Michael Fitzmayer 87e356f102 [N-Gage] Simplify rendering back-end; more micro-optimization
- Remove redundant null checks
- Use cached texture properties instead of API calls (GetBitmapWidth/Height/Pitch)
- Eliminate duplicate SDL_GetRenderScale() call in Copy()
- Reorder CopyEx() fast paths to check no-transform case first
- Combine operations in NGAGE_ConvertColor() to reduce intermediate steps
2026-04-16 21:38:08 +02:00
2026-04-05 18:33:22 +00:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

S
Description
Simple Directmedia Layer
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