Commit Graph
22394 Commits
Author SHA1 Message Date
Caleb Cornett 730fe555ac render: Fix Xbox Series X|S shader include paths 2026-08-01 08:14:36 -07:00
janusch c15b6a1457 wayland: don't redeclare getresuid/getresgid
When HAVE_GETRESUID/HAVE_GETRESGID are not defined, SDL_waylandvideo.c defines
static inline fallbacks using the libc names. glibc declares both functions
non-static in <unistd.h>, so on a toolchain where the feature checks fail while
those declarations are still visible the file fails to compile:

  error: static declaration of 'getresuid' follows non-static declaration

Give the fallbacks SDL-private names and call those, so a fallback can never
collide with a libc declaration. Also fixes the fallback getresgid() taking
uid_t* parameters where it should take gid_t*.
2026-08-01 05:55:35 -07:00
Sam Lantinga ec4bdfd118 Fixed SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER with IYUV and YV12 pixel buffers 2026-07-31 15:47:28 -07:00
Sam Lantinga b212874def Fixed support for SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER 2026-07-31 15:24:36 -07:00
Anonymous Maarten 2d81bcb605 cmake: mark the cmake script as compatible with CMake 4.4
CMake improved passing strings through macro borders: CMP0219
Make sure we disable the extra for newer CMake.
2026-07-31 23:20:08 +02:00
Sam Lantinga 691571cc57 Moved GameInput into the gameinput folder in the Visual Studio project 2026-07-31 09:28:33 -07:00
SDL Wiki Bot 7add7ece3c Sync SDL3 wiki -> header
[ci skip]
2026-07-31 15:51:46 +00:00
eafton 7b7a74ebc7 Fix some DBus tray issues 2026-07-31 08:49:03 -07:00
SDL Wiki Bot 09552d5bee Sync SDL3 wiki -> header
[ci skip]
2026-07-31 02:31:40 +00:00
Sam Lantinga fe85b4782d Support extended interop with the 2D Metal renderer
Also fixed an issue where an external surface couldn't be used with IYUV and YV12 textures.
2026-07-30 19:28:50 -07:00
Nick Waanders 4c69fd050c Metal: Fix for required rebinding when switching pipelines 2026-07-30 18:48:09 -04:00
Anonymous Maarten 5924f36dc6 Make gameinput.cpp c++98-compatible
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2026-07-30 20:19:17 +02:00
Anonymous Maarten b048e8e6f8 windows: vendor GameInput headers 2026-07-30 20:19:17 +02:00
Frank Praznik 331e10c2a3 wayland: Clear references to the clipboard when setting new data
Ensure that references to the clipboard being held by other seats are cleared when new data is being set, or some seats may hold references to invalid data and callbacks.
2026-07-30 12:18:25 -04:00
Frank Praznik dfcbd16b4c wayland: Don't send nil selections when changing clipboard data
Sending a nil selection followed by immediately destroying the selection offer is redundant, and avoiding intermediate nil offers helps some clipboard managers avoid potential race conditions.
2026-07-30 12:18:25 -04:00
Frank Praznik db673016fd wayland: Format clipboard code style
Use camel case for non-callback function names to match the coding style of the rest of the backend, and don't enforce a hard 80 column limit.
2026-07-30 12:18:25 -04:00
Frank Praznik 33a1b566e0 wayland: Cleanup clipboard code
The clipboard code often had excessive and unnecessary error checking (e.g. checking if the video backed was initialized, when there is no way that path would be hit if it wasn't), overly complicated some operations, and had several cases where things can be C99-ified. Clean things up a bit to make it easier to read and debug.
2026-07-30 12:18:25 -04:00
Anthony 513ebb5c47 Add setBackButtonTrapEnabled to proguard
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2026-07-30 06:03:05 -07:00
Sam Lantinga 6880bed495 Fixed java.lang.ClassNotFoundException: Didn't find class "android.window.OnBackInvokedCallback" on Android 8.0
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2026-07-29 19:45:40 -07:00
Kobi Hikri 91863e149a ci: write the commit message from env instead of through an expanding heredoc
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2026-07-29 18:51:26 +02:00
Frank Praznik 63bf4c1c79 x11: Register the input context destroyed callback
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Register the destroyed callback to handle cases where the IC is suddenly no longer valid (e.g. if ibus or fcitx dies).
2026-07-28 15:46:54 -04:00
Sam Lantinga 1457503bd2 Check for the sRGB color primaries rather than the transfer function 2026-07-28 12:29:42 -07:00
Rachel Blackman 412a7c5db6 Use the modern OnBackInvokedCallback method to trap the back button on newer Android devices (#16052)
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2026-07-27 15:43:23 -07:00
Sam Lantinga f4337eded2 Use the render passes we just created when creating a Vulkan render target
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2026-07-27 10:56:49 -07:00
Sam Lantinga db84871fdf Allow writing to planar YUV textures from application code in the Vulkan renderer 2026-07-27 10:56:49 -07:00
Anonymous Maarten 32ce1aef85 ci: Add Windows 11 ARM64 job
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[sdl-ci-filter msvc*]
2026-07-26 17:54:20 +02:00
Anonymous Maarten 81acd92d07 ci: Build Android.mk in parallel 2026-07-26 17:54:20 +02:00
svncibrahim eba97448ae wayland: Fix maximized check when setting the window size
The logical || made the flag mask evaluate to 1, so only fullscreen was checked and maximized windows were treated as resizable.
2026-07-26 09:50:48 -04:00
Lucas Alves 3304ec648b Add "_FIRST/_LAST" fields to events subsections.
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2026-07-25 12:01:55 -07:00
Sam Lantinga 855cbec702 Set VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT for planar formats
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This allows creating separate image views for the planes of the image if desired.
2026-07-24 16:22:28 -07:00
Nintorch 223490b024 Fix GameInput QueryDeviceName memory leaks 2026-07-24 13:12:13 -07:00
Tim Stahlhut 40fb1b6ccc Cygwin: Fix SDL_GetPlatform
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[sdl-ci-filter cygwin]
2026-07-23 18:29:25 -07:00
Sam Lantinga 0f5f708c5a Better check to see whether HDR10 input will have scaling applied
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2026-07-23 12:55:14 -07:00
Sam Lantinga 303113b853 Sorted controller mappings
Also fixed line endings for Retro Fighters D6 mappings
2026-07-23 11:38:24 -07:00
Alynne 091261b3bd Add Retro Fighters D6 mappings (#16048) 2026-07-23 11:35:15 -07:00
Sam Lantinga 982787979f testcolorspace: added an additional PQ blend color case 2026-07-23 10:50:23 -07:00
Sam Lantinga 413ac5084d testcolorspace: show the blend color when it's incorrect
Also added an additional PQ blend color case
2026-07-23 10:40:20 -07:00
Sam Lantinga 326694de32 Get the correct HDR values under Gamescope
This also switches log messages in SDL_x11modes.c to use SDL_Log()
2026-07-23 10:32:03 -07:00
Sam Lantinga 604fe14b87 Make sure the PQ shader will output the input value before using the simple shader
Note that we don't account for vertex color here. If HDR10 content needs to be tinted by vertex color, it can't use the simple shader. I'm assuming that the use case for this will be video content which generally won't use vertex color and this optimization is fine.
2026-07-23 10:25:25 -07:00
Sam Lantinga 148241117b Define SCRGB_NITS for use in HDR color calculations 2026-07-23 10:25:25 -07:00
Alynne b9d64c45a9 Support for Retro Fighters Defender Pro (#16045) 2026-07-23 10:16:51 -07:00
Sam Lantinga 9f4a1215e2 testcolorspace: show a reasonable HDR gradient on Wayland
On some Wayland configurations, the SDR white level is 203 nits and the max luminance is 10000 nits, and HDR content in the PQ range is mapped by the compositor into the actual display capabilities. We don't want to show an HDR gradient up to 10000 nits, so let's cap it to ~1000 nits in this case.
2026-07-23 08:01:05 -07:00
Sam Lantinga 2a623fd224 wayland: set the SDR_white_level for HDR capable displays
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2026-07-22 15:24:48 -07:00
Sam Lantinga 0d21a1aa7a testcolorspace: add optional cycling of colorspaces
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2026-07-22 11:36:32 -07:00
Sam Lantinga e10457d52f testcolorspace: added an HDR10 gradient 2026-07-22 11:36:32 -07:00
Sam Lantinga 23b641070c Added HDR10 display support for the direct3d11, direct3d12, and vulkan renderers 2026-07-22 11:36:32 -07:00
Frank Praznik cc2713c047 wayland: Don't clear the clipboard when a nil selection is ignored
If the previous selection offering was recursive, a nil selection should be ignored, or clearing the clipboard may clear the backing memory of the client's selection offering as well.
2026-07-22 12:09:18 -04:00
Sam Lantinga ae2301e7a5 Added SDR white point for X11 on Steam Deck
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Also disabled HDR on X11 for other devices for now, we don't know that they'll be able to display it properly.
2026-07-21 20:24:26 -07:00
Sam Lantinga 75e280618e edid-parse: print the HDR luminance information 2026-07-21 20:24:26 -07:00
Frank Praznik d63137082a test: Fix memory leak in testclipboard
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2026-07-21 14:38:48 -04:00