Ryan C. Gordon
a9033bbad0
policy: Updated AI-related text based on excellent feedback.
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(cherry picked from commit 4711119605 )
2026-04-15 17:28:50 -04:00
Ryan C. Gordon
4e75780e75
policy: Added to the PR template, and an AGENTS.md, refusing AI contributions.
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Fixes #15350 .
(cherry picked from commit 08285d828e )
2026-04-15 17:28:47 -04:00
Cameron Gutman
1c4ea7da64
kmsdrm: Fix order of GBM and EGL teardown
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All locked front buffers must be released prior to destroying
the EGL surface to avoid causing a UAF in libnvidia-egl-gbm.so.
(cherry picked from commit 9cc2f248f5 )
2026-04-10 19:29:05 -05:00
Craig Chandler
5297f5a772
Android: use RECEIVER_NOT_EXPORTED for receivers on API 33+
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(cherry picked from commit 88017f5023 )
2026-04-06 23:14:10 -07:00
Sam Lantinga
473efcf53c
Added a hint "SDL_SURFACE_MALLOC" to disable aligned surface allocation
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This is needed for sdl12-compat, where all surfaces were not aligned.
(cherry picked from commit dd01e096e9 )
2026-04-02 10:37:20 -07:00
Anonymous Maarten
47aae3e16d
ci: clang-tidy is not used
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(cherry picked from commit 70584e55a1 )
2026-03-25 19:06:57 +01:00
Ozkan Sezer
87efb7e862
cmake: add OS2 to OPT_DEF_LIBC enable list.
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(cherry picked from commit 738b1e4f47 )
2026-03-20 07:33:20 +03:00
Ozkan Sezer
645fbb6a22
libtool.m4: remove old_archive_from_new_cmds on os2
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Fixes the static library and 'make install' issues.
From https://github.com/komh/libtool-os2
(cherry picked from commit e107aece34 )
2026-03-19 11:01:14 +03:00
Ozkan Sezer
40472f053b
apply issue/#13952 fix to SDL_cpuinfo.h, too.
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(cherry picked from commit e0307aa05e )
2026-03-17 17:01:10 +03:00
Ozkan Sezer
549934b59a
minor os/2 emx build fix.
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(cherry picked from commit a7d4b1996f )
2026-03-17 05:03:10 +03:00
Ozkan Sezer
795168f6a8
libtool.m4: Use echo in archive_cmds and archive_expsym_cmds on OS/2
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Fixes that building DLLs fails because $ECHO does not work when it's
set to "printf %s\n".
From https://github.com/komh/libtool-os2
(cherry picked from commit 1e1e982ae7 )
2026-03-17 04:55:50 +03:00
Ozkan Sezer
bdef7ef9d8
SDL_dynapi.c, os/2: remove unnecessary include.
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(cherry picked from commit e7e24a1ee5 )
2026-03-17 00:20:50 +03:00
Tobiasz Laskowski
9324f9eb55
Backport android api 30+ fix for backspace to SDL2
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(cherry picked from commit 22a6d76f22 )
2026-03-03 22:51:51 -08:00
hexnet1234
6e43302694
Fix Wayland_DestroyWindow SEGFAULT
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Check if the wind pointer is NULL, to avoid SEGFAULT.
Already implemented in SDL3, but not yet backported.
2026-02-26 10:02:45 -05:00
Alexandre Derumier
57462dad9c
Correct the sensor axis ordering with the Linux Nintendo driver
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Fixes https://github.com/libsdl-org/SDL/issues/14552
Manual cherry-pick of 5e9163592f by Sam Lantinga <slouken@libsdl.org >
2026-02-12 11:33:32 -08:00
Wohlstand
07bf82e39e
SDL_render_psp.c: Also apply the similar fix to PSP
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Since this problem is the same here
(cherry picked from commit c080cc8068 )
2026-02-06 09:10:59 -08:00
Wohlstand
a2a4c2d439
SDL_render_vita_gxm.c: Fixed the black screen due to zero cliprect
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#14645
(cherry picked from commit 2956d55797 )
2026-02-06 09:10:59 -08:00
Wohlstand
d2995655d5
SDL2: PSP: Fixed render-to-texture larger than screen
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I found if I try to make texture bigger than screen and use it as a frame buffer, it gets cuts of content. To ensure that render will be valid, I making sure scissors were initialised properly.
P.S. This works on hardware, however, emulator PPSSPP seems has a bug in this case, so I going to report that and making the simple demo.
(cherry picked from commit 39a0fab4d7 )
2026-02-06 09:10:49 -08:00
Wohlstand
fe834123fd
SDL_render_psp.c: Implemented working viewport support
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Since it's no known way to use genuine viewport with PSP SDK, I implemented the workaround using manually added/subtracted offsets to vertices passing to the render API. To assign viewport and cliprect in valid way, I copied part of code from the Vita's module and adjusted it to work on PSP.
(cherry picked from commit 67141e5079 )
2026-02-06 09:10:41 -08:00
Ozkan Sezer
ec113c1f82
SDL_cocoawindow.m: fix what seems to be a typo in commit 649c36c5:
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NSWindowCollectionBehaviorNone -> NSWindowCollectionBehaviorFullScreenNone
(cherry picked from commit b1d95b9d20 )
2026-02-06 06:05:02 +03:00
Ryan C. Gordon
8306d559b9
cocoa: Fix SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES=0.
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This hint is documented to not just turn off fullscreen windows going into a
new Fullscreen Space, but also to make the green button on a resizeable
window's title bar do a maximize/zoom instead of make the window fullscreen.
Previously, this only did the former and not the latter (or perhaps it worked
and the defaults changed in a newer macOS, we aren't sure).
Fixes #7470 .
(cherry picked from commit 50f3adec77 )
(cherry picked from commit 649c36c576 )
2026-02-05 18:55:21 -05:00
Henrique Jorge Barateli
e3048a9637
Fixed PS2 joystick analog sticks not enabled
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(cherry picked from commit 99eca2ca0d )
2026-01-30 12:19:04 -08:00
Ozkan Sezer
7c79649244
SDL_bsdjoystick: fix OpenBSD build error due to -Wundef
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(cherry picked from commit 07274fea58 )
2026-01-30 01:21:10 +03:00
Brad Smith
ba6b629a46
cmake: Fix header detection with CheckUSBHID
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Make use of check_include_files to be able to also include
stdint.h when checking for the headers. Fixes detection of
usbhid.h on OpenBSD.
/usr/include/usbhid.h:40:2: error: unknown type name 'uint32_t'
40 | uint32_t _usage_page;
| ^
(cherry picked from commit 410a35fbee )
(cherry picked from commit 0c7042477a )
2026-01-28 07:46:32 -08:00
Wolf3s
143528c82a
Fix the video size matching the renderer.
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(cherry picked from commit f383330cfa )
2026-01-19 10:13:13 -08:00
Brad Smith
23073ee6ec
autotools: Replace sys/types.h usage with stdint.h with CheckUSBHID
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(cherry picked from commit de41387c4b )
2026-01-19 08:30:44 -08:00
Sam Lantinga
522ff67cc8
Updated copyright for 2026
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2026-01-01 09:56:59 -08:00
Petar Popovic
ed92b6c79b
Fix uninitialized variable warning when compiling tests with clang compiler
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(cherry picked from commit 38e0094637 )
2025-12-29 23:40:50 +03:00
Simon McVittie
e8aa9551cb
test: Don't expect a specific error message
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SDL3 + sdl2-compat doesn't give precisely the same error message as
"classic" SDL2 here. To facilitate the transition from "classic" SDL2
to sdl2-compat, allow either one. This allows the "classic" SDL2 test
suite to be run against sdl2-compat, demonstrating that sdl2-compat is
indeed compatible with the version that it's replacing.
Signed-off-by: Simon McVittie <smcv@debian.org >
(cherry picked from commit c795b08567 )
2025-12-29 10:05:54 -08:00
Sam Lantinga
95ba5679ef
Added a Linux mapping for the Nacon GC100 controller (thanks @elkabyliano!)
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(cherry picked from commit d10fe8bf2f )
(cherry picked from commit 13db7f049a )
2025-12-29 09:47:50 -08:00
Peppersawce
f21394381b
Make BUrl not 'ambiguous'
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(cherry picked from commit bacfd3c252 )
2025-12-10 08:32:55 -08:00
PulkoMandy
843345a18c
Use a BHandler attached to the application instead of a BLooper
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When there is already a BApplication, SDL cannot start its own. In a
previous version, it instead started a separate looper. This results in
some extra complexity as there is now yet another thread to manage (in
addition to the main thread, the application thread, and the window
threads).
Instead, create a BHandler and attach it to the existing BApplication,
which allows it to receive messages in the already existing application
thread.
(cherry picked from commit 47312cf0f3 )
2025-12-10 08:32:55 -08:00
Sam Lantinga
4478ad67d2
Lock joysticks when they are connected/disconnected on emscripten
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Fixes https://github.com/libsdl-org/SDL/issues/11499
(cherry picked from commit 0281071243 )
(cherry picked from commit d9836d15e7 )
2025-12-08 21:01:47 -08:00
Cameron Gutman
667e4e9020
egl: Fix X11 EGL window creation on Nvidia
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This is a port of 808a3f5 to SDL2.
Fixes #13094
(cherry picked from commit 3146374e4a )
2025-12-05 23:20:45 -06:00
Ozkan Sezer
2430122b21
alsa: fix signature of snd_pcm_hw_params_get_rate()
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Reference issue: https://github.com/libsdl-org/SDL/issues/13845 .
2025-12-03 21:40:32 +03:00
Joshua Root
18c96e27d2
Guard use of @available in SDL_cocoaevents.m
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Older compilers don't understand this syntax.
(cherry picked from commit eb974470ec )
2025-12-03 10:04:26 -05:00
vanfanel
0dcfa78be6
SDL2: Fill the SDL_AudioSpec in add_device()
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(cherry picked from commit 34691de22b )
2025-12-03 10:02:20 -05:00
Cameron Gutman
c636332031
quit: don't call signal() if we're using sigaction()
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At best, this is a no-op.
At worst, it might:
- Clobber a signal handler someone registered after us
- Overwrite the signal mask or flags
- Cause unregistration to fail (sigaction() isn't guaranteed to return the exact pointer passed to signal())
(cherry picked from commit 1d852d1c28 )
2025-12-01 19:46:00 -06:00
Sam Lantinga
385e995790
Check for wine_get_version() to detect Wine/Proton
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If this application is being run under Wine but Steam doesn't know that, Steam won't set STEAM_COMPAT_PROTON. So we'll use wine_get_version() to detect that we're running under Wine instead.
(cherry picked from commit e2e8f86076 )
(cherry picked from commit f36d683b61 )
2025-11-12 23:09:35 -08:00
Sam Lantinga
a069ac41e5
Don't check SteamVirtualGamepadInfo when running as Wine
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Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID.
Fixes https://github.com/libsdl-org/SDL/issues/14410
(cherry picked from commit 493bc621e4 )
(cherry picked from commit 5bdf7bc625 )
2025-11-12 23:09:35 -08:00
Ozkan Sezer
dc086d6454
Revert "pipewire: disable -Wdeclaration-after-statement for pipewire headers"
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This reverts commit 876baf6b0e .
Issue in pipewire release candidate 1.5.81 has been resolved in 1.5.82
Reference issue: Fixes: https://github.com/libsdl-org/SDL/issues/14343
2025-11-06 19:55:55 +03:00
yuanhecai
1acc405bd4
loongarch: add SDL_FillRect4LSX opt
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(cherry picked from commit 14eebdab3c )
2025-11-06 07:29:07 -08:00
yuanhecai
a07b00ccb0
loongarch: add BlitRGBtoRGBPixelAlphaLSX opt
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(cherry picked from commit 686c18026b )
2025-11-06 07:29:07 -08:00
Sam Lantinga
e458305c43
Clamp the audio drain delay to 100 ms
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Fixes https://github.com/libsdl-org/SDL/issues/9829
(cherry picked from commit 0882623092 )
(cherry picked from commit 6db23faa44 )
2025-11-02 11:20:55 -08:00
Sam Lantinga
3ff58bf062
Don't consider USB devices which have already been skipped
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Fixes https://github.com/libsdl-org/SDL/issues/14367
(cherry picked from commit 6570d9e23f )
2025-11-02 09:25:43 -08:00
Sam Lantinga
7eb78c5070
Fixed the right touchpad calculation for the BLE Steam Controller
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Fixes https://github.com/libsdl-org/SDL/issues/14368
(cherry picked from commit eb87a36940 )
(cherry picked from commit 2bb0eb4641 )
2025-11-02 08:34:41 -08:00
Petar Popovic
6e5cad8e1e
Fix leak in SDL_GameControllerTypeForIndex()
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(cherry picked from commit 398bacbac3 )
2025-11-01 08:40:37 -07:00
Ozkan Sezer
876baf6b0e
pipewire: disable -Wdeclaration-after-statement for pipewire headers
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Fixes: https://github.com/libsdl-org/SDL/issues/14343
(cherry picked from commit f9435eab16 )
2025-11-01 00:45:32 +03:00
Ozkan Sezer
c0d0b31d1c
SDL_kmsdrmvideo.c: fix build in C90 mode
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(cherry picked from commit 00d4f1c2c4 )
2025-10-26 04:35:40 +03:00
Sam Lantinga
80cbc908a1
Perform full rectangle intersection for empty rects
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If we don't do that, we leave the x and y values uninitialized.
Fixes https://github.com/libsdl-org/sdl12-compat/issues/365
(cherry picked from commit ffd0ca4391 )
(cherry picked from commit 1c19bee000 )
2025-10-25 13:52:34 -07:00