mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-05-10 15:21:00 +08:00
39a0fab4d7
I found if I try to make texture bigger than screen and use it as a frame buffer, it gets cuts of content. To ensure that render will be valid, I making sure scissors were initialised properly. P.S. This works on hardware, however, emulator PPSSPP seems has a bug in this case, so I going to report that and making the simple demo.