SDL Wiki Bot
da8ee4d5cc
Sync SDL3 wiki -> header
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[ci skip]
2026-06-21 15:34:46 +00:00
Semphriss and GitHub
d474769878
Detect device form factor ( #12584 )
2026-06-21 08:33:13 -07:00
klirktag and Sam Lantinga
5317703567
Android: hide system bars via WindowInsetsController on API 30+
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The immersive-fullscreen code hid the status and navigation bars with the
deprecated View.setSystemUiVisibility() flags plus FLAG_FULLSCREEN. On
Android 15+ (API 35), edge-to-edge is enforced for apps targeting SDK 35+
and those flags are ignored, so the bars never hide (e.g. on a Samsung
S25). Android 14 and below still honour them, which is why older devices
were unaffected.
Hide/show the system bars with WindowInsetsController on API 30+ (using
BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE for sticky-immersive), keeping the
legacy setSystemUiVisibility() path for API < 30. The minimum supported
version is unchanged.
(cherry picked from commit a442367706 )
2026-06-21 08:26:48 -07:00
Caleb Cornett and Sam Lantinga
3561f81400
gpu: Metal fence fixes
2026-06-21 10:08:01 -05:00
Christian Semmler and Ryan C. Gordon
e575093c83
Fix Apple performance frequency to match nanosecond counter
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The counter returns ns via clock_gettime_nsec_np, so the frequency must be SDL_NS_PER_SECOND.
2026-06-20 23:01:33 -04:00
Gabriel Ford and Sam Lantinga
49879ba0d6
free capacitive sensors on joystick close
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Fixes : #15856
2026-06-19 20:05:28 -05:00
Ryan C. Gordon
d7e25c92c0
examples/input/03-gamepad-polling: Render axes in blue.
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It's easier to see against white than yellow was.
2026-06-19 14:35:10 -04:00
Ryan C. Gordon
3a1cfbc147
main: If SDL_MAIN_CALLBACK_RATE="waitevent", have at least one iteration run.
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This way apps can at least draw an initial image to their windows before going
into a deep, blocking wait for user interaction.
Fixes #15027 .
2026-06-19 14:14:13 -04:00
Ryan C. Gordon
e63b247738
io_uring: Annotate for ThreadSanitizer, since the ring is serializing access.
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This doesn't _suppress_ the warnings, it annotates our memory access pattern
so ThreadSanitizer knows that threads aren't in conflict, since TSan doesn't
know about io_uring's mechanisms.
Fixes #15083 .
2026-06-19 13:42:10 -04:00
Frank Praznik
b3f8367134
wayland: Make external window reconfiguration more robust
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External window surfaces can't be destroyed and recreated, so try our best to reconfigure them when switching between GL profiles, or between GL and Vulkan.
2026-06-19 13:07:16 -04:00
Frank Praznik
4c28a67cd5
gles: Try to reconfigure the window instead of recreating it
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SDL_ReconfigureWindow will fall back to recreation if necessary.
2026-06-19 10:25:39 -04:00
Ryan C. Gordon
f8dc19e65a
examples/storage/01-user: Set up for web builds.
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2026-06-19 00:10:56 -04:00
Ethan Lee
e19a6544a2
examples: Add an example for SDL_Storage user data
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2026-06-18 20:44:15 -04:00
Ryan C. Gordon
d5dca1ec3d
dos: Don't do parameter validation in SDL_SYS_GetPrefPath.
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The higher level did it already.
2026-06-18 13:46:13 -04:00
Ryan C. Gordon
7134ed5c1c
wikiheaders: Fix links in manpage generation.
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Fixes #15665 .
2026-06-18 13:46:13 -04:00
Frank Praznik
06795b00ad
wayland: Attach EGL objects to custom and external surfaces during reconfiguration
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They are required when using EGL with an external surface.
2026-06-18 10:56:20 -04:00
Frank Praznik
dbfddb6409
wayland: External windows are never hidden
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Needed for the GPU renderer to function properly.
2026-06-18 10:56:20 -04:00
Anonymous Maarten and Sam Lantinga
9b230dfb36
cmake: add SDL_LIBUDEV_SHARED option
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2026-06-18 03:47:07 -07:00
Christmas-Missionary and Ryan C. Gordon
c3e29282b3
updated Raw Mouse Input section in docs
2026-06-18 00:45:49 -04:00
Christmas-Missionary and Ryan C. Gordon
2536a22012
Enforce the minimum version of macOS to be 10.12
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- clock_gettime_nsec_np is not defined until 10.12
2026-06-18 00:45:49 -04:00
Christmas-Missionary and Ryan C. Gordon
225001b53b
replaced mach_absolute_time()
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- Addresses issue #15115
- mach_absolute_time can be misused for fingerprinting. This is bad.
- Apple docs prefer clock_gettime_nsec_np(CLOCK_UPTIME_RAW) in time.h
- Since HAVE_NANOSLEEP is defined, time.h is included
2026-06-18 00:45:49 -04:00
Vicki Pfau and Sam Lantinga
ca67f19c8f
Fix discrete Joy-Con mappings on Linux
2026-06-17 20:49:28 -07:00
SDL Wiki Bot
ae429cf5ee
Sync SDL3 wiki -> header
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[ci skip]
2026-06-17 23:50:18 +00:00
Sam Lantinga
c9b6581210
Added SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD
2026-06-17 16:48:54 -07:00
stahta01 and GitHub
3686cbdca2
cmake: correctly report SDL_LEAN_AND_MEAN state at end of configuration
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2026-06-17 20:35:37 +02:00
tmkk and Sam Lantinga
cee2cb8ed1
hidapi: do not enumerate XInput devices owned by a kernel driver via libusb on macOS
2026-06-17 06:52:42 -07:00
Anonymous Maarten and Sam Lantinga
2ebb96b881
cmake: add SDL_LEAN_AND_MEAN CMake option
2026-06-17 06:50:35 -07:00
Anonymous Maarten and Sam Lantinga
9228b91da2
cmake: use 'LINKER:SHELL:' prefix for detecting version script support
2026-06-17 06:46:15 -07:00
Anonymous Maarten and GitHub
71b9adda21
ci: do a full cron build every day, and limit builds per push or pr ( #15839 )
2026-06-17 06:44:15 -07:00
Anonymous Maarten and Sam Lantinga
da8aa39222
doc: use testspriteminimal instead of testgles in android example
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testgles depends on SDL_test so would need ../src/test/*.c as an additonal argument.
2026-06-16 16:56:55 -07:00
Sam Lantinga
54e672ec0d
Added a note about where to set global platform properties
2026-06-16 16:50:33 -07:00
Alex Tselousov and Sam Lantinga
514b26e4c4
Removed busyloop from SDL_GPUFence on MacOS
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Before, MetalFence was implemented as simply a busy loop on an atomic
int on metal, meaning the cpu would busy wait on the gpu to finish
taking power from it and decreasing battery life. This was the only kind
of cpu-gpu syncing (apart from requesting a swapchain)
2026-06-16 16:38:27 -07:00
Roman Fomin and GitHub
b0a9aa3db0
Fix the "redundant redeclaration" warning for __debugbreak when using MinGW ( #14264 )
2026-06-16 18:58:23 -04:00
Anonymous Maarten and GitHub
ae3869bf85
ci: don't trigger on documentation-only commits
2026-06-16 22:30:14 +02:00
Craig McLure and Ryan C. Gordon
0c161c9e9c
Add support for Virtual Pipewire Source Nodes
2026-06-16 14:18:41 -04:00
ItchyTrack and GitHub
a3e47fb4dc
Add "/usr/local/lib/libvulkan.dylib" as a path checked when loading Vulkan on MacOS
2026-06-16 11:13:43 -07:00
Ryan C. Gordon
8138f91e5c
docs: Clarify the purpose of SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN.
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Reference Issue #14435 .
2026-06-16 13:04:01 -04:00
Sam Lantinga
ca66808c80
Reduce log message verbosity when shutting down KMSDRM
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Fixes https://github.com/libsdl-org/SDL/issues/13569
2026-06-16 09:18:13 -07:00
Ryan C. Gordon
e936ac8748
video: Removed FIXME for something we cannot fix.
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Reference Issue #11992 .
2026-06-16 11:50:04 -04:00
Ozkan Sezer
6180b71d7c
SDL_dbus.h: define DBUS_TYPE_UNIX_FD_AS_STRING if missing.
2026-06-16 12:00:24 +03:00
SDL Wiki Bot
f860d9d592
Sync SDL3 wiki -> header
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[ci skip]
2026-06-16 02:19:11 +00:00
Ryan C. Gordon
0e2e605593
cmake: Fixed some copy/paste errors in comments.
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2026-06-15 01:40:52 -04:00
Pierre de La Morinerie and Sam Lantinga
51e214a012
SDL_joystick: add Austgame adapter to gamecube devices
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"Austgame GameCube to USB converter" is an GameCube-to-USB adapter.
2026-06-14 08:43:08 -07:00
Nintorch and Sam Lantinga
7bbd9d5c2c
Add normalized name for Emscripten joysticks
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2026-06-13 07:20:33 -07:00
arnau.nau and Sam Lantinga
46d0ecead0
hidapi: fix function pointer type mismatch in backend table
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The HIDAPI backend table used function pointers that didn't match the
macro-renamed backend function types, which trips Clang's function sanitizer.
Adding small wrappers so the backend table has the correct function types and
the cast to the backend-specific device type happens inside a direct call.
fixes #15821 .
2026-06-13 07:18:23 -07:00
Sam Lantinga
9c30a7cc82
Revert "Add an invalid #define for SDL_ThreadID() to SDL_oldnames.h ( #15801 )"
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This reverts commit b04d026458 .
This caused problems building sdl2-compat:
https://github.com/libsdl-org/sdl2-compat/actions/runs/27378527337/job/81120423041
2026-06-12 14:59:22 -07:00
SDL Wiki Bot
e93f8e19fd
Sync SDL3 wiki -> header
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[ci skip]
2026-06-12 17:26:25 +00:00
Daniel Gibson and GitHub
b04d026458
Add an invalid #define for SDL_ThreadID() to SDL_oldnames.h ( #15801 )
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in SDL2 SDL_ThreadID() was a function that's now
SDL_GetCurrentThreadID(), but in SDL3 SDL_ThreadID is a type, so
in C++ `x = SDL_ThreadID()` is valid code (default constructor which
in case of integers means 0), so that's a massive footgun.
See the big comment in SDL_oldnames.h for more details.
Added `#undef SDL_ThreadID` in SDL_dynapi.c because it has one of the
(quite rare) cases where "SDL_ThreadID" followed by a "(" is actually
correct and necessary (function pointer returning SDL_ThreadID).
2026-06-12 10:24:56 -07:00
Nintorch and Sam Lantinga
4f031ea5da
Fix Xbox One controller detection on the web
2026-06-12 09:02:58 -07:00
Nintorch and Sam Lantinga
4a0d66116f
Fix web crash for joystick without vibration
2026-06-12 08:53:07 -07:00