Commit Graph

19244 Commits

Author SHA1 Message Date
SDL Wiki Bot cb1d79db39 Sync SDL3 wiki -> header
[ci skip]
2025-03-31 15:51:57 +00:00
Vittorio Romeo 088ad66f70 Update include/SDL3/SDL_power.h
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2025-03-31 08:51:04 -07:00
Vittorio Romeo 032d696021 Add performance disclaimer in SDL_GetPowerInfo documentation 2025-03-31 08:51:04 -07:00
Sam Lantinga 0d04e9ea6a Fixed build
Build (All) / Create test plan (push) Waiting to run
Build (All) / level1 (push) Blocked by required conditions
Build (All) / level2 (push) Blocked by required conditions
2025-03-30 21:35:14 -07:00
Sam Lantinga 7bb95bde49 Set the alpha opaque when blending to an RGB format
Fixes the render_testRGBSurfaceNoAlpha automated test in sdl2-compat
2025-03-30 21:24:53 -07:00
Ryan C. Gordon 8eb57c5a42 diskaudio: Use SDL_GetAudioFormatName instead of recreating it from scratch. 2025-03-30 19:26:02 -04:00
Ryan C. Gordon f05bb7aae2 diskaudio: Log the raw PCM's format during "device" open.
Build (All) / Create test plan (push) Waiting to run
Build (All) / level1 (push) Blocked by required conditions
Build (All) / level2 (push) Blocked by required conditions
2025-03-30 14:16:29 -04:00
Frank Praznik 210b317d8d x11: Popup positions after constraining are in the window-relative space, not global
Build (All) / Create test plan (push) Waiting to run
Build (All) / level1 (push) Blocked by required conditions
Build (All) / level2 (push) Blocked by required conditions
2025-03-29 14:00:53 -04:00
Sam Lantinga daa7a5ad7e Updated Visual Studio example projects 2025-03-29 09:01:33 -07:00
Andrei Tsurkan f7a89d19c6 fix missing AVFoundation in CMakeLists.txt 2025-03-29 08:44:51 -07:00
Sam Lantinga a23f97483f Temporarily disable DwmFlush()
Build (All) / Create test plan (push) Waiting to run
Build (All) / level1 (push) Blocked by required conditions
Build (All) / level2 (push) Blocked by required conditions
For some reason this locks up the Windows compositor when called by Steam. I'm disabling it for now until we understand why and whether this can cause issues for other applications as well.
2025-03-28 20:31:07 -07:00
Ryan C. Gordon 536a1a236f coreaudio: Added some NULL pointer checks.
These might not be necessary, just trying to track down a reported issue.

Reference Issue #12660.
2025-03-28 18:39:59 -04:00
Cameron Gutman 712c76fdc1 gamepad: Fix inability to disable SDL_EVENT_GAMEPAD_UPDATE_COMPLETE events 2025-03-28 17:06:29 -05:00
SDL Wiki Bot 418acf6295 Sync SDL3 wiki -> header
[ci skip]
2025-03-28 20:52:14 +00:00
Sam Lantinga 633b9f6fb1 Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
Fixes https://github.com/libsdl-org/SDL/issues/4820
Fixes https://github.com/libsdl-org/SDL/issues/12610
2025-03-28 13:51:19 -07:00
Green Sky eb918af3dc video: fix surface leak when duplicating mjpeg
Build (All) / Create test plan (push) Waiting to run
Build (All) / level1 (push) Blocked by required conditions
Build (All) / level2 (push) Blocked by required conditions
2025-03-28 13:18:28 -07:00
Ryan C. Gordon 567dfd2ebc examples/renderer/19-affine-textures: add metadata for examples.libsdl.org. 2025-03-28 14:19:30 -04:00
Ryan C. Gordon 5ab1aef367 examples/renderer/19-affine-textures: blue background so you can see the cube. 2025-03-28 14:19:30 -04:00
Ozkan Sezer 87e6d2250f examples, affine-textures: fix RISC-OS build. 2025-03-28 20:56:50 +03:00
Ryan C. Gordon 254f348083 examples/renderer/19-affine-textures: Flip coords so SDL logo is right-side up. 2025-03-28 13:52:58 -04:00
Ryan C. Gordon 3915451058 examples/renderer/19-affine-textures: Whole source file was indented one space. 2025-03-28 13:15:04 -04:00
Ryan C. Gordon 2ebcee2033 examples: added examples/renderer/19-affine-textures to CMakeLists.txt. 2025-03-28 13:13:05 -04:00
Ryan C. Gordon 2207f6bc9a examples/renderer/affine-textures: Fixed compiler warnings. 2025-03-28 13:11:35 -04:00
expikr 83eea00d66 Create affine-textures.c 2025-03-28 10:06:29 -07:00
Frank Praznik 401aaf3d2f video: Revert unnecessary member assignment 2025-03-28 10:21:24 -04:00
Sam Lantinga eed94cb034 Updated link to PSP Hello World
Build (All) / Create test plan (push) Waiting to run
Build (All) / level1 (push) Blocked by required conditions
Build (All) / level2 (push) Blocked by required conditions
2025-03-27 12:30:44 -07:00
SDL Wiki Bot be2f7f2060 Sync SDL3 wiki -> header
[ci skip]
2025-03-27 18:30:52 +00:00
Sam Lantinga 0f27c3aabd Added SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING
Fixes https://github.com/libsdl-org/SDL/issues/12654
2025-03-27 11:30:00 -07:00
Ryan C. Gordon 289f5cfdbb touch: Don't call ResetTouch() if SDL_GetTouch() can't find a virtual device.
Fixes #12577.
2025-03-27 12:02:09 -04:00
Ryan C. Gordon b00b08f832 touch: Keep state correct when removing virtual touch devices during quit.
This is probably not strictly necessary, since SDL_InitMouse will zero out
the whole struct to start if SDL is reinitialized, but just in case.
2025-03-27 12:02:08 -04:00
Frank Praznik 09fff161e9 cocoa: Clear pending state on fullscreen switch failures
The window failing to enter/exit fullscreen notifications don't necessarily imply anything about the actual state of the window. On failure, dump pending events, and don't presume anything about the current window state, as it will be handled by subsequent enter/leave notifications.
2025-03-27 11:57:47 -04:00
Frank Praznik 05d23cae73 cocoa: Re-add sync timeout
This should never happen, but it's a failsafe against future bugs or odd configurations
2025-03-27 11:49:02 -04:00
Sam Lantinga 2e61b41652 Don't send relative motion while in a modal loop
This fixes queuing up a bunch of relative motion events while moving or resizing a window.
2025-03-27 08:10:50 -07:00
Ryan C. Gordon 4c035a1fd8 audio: Allow PipeWire and PulseAudio streams to migrate to other sinks.
SDL still manages hotplug and default device management here, but if a user
wants to use an external tool, such as `pactl move-sink-input`, to put it
onto a different device, they probably know what they're doing and we
shouldn't stop them.

If this turns out to have some unexpected consequences, though, we can revisit
the change.

Fixes https://github.com/libsdl-org/sdl2-compat/issues/367
2025-03-27 11:00:51 -04:00
SDL Wiki Bot f3d4e6fe50 Sync SDL3 wiki -> header
[ci skip]
2025-03-26 17:13:19 +00:00
Frank Praznik 8e6eaf12a4 wayland: Expose wl_output objects on video displays
Some protocols take a wl_output object to function, so expose them via a property on the video displays.
2025-03-26 13:12:23 -04:00
SDL Wiki Bot 1f917d5231 Sync SDL3 wiki -> header
[ci skip]
2025-03-26 15:55:25 +00:00
Petar Popovic 00f316737b Progress bar comment changes 2025-03-26 08:54:30 -07:00
Sam Lantinga e28974124a Added mappings for the NSO N64/SEGA/SNES controllers
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled
These are used on Linux when the HIDAPI driver isn't available.
2025-03-25 14:46:03 -07:00
Sam Lantinga b88200b797 Fixed face buttons for the NSO SNES controller under the HIDAPI driver 2025-03-25 14:46:03 -07:00
Sam Lantinga f355c7f217 Allow the progress API to be used on all platforms
It's visually only hooked up on Windows for now, but the API will be internally consistent on all platforms.
2025-03-25 11:24:22 -07:00
Frank Praznik b45ed98ae9 Fix spelling mistake in documentation
Build (All) / Create test plan (push) Waiting to run
Build (All) / level1 (push) Blocked by required conditions
Build (All) / level2 (push) Blocked by required conditions
2025-03-25 12:39:34 -04:00
Frank Praznik 716e33f106 x11: Send the _XWAYLAND_MAY_GRAB_KEYBOARD message when grabbing the keyboard
GNOME requires this to allow keyboard grabs on XWayland. Otherwise, XGrabKeyboard will still report success, but shortcuts won't be inhibited.

See https://gitlab.gnome.org/GNOME/mutter/-/commit/5f132f39750f684c3732b4346dec810cd218d609
2025-03-25 12:35:34 -04:00
SDL Wiki Bot a5633ad0fb Sync SDL3 wiki -> header
[ci skip]
2025-03-25 15:04:30 +00:00
Rémy Tassoux 6cc00a31b6 WindowProgressState API getters and fixes (#12629) 2025-03-25 08:03:32 -07:00
Frank Praznik b520cde18f cocoa: Properly set the pending fullscreen spaces state when in a transition
Build (All) / Create test plan (push) Waiting to run
Build (All) / level1 (push) Blocked by required conditions
Build (All) / level2 (push) Blocked by required conditions
2025-03-24 23:23:32 -04:00
Carl Åstholm dd9b9d4513 Check if GL_OES_EGL_image_external is supported before trying to use it 2025-03-24 19:52:13 -07:00
Carl Åstholm 7ec13a2ead Document SDL_malloc alignment guarantees 2025-03-24 19:10:31 -07:00
Ryan C. Gordon ae17b04c0d alsa: Don't start the hardware until the device thread is ready to do work.
Build (All) / Create test plan (push) Waiting to run
Build (All) / level1 (push) Blocked by required conditions
Build (All) / level2 (push) Blocked by required conditions
Otherwise, in the time it takes the thread to start and other init tasks to
complete, we tend to get an underrun on some systems, which ALSA logs to
stderr.

So this is moved to an InitThread implementation, which runs from the device
thread, right before it begins its main loop.

Reference PR #12632.
2025-03-24 19:41:26 -04:00
Ryan C. Gordon 41636959d2 audio: Feed output devices immediately, instead of waiting upfront.
This prevents the waste of an initial buffer of audio on many backends, and is
hopefully harmless on all of them.

Reference PR #12632.
2025-03-24 19:41:26 -04:00