Ozkan Sezer 7be4fca62c SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array
Otherwise if SDL_POWER_DISABLED is disabled (eg with --disable-power):

... with clang -pedantic:
src/power/SDL_power.c:48:50: warning: use of GNU empty initializer extension [-Wgnu-empty-initializer]
static SDL_GetPowerInfo_Impl implementations[] = {
                                                 ^
src/power/SDL_power.c:48:50: warning: zero size arrays are an extension [-Wzero-length-array]
2 warnings generated.

... with gcc -pedantic:
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
 static SDL_GetPowerInfo_Impl implementations[] = {
                                                  ^
src/power/SDL_power.c:48:30: error: zero or negative size array ?implementations?
 static SDL_GetPowerInfo_Impl implementations[] = {
                              ^~~~~~~~~~~~~~~

... with Watcom:
./src/power/SDL_power.c(85): Error! E1112: Initializer list cannot be empty
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                         Simple DirectMedia Layer



                                  (SDL)



                                Version 2.0



---

https://www.libsdl.org/



Simple DirectMedia Layer is a cross-platform development library designed

to provide low level access to audio, keyboard, mouse, joystick, and graphics

hardware via OpenGL and Direct3D. It is used by video playback software,

emulators, and popular games including Valve's award winning catalog

and many Humble Bundle games.



More extensive documentation is available in the docs directory, starting

with README.md



Enjoy!

	Sam Lantinga				(slouken@libsdl.org)

S
Description
Simple Directmedia Layer
Readme 222 MiB
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