This means we exercise the non-dlopen()-based code paths for these,
as used in Debian and the Steam Runtime.
Signed-off-by: Simon McVittie <smcv@collabora.com>
libdecor 0.3, which changes the signature of libdecor_new and
libdecor_decorate to use a const pointer to the interface struct, has
not yet been released. In the latest release, libdecor 0.2.4, the
interface struct is a mutable pointer.
This doesn't affect typical upstream builds with
SDL_WAYLAND_LIBDECOR_SHARED=ON, in which case we're casting a pointer
returned by dlsym(); but Linux distributions that want tighter control
over dependencies often prefer to link them in the normal way, in which
case the build will fail if the signature doesn't match.
Fixes: 33834360 "wayland: Fix libdecor incompatible pointer types"
Signed-off-by: Simon McVittie <smcv@collabora.com>
We can tell it's SDL 3 from the version number and git revision,
so there's no need to duplicate that in the prefix.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The "as-installed" tests have metadata files in the .desktop-like format
used by gnome-desktop-testing, which uses a subset of shell syntax for
the Exec field. The list of arguments is represented as a
semicolon-separated list by CMake, but we need to convert that into a
space-separated list for the Exec field.
Strictly speaking we should be quoting the arguments with the equivalent
of Python's shlex.quote, but I couldn't find a way to do that in CMake,
and currently none of the tests have arguments that need quoting.
Signed-off-by: Simon McVittie <smcv@collabora.com>
As documented, the contained_signature is to be passed in as a
nul-terminated C string.
For basic types that are represented by a single character, on
little-endian platforms, putting the type in the least significant
byte of an int and casting its address to `char *` happens to result in
a valid string, because the int's in-memory representation looks like
`(char []){ 'b', 0, 0, 0 }`. However, on big-endian platforms, the int's
in-memory representation is `(char []){ 0, 0, 0, 'b' }` which is not
a valid type for a D-Bus variant to hold (it is interpreted as an empty
string, and variants are not allowed to be empty).
Instead, do this the straightforward way, with a mnemonic string and
no casts (in the same style used in `SDL_portaldialog`).
Fixes: 3f2226a9 "Add progress bar support for Linux"
Resolves: https://github.com/libsdl-org/SDL/issues/13953
Bug-Debian: https://bugs.debian.org/1115705
Signed-off-by: Simon McVittie <smcv@collabora.com>
Otherwise, groff will interpret it as a macro, causing the man page
for SDL_GetPrefPath() to be mis-rendered. Escape unescaped backslashes
as `\(rs` ("reverse solidus") before escaping other characters with
macros that, themselves, contain backslashes.
Resolves: https://github.com/libsdl-org/SDL/issues/13039
Signed-off-by: Simon McVittie <smcv@collabora.com>
When linking directly to libX11 as a hard dependency, we assign the
addresses of functions like XDestroyImage to function pointers like
X11_XDestroyImage. However, by default Xutils.h doesn't declare
XDestroyImage as a function: it only provides a macro which looks into
the XImage struct and calls a function pointer directly, similar to
a virtual method.
SDL_x11framebuffer.c was already relying on being able to call the macro
without explicitly linking to libX11, so do the same here.
Fixes: d14cbd7b "Introduce X11 toolkit and make message dialogs use it"
Signed-off-by: Simon McVittie <smcv@collabora.com>
I assume the demoninator is a typo, rather than an indication that
someone has been playing too much Doom :-)
Signed-off-by: Simon McVittie <smcv@collabora.com>
"This thing allows to do something" is not really grammatically correct.
The closest rephrasing would be "allows one to do something" or "allows
the user to do something", but I think the passive voice reads more
naturally here.
Detected by Debian's lintian QA tool.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The first public beta that had a corresponding arm64 version has now
been promoted to stable, and subsequent releases will be for both
x86_64 and arm64.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The keys and values of device_hash are pairs
`(SDL_AudioDeviceID devid, void *dev)` where dev can be either a
`SDL_AudioDevice *` or a `SDL_LogicalAudioDevice *`, depending on
bit 1 of devid.
We can confirm that we have got this right by looking at the
instance_id member, because logical audio devices happen to start with
the devid, whereas physical devices start with a pointer which is
unlikely to match the devid by chance.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The Debian 12 'bookworm' stable release only has 0.3.65, which is earlier
than the introduction of that symbol. Similarly, Steam Runtime 3 'sniper'
and Steam Runtime 2 'soldier' have a backport of 0.3.65 from Debian 12,
so they have the same limitation.
steamrt/tasks#686
Signed-off-by: Simon McVittie <smcv@collabora.com>
If we write directly to filenames in /tmp, we're subject to
time-of-check/time-of-use symlink attacks on most systems (although
recent Linux kernels mitigate these by default). We can avoid these
attacks by securely creating a directory owned by our own uid,
and doing all our file I/O in that directory. Other uids cannot create
symbolic links in that directory, so we are protected from symlink
attacks.
This does not protect us from an attacker that is running with the same
uid, but if such an attacker exists, then we have already lost.
Resolves: https://github.com/libsdl-org/SDL/issues/11887
Signed-off-by: Simon McVittie <smcv@collabora.com>
We are expecting a specific ABI (we can see that from the declarations
listed in this file) and the whole point of SONAME versioning is to
say that the library conforms to a specific ABI. If the SONAME is not
the one we expect, then calling its functions is likely to crash.
As usual, an exception to this is that OpenBSD does not use SONAME
versioning.
Signed-off-by: Simon McVittie <smcv@collabora.com>
We use GTK 3 functions in this file, so we cannot load a libappindicator
whose SONAME indicates that it is using GTK 2.
Signed-off-by: Simon McVittie <smcv@collabora.com>
This is not shown by default, but will be shown when using
SDL_LOGGING=system=info or higher, where it will hopefully nudge app
authors towards initializing this information.
Signed-off-by: Simon McVittie <smcv@collabora.com>
All of these are optional, but nice-to-have, and we have reasonable
values available for all of them.
Signed-off-by: Simon McVittie <smcv@collabora.com>
We always need to destroy the hotplug loop and its associated resources
(if created) before we can deinitialize and unload the Pipewire library.
In the happy path where everything worked correctly, this means we will
call hotplug_loop_destroy() twice (once from PIPEWIRE_DeinitializeStart()
and a second time from PIPEWIRE_Deinitialize()), but that's OK, because
it's idempotent and so will do nothing the second time.
In error-handling code paths, this avoids needing to remember to call
hotplug_loop_destroy() explicitly, which should make it easier to avoid
bugs like #10787.
Signed-off-by: Simon McVittie <smcv@collabora.com>
hotplug_loop_init() calls pw_context_new(), which creates a thread
internally (for the "data loop"). It also creates a thread of its own,
the `hotplug_loop`.
Both of these threads are running code from libpipewire, so before we
can allow the Pipewire library to be unloaded, we need to destroy
the context with pw_context_destroy() and destroy the `hotplug_loop`
with pw_thread_loop_destroy().
Resolves: https://github.com/libsdl-org/SDL/issues/10787
Signed-off-by: Simon McVittie <smcv@collabora.com>
On most Unix platforms supported by SDL, the canonical name used to load
a library at runtime includes its ABI major version, and the name
without a version is not guaranteed to exist on non-developer systems.
libX11-xcb.so.1 is correct on Linux, and probably on other Unix
platforms like FreeBSD.
A notable exception is OpenBSD, which apparently does not use
ABI-suffixed names, so continue to use libX11-xcb.so there.
Signed-off-by: Simon McVittie <smcv@collabora.com>
When debugging crash reports, it's helpful to know which thread is
associated with which external library.
Linux limits the length of a thread name to 15 bytes (not including the
zero-termination), so abbreviate Pipewire to "pw" and hotplug to "plug"
to fit the desired information into the allowed space.
Signed-off-by: Simon McVittie <smcv@collabora.com>
This is how these globals were intended to have been used, similar to
what we already did for the Fanatec device.
Fixes: 3772d6cc "testevdev: Add raw HID report descriptors where available"
Signed-off-by: Simon McVittie <smcv@collabora.com>
This is an out-of-tree driver providing an alternative interface to
X-Box gamepads. Compared with the in-kernel driver, it adds four
pseudo-buttons used to indicate which profile is active, and an
optional "misc" axis that combines the two triggers into a rudder.
Partially addresses libsdl-org/SDL#7823
Thanks: @kakra
Signed-off-by: Simon McVittie <smcv@collabora.com>
For some devices, such as the Steam Deck's built-in Steam Controller,
the version number reported via evdev and the version number reported
via USB are different. We don't currently use this information anyway,
but in case we want to use it in the future, let's include it in our
test data.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Since commit 0dfdf1f3 "Fixed crash if joystick functions are passed a
NULL joystick", we've already done this check by the time we get to
this point.
Signed-off-by: Simon McVittie <smcv@collabora.com>
As suggested in #8939.
This results in some minor changes for emscripten and x11. Both
previously mapped SIZEALL to "move", but "move" is not guaranteed to be
a four-pointed arrow: according to the CSS spec, it's actually intended
to be a drag-and-drop cursor, analogous to "alias" and "copy".
Map it to "all-scroll" instead, as in Wayland: while this is *also* not
semantically guaranteed to be a four-pointed arrow, it is at least
*suggested* to make it a four-pointed arrow.
Also, emscripten was previously using two-pointed arrows for resizing
(BOTTOMLEFT mapped to "nesw-resize", and so on). This commit changes
it to use the more specific "sw-resize" and so on, which might be
single-directional.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The "left_ptr" name is an X11 thing, and there's no guarantee that
Wayland cursor themes contain it. In particular, GNOME's Adwaita theme
as of version 46.beta only contains the CSS/freedesktop names.
To test, either move one of the known cursors out of the way, or edit
the switch statement above to use a wrong name for one of them.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The freedesktop.org cursor spec recommends the same names as CSS, and
GNOME is treating the CSS vocabulary as canonical.
Signed-off-by: Simon McVittie <smcv@collabora.com>
These originally checked for expected ± EPSILON as logged, but since
commit 880c6939 they check for expected ± max_err, where max_err may
need to be greater than EPSILON for very large expected results like
the ones in exp_regularCases().
Also, EPSILON is so small that the default precision of the %f format
(6 decimal places) would never actually have shown its effect, so log
it in scientific notation instead.
Fixes: 880c6939 "testautomation_math: do relative comparison + more precise correct trigonometric values"
Signed-off-by: Simon McVittie <smcv@collabora.com>
While looking at the other tests in this file, I noticed that instead
of checking for a result in the range of expected ± FLT_EPSILON as I
would have expected, these tests would accept any result strictly less
than expected + FLT_EPSILON, for example a wrong result that is very
large and negative. This is presumably not what was intended, so add
the SDL_fabs() that I assume was meant to be here.
Fixes: 474c8d00 "testautomation: don't do float equality tests"
Signed-off-by: Simon McVittie <smcv@collabora.com>
In the Steam Runtime 1 'scout' environment, when compiling for i386
using the default gcc-4.6, Exp(34.125) matches the desired value to the
precision shown in the log (6 decimal places) but is not an exact match
for the desired value.
Signed-off-by: Simon McVittie <smcv@collabora.com>
At the point that we run this, nothing SDL-specific is set up yet.
__APPLE__ is a compiler predefined macro that forms part of the API on
Apple platforms, so it's fine to rely on it.
This partially reverts commit 31d133db.
Fixes: 31d133db "Define SDL_PLATFORM_* macros instead of underscored ones (#8875)"
Signed-off-by: Simon McVittie <smcv@collabora.com>
These files don't #include SDL headers, so SDL-specific macros will
never be defined here.
This partially reverts commit 31d133db.
Fixes: 31d133db "Define SDL_PLATFORM_* macros instead of underscored ones (#8875)"
Signed-off-by: Simon McVittie <smcv@collabora.com>
These are third-party headers, so it's best if they're identical to the
upstream version rather than using SDL-specific macros or coding style.
This partially reverts commits b6ae281e and 31d133db.
Fixes: 31d133db "Define SDL_PLATFORM_* macros instead of underscored ones (#8875)"
Signed-off-by: Simon McVittie <smcv@collabora.com>
These functions historically didn't set the error indicator on overflow.
Before commit 447b508a "error: SDL's allocators now call SDL_OutOfMemory
on error", their callers would call SDL_OutOfMemory() instead, which was
assumed to be close enough in meaning: "that's a silly amount of memory
that would overflow size_t" is similar to "that's more memory than
is available". Now that responsibility for calling SDL_OutOfMemory()
has been pushed down into SDL_calloc() and friends, the functions that
check for overflows might as well set more specific errors.
Signed-off-by: Simon McVittie <smcv@collabora.com>
A surface of width (0x7fff'ffff) / 2 = 0x3fff'ffff is not quite large
enough to make the pitch overflow in the way we wanted to test here:
with a 32-bit format, that makes each row 0xffff'fffc bytes, which
(just) fits in a 32-bit unsigned size_t. Increasing it to 0x4000'0000
pixels per row is enough to trigger the overflow we intended to test.
In SDL 2, this test bug was hidden by the fact that allocating
0xffff'fffc bytes on a 32-bit platform is very likely to fail, and SDL 2
reported both "malloc() failed" and "this amount of memory is too large
for a size_t" with the same error code.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Adding 3 bytes of alignment to 0x7fff'ffff is not enough to make it
overflow a 4-byte unsigned size_t, so this test was not exercising
the intended failure mode. We cannot actually make this overflow
with a signed 32-bit width and an 8-bit format: the maximum width is
not enough to achieve that. However, if we switch to a 24-bit format,
we can make the calculation overflow.
In SDL 2, this test bug was hidden by the fact that allocating
0x7fff'ffff bytes on a 32-bit platform will usually fail, and SDL 2
reported both "malloc() failed" and "this amount of memory is too large
for a size_t" with the same error code.
Signed-off-by: Simon McVittie <smcv@collabora.com>
When a test has been disabled because it's known not to work reliably
or it's a test for unimplemented functionality, we probably don't want
to encourage developers and testers to run it and report its failures
as a bug.
Helps: #8798, #8800
Signed-off-by: Simon McVittie <smcv@collabora.com>
It would be easy to assume that all APIs that reference
SDL_JOYSTICK_AXIS_MAX work the same way, but they do not: triggers
generally use the full signed 16-bit range in the lower-level joystick
API, but are normalized to be non-negative by the higher-level gamepad
API.
We also never said explicitly which direction is positive here.
Experimentally, it's right (X), down (Y), and pressed (triggers).
Resolves: https://github.com/libsdl-org/SDL/issues/8793
Signed-off-by: Simon McVittie <smcv@collabora.com>
We need to do this early in the file, so that it will be taken into
account when deciding whether to define NEED_SCALAR_CONVERTER_FALLBACKS
and therefore provide a non-SIMD fallback.
Mitigates: https://github.com/libsdl-org/SDL/issues/8352
Signed-off-by: Simon McVittie <smcv@collabora.com>
Whenever I have to fix something endianness-related, I always get
confused about whether the byte-oriented format that guarantees to put
red in byte 0 is RGBA8888 or RGBA32. (The answer is that it's RGBA32.)
Signed-off-by: Simon McVittie <smcv@collabora.com>
This avoids assuming that the pixels are suitably aligned for direct
access, which there's no guarantee that they are; in particular,
3-bytes-per-pixel RGB images are likely to have 3 out of 4 pixels
misaligned. On x86, dereferencing a misaligned pointer does what you
would expect, but on other architectures it's undefined whether it will
work, crash with SIGBUS, or silently give a wrong answer.
Signed-off-by: Simon McVittie <smcv@collabora.com>
This shares its implementation with SDLTest_ReadSurfacePixel: the same
code is compiled twice, to get it into the static test library and also
the public shared library.
Signed-off-by: Simon McVittie <smcv@collabora.com>
This is essentially the same as was added in d95d2d70, but with clearer
error handling. It's implemented in a private header file so that it
can be shared with SDL_shape, which also wants this functionality.
Resolves: https://github.com/libsdl-org/SDL/issues/8319
Signed-off-by: Simon McVittie <smcv@collabora.com>
Previously, if acting on a surface with less than 32 bits per pixel,
this code was placing the pixel value from the surface in the first
few bytes of the Uint32 to be decoded, and unrelated data from a
subsequent pixel in the remaining bytes.
Because SDL_GetRGBA takes the bits to be decoded from the
least-significant bits of the given value, ignoring the higher-order
bits if any, this happened to be correct on little-endian platforms,
where the first few bytes store the least-significant bits of an
integer.
However, it was incorrect on big-endian, where the first few bytes are
the most-significant bits of an integer.
The previous implementation also assumed that unaligned access to a
32-bit quantity is possible, which is not the case on all CPUs (but
happens to be true on x86).
These issues were not discovered until now because
SDLTest_CompareSurfaces() is only used in testautomation, which until
recently was not being run routinely at build-time, because it contained
other assumptions that can fail in an autobuilder or CI environment.
Resolves: https://github.com/libsdl-org/SDL/issues/8315
Signed-off-by: Simon McVittie <smcv@collabora.com>
We can't rely on irrational numbers like pi being represented exactly,
particularly when compiling for i386, where the i387 floating-point
interface carries out calculations in registers that have higher
precision than the actual double-precision variable. The 1980s were a
strange time.
Resolves: https://github.com/libsdl-org/SDL/issues/8311
Signed-off-by: Simon McVittie <smcv@collabora.com>
On my laptop, the battery is configured to stop charging at around 80%
most of the time, to increase the overall useful lifetime of the battery.
When in that state, upower reports UP_DEVICE_STATE_PENDING_CHARGE
(numeric value 5), which SDL previously mapped to SDL_POWERSTATE_UNKNOWN.
This made the platform_testGetPowerInfo automated test fail, because
it assumes that SDL_POWERSTATE_UNKNOWN means no battery is connected,
and does not expect to see a percentage.
Map UP_DEVICE_STATE_PENDING_CHARGE (5) to SDL_POWERSTATE_CHARGED, which
seems close enough.
Also map UP_DEVICE_STATE_PENDING_DISCHARGE (6) to
SDL_POWERSTATE_ON_BATTERY, which matches how at least GNOME presents it.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Battle for Wesnoth apparently relies on being able to disable rendering
of UI elements by setting the clip rectangle to be empty.
Resolves: https://github.com/libsdl-org/SDL/issues/6896
Fixes: 00f05dcf "render: only enable clipping when the rectangle is valid"
Signed-off-by: Simon McVittie <smcv@collabora.com>
The sequence order of the four paddles is not obvious, with SDL and Xbox
controllers swapping the order of P2 and P3 relative to each other.
If we group them into left and right, then it becomes more obvious.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The ability to pass a pathlib.Path to open() was new in Python 3.6,
and the oldest branch of the Steam Runtime only has Python 3.5 available.
Even without considering retrocomputing, using the Path.open method is
more consistent with how we read the input 2 lines earlier.
Signed-off-by: Simon McVittie <smcv@collabora.com>
According to #8088 it has no value as an automated test, and by
default it takes long enough to hit the default test timeout.
Resolves: #8088
Signed-off-by: Simon McVittie <smcv@collabora.com>
On 32-bit platforms such as i386, if SDL is compiled with -D_TIME_BITS=64
to opt-in to ABIs that will not stop working in 2038, the fields in
this struct change their naming and interpretation.
The Linux header <linux/input.h> defines macros input_event_sec and
input_event_usec which resolve to the right struct field to look at.
The actual field names and types are an implementation detail,
historically signed 32-bit time.tv_sec and time.tv_usec on 32-bit
platforms, but becoming unsigned __sec and __usec when using 64-bit
time (which makes them able to represent times up to 2106).
Signed-off-by: Simon McVittie <smcv@collabora.com>
It is possible for retrieving the machine ID to fail, either because
dbus was installed incorrectly (machine ID absent or corrupt), or in
32-bit builds, because stat() on the machine ID fails with EOVERFLOW
if it has an out-of-range timestamp or inode number.
dbus has historically treated this as a faulty installation, raising
a warning which by default causes the process to crash. Unfortunately,
dbus_get_local_machine_id() never had a way to report errors, so it has
no alternative for that (bad) error handling.
In dbus >= 1.12.0, we can use dbus_try_get_local_machine_id() to get
the same information, but with the ability to cope gracefully with
errors. ibus won't work in this situation, but that's better than
crashing.
Mitigates: https://github.com/ValveSoftware/steam-for-linux/issues/9605
Signed-off-by: Simon McVittie <smcv@collabora.com>
If a device is positively identified as an accelerometer, pointing stick
or clickpad, then we don't need to second-guess it.
In practice this does not change the result for any device in our
test data, so add some artificial records that exercise this.
Signed-off-by: Simon McVittie <smcv@collabora.com>
In newer kernels, devices that can be positively identified as a
particular device type (for example accelerometers) get a property
bit set. Plumb this information through into the function, but don't
use it for anything just yet.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The props array was too small for the highest property bits to be set,
although in practice this didn't matter since only the lower-order bits
have a meaning. Make it consistent with all the others.
Signed-off-by: Simon McVittie <smcv@collabora.com>
udev distinguishes between ID_INPUT_KEY, a device with any keyboard keys
at all (including for example USB numeric keypads, Bluetooth headsets
with volume control buttons, and some game controllers; and
ID_INPUT_KEYBOARD, a reasonably fully-featured keyboard that you could
use for general-purpose text entry. If we do the same here, then it's
useful input to our heuristics for identifying devices: for example,
a device with ID_INPUT_KEY could reasonably be a gamepad, but a device
with ID_INPUT_KEYBOARD certainly isn't.
Resolves: https://github.com/libsdl-org/SDL/issues/7827
Signed-off-by: Simon McVittie <smcv@collabora.com>
We don't currently use these for anything, but we might start using
them as input to our heuristics as part of #7697.
Signed-off-by: Simon McVittie <smcv@collabora.com>
We don't currently use these in our device-classification heuristic,
but it could be a useful input in future.
Thanks to Sam Lantinga, Ben Fradella, kevenwyld and schlegp for
providing some of these.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The comments here disagreed with the actual bytes. According to
https://elixir.bootlin.com/linux/v6.3.7/source/drivers/hid/hid-wiimote-modules.c,
the Balance Board reports BTN_A and ABS_HAT0X, HAT0Y, HAT1X and HAT1Y.
This means the comments here were correct, but the .abs bits shown
were in the wrong byte.
Matching the Wii U Pro Controller against the same kernel source, it
appears to be correct: it's the same representation as a PS3 gamepad,
except that it lacks the Z and RZ axes for analogue triggers.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Some of the test data previously seen here was guessed from kernel
source code, and not all of it was correct. The following devices have
now been verified against `evemu-describe` output with Linux 6.3
(thanks to Jeremy Whiting for collecting this):
- basic Wiimote
- buttons
- 3-axis accelerometer
- infra-red sensor for Sensor Bar location (precise aim)
- Motion Plus accessory (3-axis gyroscope)
- Nunchuck accessory (joystick, 2 buttons, second 3-axis accelerometer)
- Classic Controller accessory (a complete traditional gamepad)
Signed-off-by: Simon McVittie <smcv@collabora.com>
This slightly newer device than the one from #7814 is functionally
equivalent when connected via USB. When connected via Bluetooth, it has
a different button mapping.
Thanks to Sam Lantinga.
Signed-off-by: Simon McVittie <smcv@collabora.com>
This heuristic for gamepads without a more specific mapping already
tried two incompatible conventions for handling triggers: the Linux
Gamepad Specification uses hat switch 2 for the triggers (for whatever
reason), but the de facto standard set by the drivers for older Xbox
and Playstation controllers represents each trigger as the Z-axis of
the nearest analog stick.
Android documentation encourages Bluetooth gamepad manufacturers to use
a third incompatible convention where the left and right triggers are
represented as the brake and gas pedals of a driving simulator
controller. The Android convention also changes the representation of
the right stick: instead of using X and Y rotation as a second pair
of axes, Android uses Z position as a second horizontal axis, and
Z rotation as a second vertical axis.
Try to cope gracefully with all of these. This will hopefully resolve
the issue described in #5406 (when using unpatched kernels).
Signed-off-by: Simon McVittie <smcv@collabora.com>
The bitfield `mapped` has two different sets of meanings, depending
whether we're setting up the triggers or the d-pad. Represent them
as symbolic constants rather than opaque integers.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Also make details of PS4 gamepads (which are very similar from an evdev
point of view) more specific.
Thanks to Sam Lantinga and Jeremy Whiting for recording these.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Like the Stadia controller, this is unusual because it represents the
Share button as the Record key from a multimedia keyboard (as of Linux
6.2.11 with the xpad driver). Thanks to Jeremy Whiting.
Signed-off-by: Simon McVittie <smcv@collabora.com>
This is a bit unusual because it has a small number of what would
ordinarily be keyboard keys. Thanks to Jeremy Whiting for recording
this.
Signed-off-by: Simon McVittie <smcv@collabora.com>
A newer evemu-describe transcript has this same controller with its
buttons mapped differently, presumably a result of driver changes in
the Linux kernel. Either way, we should recognise it as a gamepad.
Thanks to Jeremy Whiting.
Signed-off-by: Simon McVittie <smcv@collabora.com>
This didn't include any buttons, which I assume was because I
transcribed them incorrectly rather than reflecting reality. Confirmed
against another Switch Pro Controller on a more recent kernel (thanks
to Jeremy Whiting).
Signed-off-by: Simon McVittie <smcv@collabora.com>
We don't need to re-test the heuristic with the same input data, but
knowing that another device has equivalent evdev metadata is useful
information to record. Thanks to Jeremy Whiting.
Signed-off-by: Simon McVittie <smcv@collabora.com>
This was reported by Rémi Bernon as an example of older SDL's non-udev
code path going wrong for touchpads when the invoking user happens to
be in the input group, which I believe was fixed by fdd945f2.
Signed-off-by: Simon McVittie <smcv@collabora.com>