Ryan C. Gordon eb066a716c include: Removed a FIXME comment.
Using (1 << 14) instead of 0x4000 might be clearer for the maintainer, but
it makes it harder to look up these flags when debugging an app. The value
has to be written once by one person, the has to be read by tons of people
over and over.
2019-10-15 14:17:32 -04:00
2019-03-16 17:39:15 -07:00
2019-10-15 14:17:32 -04:00
2019-10-15 14:04:43 -04:00
2019-08-23 03:01:10 +03:00
2019-08-03 12:49:50 +03:00
2019-09-05 13:21:02 +03:00
2019-01-04 22:01:14 -08:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00



                         Simple DirectMedia Layer



                                  (SDL)



                                Version 2.0



---

https://www.libsdl.org/



Simple DirectMedia Layer is a cross-platform development library designed

to provide low level access to audio, keyboard, mouse, joystick, and graphics

hardware via OpenGL and Direct3D. It is used by video playback software,

emulators, and popular games including Valve's award winning catalog

and many Humble Bundle games.



More extensive documentation is available in the docs directory, starting

with README.md



Enjoy!

	Sam Lantinga				(slouken@libsdl.org)

S
Description
Simple Directmedia Layer
Readme 226 MiB
Languages
C 87.8%
C++ 4%
Objective-C 3.4%
CMake 1.7%
Python 0.8%
Other 2%