
return current_loc.alt adjusted for ALT_OFFSET
|
|
This is useful during long flights to account for barometer changes
|
|
from the GCS, or to adjust the flying height of a long mission
|
|
*/
|
|
int32_t Plane::adjusted_altitude_cm(void)
|
|
{
|
|
return current_loc.alt - (mission_alt_offset()*100);
|
|
}
|
|
|
|
/*
|
|
return home-relative altitude adjusted for ALT_OFFSET. This is useful
|
|
during long flights to account for barometer changes from the GCS,
|
|
or to adjust the flying height of a long mission.
|
|
*/
|
|
int32_t Plane::adjusted_relative_altitude_cm(void)
|
|
{
|
|
return (relative_altitude - mission_alt_offset())*100;
|
|
}
|
|
|
|
|
|
/*
|
|
return the mission altitude offset. This raises or lowers all
|
|
mission items. It is primarily set using the ALT_OFFSET parameter,
|
|
but can also be adjusted by the rangefinder landing code for a
|
|
NAV_LAND command if we have aborted a steep landing
|
|
*/
|
|
float Plane::mission_alt_offset(void)
|
|
{
|
|
float ret = g.alt_offset;
|
|
if (control_mode == &mode_auto &&
|
|
(flight_stage == AP_FixedWing::FlightStage::LAND || auto_state.wp_is_land_approach)) {
|
|
// when landing after an aborted landing due to too high glide
|
|
// slope we use an offset from the last landing attempt
|
|
ret += landing.alt_offset;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
return the height in meters above the next_WP_loc altitude
|
|
*/
|
|
float Plane::height_above_target(void)
|
|
{
|
|
float target_alt = next_WP_loc.alt*0.01;
|
|
if (!next_WP_loc.relative_alt) {
|
|
target_alt -= ahrs.get_home().alt*0.01f;
|
|
}
|
|
|
|
#if AP_TERRAIN_AVAILABLE
|
|
// also record the terrain altitude if possible
|
|
float terrain_altitude;
|
|
if (next_WP_loc.terrain_alt &&
|
|
terrain.height_above_terrain(terrain_altitude, true)) {
|
|
return terrain_altitude - target_alt;
|
|
}
|
|
#endif
|
|
|
|
return (adjusted_altitude_cm()*0.01f - ahrs.get_home().alt*0.01f) - target_alt;
|
|
}
|
|
|
|
/*
|
|
work out target altitude adjustment from terrain lookahead
|
|
*/
|
|
float Plane::lookahead_adjustment(void)
|
|
{
|
|
#if AP_TERRAIN_AVAILABLE
|
|
int32_t bearing_cd;
|
|
int16_t distance;
|
|
// work out distance and bearing to target
|
|
if (control_mode == &mode_fbwb) {
|
|
// there is no target waypoint in FBWB, so use yaw as an approximation
|
|
bearing_cd = ahrs.yaw_sensor;
|
|
distance = g.terrain_lookahead;
|
|
} else if (!reached_loiter_target()) {
|
|
bearing_cd = nav_controller->target_bearing_cd();
|
|
distance = constrain_float(auto_state.wp_distance, 0, g.terrain_lookahead);
|
|
} else {
|
|
// no lookahead when loitering
|
|
bearing_cd = 0;
|
|
distance = 0;
|
|
}
|
|
if (distance <= 0) {
|
|
// no lookahead
|
|
return 0;
|
|
}
|
|
|
|
|
|
float groundspeed = ahrs.groundspeed();
|
|
if (groundspeed < 1) {
|
|
// we're not moving
|
|
return 0;
|
|
}
|
|
// we need to know the climb ratio. We use 50% of the maximum
|
|
// climb rate so we are not constantly at 100% throttle and to
|
|
// give a bit more margin on terrain
|
|
float climb_ratio = 0.5f * TECS_controller.get_max_climbrate() / groundspeed;
|
|
|
|
if (climb_ratio <= 0) {
|
|
// lookahead makes no sense for negative climb rates
|
|
return 0;
|
|
}
|
|
|
|
// ask the terrain code for the lookahead altitude change
|
|
float lookahead = terrain.lookahead(bearing_cd*0.01f, distance, climb_ratio);
|
|
|
|
if (target_altitude.offset_cm < 0) {
|
|
// we are heading down to the waypoint, so we don't need to
|
|
// climb as much
|
|
lookahead += target_altitude.offset_cm*0.01f;
|
|
}
|
|
|
|
// constrain lookahead to a reasonable limit
|
|
return constrain_float(lookahead, 0, 1000.0f);
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
#if AP_RANGEFINDER_ENABLED
|
|
/*
|
|
correct target altitude using rangefinder data. Returns offset in
|
|
meters to correct target altitude. A positive number means we need
|
|
to ask the speed/height controller to fly higher
|
|
*/
|
|
float Plane::rangefinder_correction(void)
|
|
{
|
|
if (millis() - rangefinder_state.last_correction_time_ms > 5000) {
|
|
// we haven't had any rangefinder data for 5s - don't use it
|
|
return 0;
|
|
}
|
|
|
|
// for now we only support the rangefinder for landing
|
|
bool using_rangefinder = (rangefinder_use(RangeFinderUse::TAKEOFF_LANDING) && flight_stage == AP_FixedWing::FlightStage::LAND);
|
|
if (!using_rangefinder) {
|
|
return 0;
|
|
}
|
|
|
|
return rangefinder_state.correction;
|
|
}
|
|
|
|
/*
|
|
correct rangefinder data for terrain height difference between
|
|
NAV_LAND point and current location
|
|
*/
|
|
void Plane::rangefinder_terrain_correction(float &height)
|
|
{
|
|
#if AP_TERRAIN_AVAILABLE
|
|
if (!rangefinder_use(RangeFinderUse::TAKEOFF_LANDING) ||
|
|
flight_stage != AP_FixedWing::FlightStage::LAND ||
|
|
!terrain_enabled_in_current_mode()) {
|
|
return;
|
|
}
|
|
float terrain_amsl1, terrain_amsl2;
|
|
if (!terrain.height_amsl(current_loc, terrain_amsl1) ||
|
|
!terrain.height_amsl(next_WP_loc, terrain_amsl2)) {
|
|
return;
|
|
}
|
|
float correction = (terrain_amsl1 - terrain_amsl2);
|
|
height += correction;
|
|
auto_state.terrain_correction = correction;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
update the offset between rangefinder height and terrain height
|
|
*/
|
|
void Plane::rangefinder_height_update(void)
|
|
{
|
|
const auto orientation = rangefinder_orientation();
|
|
bool range_ok = rangefinder.status_orient(orientation) == RangeFinder::Status::Good;
|
|
float distance = rangefinder.distance_orient(orientation);
|
|
float corrected_distance = distance;
|
|
|
|
/*
|
|
correct distance for attitude
|
|
*/
|
|
if (range_ok) {
|
|
// correct the range for attitude
|
|
const auto &dcm = ahrs.get_rotation_body_to_ned();
|
|
|
|
Vector3f v{corrected_distance, 0, 0};
|
|
v.rotate(orientation);
|
|
v = dcm * v;
|
|
|
|
if (!is_positive(v.z)) {
|
|
// not pointing at the ground
|
|
range_ok = false;
|
|
} else {
|
|
corrected_distance = v.z;
|
|
}
|
|
}
|
|
|
|
if (range_ok && ahrs.home_is_set()) {
|
|
if (!rangefinder_state.have_initial_reading) {
|
|
rangefinder_state.have_initial_reading = true;
|
|
rangefinder_state.initial_range = distance;
|
|
}
|
|
rangefinder_state.height_estimate = corrected_distance;
|
|
|
|
rangefinder_terrain_correction(rangefinder_state.height_estimate);
|
|
|
|
// we consider ourselves to be fully in range when we have 10
|
|
// good samples (0.2s) that are different by 5% of the maximum
|
|
// range from the initial range we see. The 5% change is to
|
|
// catch Lidars that are giving a constant range, either due
|
|
// to misconfiguration or a faulty sensor
|
|
if (rangefinder_state.in_range_count < 10) {
|
|
if (!is_equal(distance, rangefinder_state.last_distance) &&
|
|
fabsf(rangefinder_state.initial_range - distance) > 0.05f * rangefinder.max_distance_orient(rangefinder_orientation())) {
|
|
rangefinder_state.in_range_count++;
|
|
}
|
|
if (fabsf(rangefinder_state.last_distance - distance) > rangefinder.max_distance_orient(rangefinder_orientation())*0.2) {
|
|
// changes by more than 20% of full range will reset counter
|
|
rangefinder_state.in_range_count = 0;
|
|
}
|
|
} else {
|
|
rangefinder_state.in_range = true;
|
|
bool flightstage_good_for_rangefinder_landing = false;
|
|
if (flight_stage == AP_FixedWing::FlightStage::LAND) {
|
|
flightstage_good_for_rangefinder_landing = true;
|
|
}
|
|
#if HAL_QUADPLANE_ENABLED
|
|
if (control_mode == &mode_qland ||
|
|
control_mode == &mode_qrtl ||
|
|
(control_mode == &mode_auto && quadplane.is_vtol_land(plane.mission.get_current_nav_cmd().id))) {
|
|
flightstage_good_for_rangefinder_landing = true;
|
|
}
|
|
#endif
|
|
if (!rangefinder_state.in_use &&
|
|
flightstage_good_for_rangefinder_landing &&
|
|
rangefinder_use(RangeFinderUse::TAKEOFF_LANDING)) {
|
|
rangefinder_state.in_use = true;
|
|
gcs().send_text(MAV_SEVERITY_INFO, "Rangefinder engaged at %.2fm", (double)rangefinder_state.height_estimate);
|
|
}
|
|
}
|
|
rangefinder_state.last_distance = distance;
|
|
} else {
|
|
rangefinder_state.in_range_count = 0;
|
|
rangefinder_state.in_range = false;
|
|
}
|
|
|
|
if (rangefinder_state.in_range) {
|
|
// If not using terrain data, we expect zero correction when our height above target is equal to our rangefinder measurement
|
|
float correction = height_above_target() - rangefinder_state.height_estimate;
|
|
|
|
#if AP_TERRAIN_AVAILABLE
|
|
// if we are terrain following then correction is based on terrain data
|
|
float terrain_altitude;
|
|
if ((target_altitude.terrain_following || terrain_enabled_in_current_mode()) &&
|
|
terrain.height_above_terrain(terrain_altitude, true)) {
|
|
correction = terrain_altitude - rangefinder_state.height_estimate;
|
|
}
|
|
#endif
|
|
|
|
// remember the last correction. Use a low pass filter unless
|
|
// the old data is more than 5 seconds old
|
|
uint32_t now = millis();
|
|
if (now - rangefinder_state.last_correction_time_ms > 5000) {
|
|
rangefinder_state.correction = correction;
|
|
rangefinder_state.initial_correction = correction;
|
|
if (rangefinder_use(RangeFinderUse::TAKEOFF_LANDING)) {
|
|
landing.set_initial_slope();
|
|
}
|
|
rangefinder_state.last_correction_time_ms = now;
|
|
} else {
|
|
rangefinder_state.correction = 0.8f*rangefinder_state.correction + 0.2f*correction;
|
|
rangefinder_state.last_correction_time_ms = now;
|
|
if (fabsf(rangefinder_state.correction - rangefinder_state.initial_correction) > 30) {
|
|
// the correction has changed by more than 30m, reset use of Lidar. We may have a bad lidar
|
|
if (rangefinder_state.in_use) {
|
|
gcs().send_text(MAV_SEVERITY_INFO, "Rangefinder disengaged at %.2fm", (double)rangefinder_state.height_estimate);
|
|
}
|
|
memset(&rangefinder_state, 0, sizeof(rangefinder_state));
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
#endif // AP_RANGEFINDER_ENABLED
|
|
|
|
/*
|
|
determine if Non Auto Terrain Disable is active and allowed in present control mode
|
|
*/
|
|
bool Plane::terrain_disabled()
|
|
{
|
|
return control_mode->allows_terrain_disable() && non_auto_terrain_disable;
|
|
}
|
|
|
|
|
|
/*
|
|
Check if terrain following is enabled for the current mode
|
|
*/
|
|
#if AP_TERRAIN_AVAILABLE
|
|
const Plane::TerrainLookupTable Plane::Terrain_lookup[] = {
|
|
{Mode::Number::FLY_BY_WIRE_B, terrain_bitmask::FLY_BY_WIRE_B},
|
|
{Mode::Number::CRUISE, terrain_bitmask::CRUISE},
|
|
{Mode::Number::AUTO, terrain_bitmask::AUTO},
|
|
{Mode::Number::RTL, terrain_bitmask::RTL},
|
|
{Mode::Number::AVOID_ADSB, terrain_bitmask::AVOID_ADSB},
|
|
{Mode::Number::GUIDED, terrain_bitmask::GUIDED},
|
|
{Mode::Number::LOITER, terrain_bitmask::LOITER},
|
|
{Mode::Number::CIRCLE, terrain_bitmask::CIRCLE},
|
|
#if HAL_QUADPLANE_ENABLED
|
|
{Mode::Number::QRTL, terrain_bitmask::QRTL},
|
|
{Mode::Number::QLAND, terrain_bitmask::QLAND},
|
|
{Mode::Number::QLOITER, terrain_bitmask::QLOITER},
|
|
#endif
|
|
#if MODE_AUTOLAND_ENABLED
|
|
{Mode::Number::AUTOLAND, terrain_bitmask::AUTOLAND},
|
|
#endif
|
|
};
|
|
|
|
bool Plane::terrain_enabled_in_current_mode() const
|
|
{
|
|
return terrain_enabled_in_mode(control_mode->mode_number());
|
|
}
|
|
|
|
bool Plane::terrain_enabled_in_mode(Mode::Number num) const
|
|
{
|
|
// Global enable
|
|
if ((g.terrain_follow.get() & int32_t(terrain_bitmask::ALL)) != 0) {
|
|
return true;
|
|
}
|
|
|
|
// Specific enable
|
|
for (const struct TerrainLookupTable entry : Terrain_lookup) {
|
|
if (entry.mode_num == num) {
|
|
if ((g.terrain_follow.get() & int32_t(entry.bitmask)) != 0) {
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
#if AP_MAVLINK_MAV_CMD_SET_HAGL_ENABLED
|
|
/*
|
|
handle a MAV_CMD_SET_HAGL request. The accuracy is ignored
|
|
*/
|
|
void Plane::handle_external_hagl(const mavlink_command_int_t &packet)
|
|
{
|
|
auto &hagl = plane.external_hagl;
|
|
hagl.hagl = packet.param1;
|
|
hagl.last_update_ms = AP_HAL::millis();
|
|
hagl.timeout_ms = uint32_t(packet.param3 * 1000);
|
|
}
|
|
|
|
/*
|
|
get HAGL from external source if current
|
|
*/
|
|
bool Plane::get_external_HAGL(float &height_agl)
|
|
{
|
|
auto &hagl = plane.external_hagl;
|
|
if (hagl.last_update_ms != 0) {
|
|
const uint32_t now_ms = AP_HAL::millis();
|
|
if (now_ms - hagl.last_update_ms <= hagl.timeout_ms) {
|
|
height_agl = hagl.hagl;
|
|
return true;
|
|
}
|
|
hagl.last_update_ms = 0;
|
|
}
|
|
return false;
|
|
}
|
|
#endif // AP_MAVLINK_MAV_CMD_SET_HAGL_ENABLED
|
|
|
|
/*
|
|
get height for landing. Set using_rangefinder to true if a rangefinder
|
|
or external HAGL source is active
|
|
*/
|
|
float Plane::get_landing_height(bool &rangefinder_active)
|
|
{
|
|
float height;
|
|
|
|
#if AP_MAVLINK_MAV_CMD_SET_HAGL_ENABLED
|
|
// if external HAGL is active use that
|
|
if (get_external_HAGL(height)) {
|
|
// ensure no terrain correction is applied - that is the job
|
|
// of the external system if it is wanted
|
|
auto_state.terrain_correction = 0;
|
|
|
|
// an external HAGL is considered to be a type of rangefinder
|
|
rangefinder_active = true;
|
|
return height;
|
|
}
|
|
#endif
|
|
|
|
// get basic height above target
|
|
height = height_above_target();
|
|
rangefinder_active = false;
|
|
|
|
#if AP_RANGEFINDER_ENABLED
|
|
// possibly correct with rangefinder
|
|
height -= rangefinder_correction();
|
|
rangefinder_active = rangefinder_use(RangeFinderUse::TAKEOFF_LANDING) && rangefinder_state.in_range;
|
|
#endif
|
|
|
|
return height;
|
|
}
|
|
|
|
/*
|
|
if a terrain location doesn't have the relative_alt flag set
|
|
then fix the alt and trigger a flow of control error
|
|
*/
|
|
void Plane::fix_terrain_WP(Location &loc, uint32_t linenum)
|
|
{
|
|
if (loc.terrain_alt && !loc.relative_alt) {
|
|
AP::internalerror().error(AP_InternalError::error_t::flow_of_control, linenum);
|
|
/*
|
|
we definitely have a bug, now we need to guess what was
|
|
really meant. The lack of the relative_alt flag notionally
|
|
means that home.alt has been added to loc.alt, so remove it,
|
|
but only if it doesn't lead to a negative terrain altitude
|
|
*/
|
|
if (loc.alt - home.alt > -500) {
|
|
loc.alt -= home.alt;
|
|
}
|
|
loc.relative_alt = true;
|
|
}
|
|
}
|