Commit Graph

21045 Commits

Author SHA1 Message Date
Sam Lantinga 9b36a76ee6 Fixed supported pixel formats on big endian systems (thanks @ccawley2011!) 2025-12-08 08:36:32 -08:00
SDL Wiki Bot a75bf983e5 Sync SDL3 wiki -> header
[ci skip]
2025-12-08 16:27:12 +00:00
Ryan C. Gordon 6f774908fe audio: SDL_GetAudioDeviceName() now works with the default device IDs.
Fixes #14615.
2025-12-08 11:25:15 -05:00
Sam Lantinga a35639c7b5 Added patch note for SDL_SetWindowFillDocument() 2025-12-08 08:18:34 -08:00
Sam Lantinga db3ee5d62b Enable building the tests by default
A common use case is asking someone to clone SDL and run a test. This simplifies the instructions so we don't also have to tell them how to enable the tests. Anyone savvy can just add -DSDL_TESTS=OFF if they don't want to have them.
2025-12-08 08:15:12 -08:00
Ryan C. Gordon 08a547e077 WhatsNew.txt: Removed reference to removed property.
Fixes #14623.
2025-12-08 11:03:42 -05:00
SDL Wiki Bot b428c1834f Sync SDL3 wiki -> header
[ci skip]
2025-12-08 03:26:26 +00:00
Ryan C. Gordon 5813d0ec0a surface: SDL_RotateSurface should update SDL_PROP_SURFACE_ROTATION_FLOAT.
Fixes #14616.
2025-12-07 22:25:08 -05:00
Ryan C. Gordon 4194879df1 surface: Surface rotation property should be float, not int.
Adjusted camera internals to work in floats, too.

Reference Issue #14616.
2025-12-07 22:25:08 -05:00
Ryan C. Gordon 9918d6cb5e emscripten: Move fill-document from hint/property to a window flag.
Fixes #14617.
2025-12-07 21:12:13 -05:00
Qiu Qiang 19988c5faa Fix loop variable bug in V4L2 camera format enumeration 2025-12-07 14:11:27 -08:00
Sam Lantinga 7773157fae Updated to version 3.3.5 for development
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2025-12-07 09:30:04 -08:00
Sam Lantinga 9bf86a2db3 Added documentation for the 3.4.0 release 2025-12-07 09:18:29 -08:00
Sam Lantinga edb81cf84a Fixed whitespace 2025-12-07 09:12:34 -08:00
SDL Wiki Bot 9257df24b5 Sync SDL3 wiki -> header
[ci skip]
2025-12-07 16:05:39 +00:00
Sam Lantinga 97b0b13147 Fixed subdirectories showing in enumeration of Steam storage
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2025-12-06 22:35:05 -08:00
Christian Semmler 7e78636e8e Handle SharedArrayBuffer for PNG data
The Emscripten support for setting window icons introduced in #14490 does not work when using pthreads. Using `SetWindowIcon` will cause the program to crash. The reason for that is that the `Blob` constructor does not accept shared memory (`SharedArrayBuffer`).

We need to create a local copy of the icon data if necessary.
2025-12-06 22:11:55 -08:00
Sam Lantinga f173fd28f0 Updated to version 3.3.4 for preview release prerelease-3.3.4 2025-12-06 14:57:22 -08:00
Sam Lantinga eba0630907 Fixed the directory in the enumeration callback for Steam storage
This is guaranteed to have a path separator at the end
2025-12-06 14:48:02 -08:00
Sam Lantinga 1978506112 Reverse file iteration in the Steam storage
This prevents us from skipping files if they are deleted from within the callback.
2025-12-06 14:09:58 -08:00
Sam Lantinga eea8090f84 Steam storage improvements
* Implemented EnumerateStorageDirectory()
* Implemented RemoveStoragePath()
* Fixed init failure if the application previously crashed with a write batch in progress
* Allow creation of multiple Steam storage objects, the write batch is complete when the last storage is closed
* Check to see if a file exists in GetStoragePathInfo()
2025-12-06 13:27:51 -08:00
Ethan Lee 96b5c92780 render: D3D12 Xbox does not have COMPARISON_FUNC_NONE yet 2025-12-06 16:10:35 -05:00
Ethan Lee b74ba6298c Xbox buildfix for IsWindowsBuildVersionAtLeast 2025-12-06 15:34:17 -05:00
SDL Wiki Bot 9369a341c6 Sync SDL3 wiki -> header
[ci skip]
2025-12-06 18:52:33 +00:00
Ryan C. Gordon 2c11d62d17 camera: Report rotation needed to account for device orientation.
Fixes #11476.
2025-12-06 13:51:10 -05:00
Sam Lantinga 6602f12744 SteamAPI_ISteamRemoteStorage_FileWrite() returns bool
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2025-12-06 09:44:04 -08:00
LuncyBloont ab67be7e5a Fix crash in UploadToTexture() on DX12.
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2025-12-05 11:46:41 -08:00
Frank Praznik 3d2b79c096 x11: Drop emulated pointer button events
Drop emulated pointer button events, as scroll valuators are handled natively, and SDL emulates mouse events from touch events on its own.
2025-12-05 14:44:16 -05:00
Sam Lantinga e047aeeb7c Added a Linux mapping for the ZhiXu GuliKit Controller D 2025-12-05 11:22:38 -08:00
Sam Lantinga f38d31a811 Removed mappings for Xbox controllers supported by the Linux kernel
The mappings may vary between kernel versions, so we'll use the automatic mapping code to get the right one for the running system.
2025-12-05 11:22:38 -08:00
Sam Lantinga 71147216dc Removed entries for controllers that aren't Xbox controllers 2025-12-05 11:22:38 -08:00
Sam Lantinga 3659b2f100 Documentation tweak 2025-12-05 11:14:38 -08:00
Ryan C. Gordon ade2720829 docs/README-main-functions: point to SDL3/NonstandardStartup wiki page.
Fixes #14513.
2025-12-05 13:26:43 -05:00
Ryan C. Gordon 69c78a7989 examples/renderer/03-lines: simplified casting on radians calculation. 2025-12-05 12:59:01 -05:00
SDL Wiki Bot a5aa67882d Sync SDL3 wiki -> header
[ci skip]
2025-12-05 17:45:09 +00:00
Eddy Jansson 37715c4029 Document need to include SDL_revision.h
If you want access to the SDL_REVISION define,
you must explicitly include this header.

Language like this was present in the SDL2 version,
but disappeared in SDL3, even though it's still true.
2025-12-05 09:44:07 -08:00
Sam Lantinga 82593fd6c1 Revert "Add the revision to SDL_version.h"
This reverts commit a3992f504c.

The reason SDL_revision.h was not included by SDL.h or SDL_version.h is because SDL_revision.h changes with every git commit, causing a complete SDL rebuild for every trivial git commit.
2025-12-05 09:43:02 -08:00
SDL Wiki Bot 0f37491a8b Sync SDL3 wiki -> header
[ci skip]
2025-12-05 17:42:23 +00:00
Jakub Wasilewski f5ea8805e1 Change how WinPixEventRuntime.dll is used under D3D12/Windows. (#14600)
* GPU: D3D12: Missing WinPixEventRuntime.dll now logs warning at device creation time.
* GPU: D3D12: Debug label functions are now a no-op when WinPixEventRuntime.dll is missing.
* Docs: GPU: Debug function documentation now notes WinPixEventRuntime.dll is required under D3D12.
2025-12-05 09:40:57 -08:00
Sam Lantinga a3992f504c Add the revision to SDL_version.h
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2025-12-05 09:14:03 -08:00
Sam Lantinga 27744952d1 testyuv: respect the --renderer parameter with --all
Also fixed a memory leak at shutdown
2025-12-05 08:46:58 -08:00
Anonymous Maarten 0e96cbd8ce tests: build tests with C99 standard by default 2025-12-05 08:30:52 -08:00
Sam Lantinga 5c7d549267 testyuv: added comprehensive testing of YUV texture rendering
This tests all supported colorspaces and YUV formats across all available renderers
2025-12-05 08:30:52 -08:00
Sam Lantinga e41bdfafe4 testyuv: allow loading BMP files 2025-12-05 08:30:52 -08:00
Sam Lantinga fc8d725367 testyuv: fixed crash if the test file couldn't be loaded 2025-12-05 08:30:52 -08:00
Sam Lantinga 03c932b9a7 testclipboard: load any image format supported by SDL 2025-12-05 08:30:52 -08:00
Sam Lantinga 09304831f6 Fixed issues with YUV texture updates in the 2D renderer 2025-12-05 08:30:52 -08:00
Ryan C. Gordon 8be18741e1 examples/renderer/03-lines: Fix incorrect angle calculation rendering circle.
This fix was contributed by GitHub user hushangazar (thanks!).

Closes #14599.
2025-12-05 10:36:41 -05:00
Vicki Pfau 8e644111c2 gamepad_db: Remove obsolete entry
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This autodetects properly with modern SDL as-is
2025-12-04 21:35:59 -08:00
Ozkan Sezer c7133a6720 stb_image.h: update mainstream issue/1838 patch from mainstream PR/1839
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patch authored by @NBickford-NV.
2025-12-05 03:30:10 +03:00