Ozkan Sezer 08de74ec49 use the 'aborts' pragma of Watcom for SDL_NORETURN functions
SDL_ExitProcess(), SDL_AbortAssertion() and SDLTest_BailOut().

(Commit 303c1e0fb0cf for bug #4100 removed SDL_NORETURN from
SDL_ExitProcess() and SDL_AbortAssertion() in order to avoid
warnings from windows builds, but that's temporary I guess..)
2018-06-13 14:45:02 +03:00
2018-01-03 10:03:25 -08:00
2018-05-21 11:35:42 -04:00
2018-06-12 14:00:15 +03:00
2018-06-12 14:00:15 +03:00
2018-06-12 14:00:15 +03:00
2018-06-12 14:00:15 +03:00
2018-06-12 14:00:15 +03:00
2018-01-03 10:03:25 -08:00



                         Simple DirectMedia Layer



                                  (SDL)



                                Version 2.0



---

https://www.libsdl.org/



Simple DirectMedia Layer is a cross-platform development library designed

to provide low level access to audio, keyboard, mouse, joystick, and graphics

hardware via OpenGL and Direct3D. It is used by video playback software,

emulators, and popular games including Valve's award winning catalog

and many Humble Bundle games.



More extensive documentation is available in the docs directory, starting

with README.md



Enjoy!

	Sam Lantinga				(slouken@libsdl.org)

S
Description
Simple Directmedia Layer
Readme 230 MiB
Languages
C 87.8%
C++ 4%
Objective-C 3.4%
CMake 1.7%
Python 0.8%
Other 2%