The rest of the atomic codepath is still enabled and usable.
This fixes missing and weird mouse cursors. We'll debug this code later on.
Reference Issue #15242.
(cherry picked from commit f423a2ae34)
Apparently this _can_ happen under load, or maybe some other weird condition.
Hopefully this will encourage PipeWire to fire output_callback again, and
we'll just try again later.
Reference Issue #14916.
(cherry picked from commit 32ef82caaf)
Now apps can have persistent files available during SDL_main()/SDL_AppInit()
and don't have to mess with Emscripten-specific code to prepare the filesystem
for use.
(cherry picked from commit dcc177faa4)
Visual Studio _still_ doesn't report itself as C99 compatible, afaict, but
does support the syntax as of VS2017 15.6, apparently.
This page mentions the first version of Visual Studio that handles hexidecimal
float notation:
https://stackoverflow.com/questions/18180116/vc-rejecting-hexadecimal-floating-point-constant?utm_source=chatgpt.com
If not Visual Studio, we also take the messier path for things that don't
report themselves as C99. Most things will take the cleaner path, though.
Closes#15276.
(cherry picked from commit a157d96de8)
(This was corrected in main, but there isn't a clean cherry-pick we can do for
the release-3.4.x branch at this point, since various pieces of the sRGB work
made it in here in a different order, but this is the one crucial line that
appears to be missing.)
Reference Issue #14898.
Previously it would have reported success but not returned a valid string, and
didn't check for the (probably extremely unlikely) case of overflowing our
locale list array.
(cherry picked from commit 3aa531000a)
It SDL_SYS_EnumerateDirectory was changing the path string and passing it to
the callback, causing chaos in the glob handler, which expected the original
string to pass through.
Fixes#15057.
(cherry picked from commit a3b0403412)
Fixes browsers on phone that change screen orientation during fullscreen not
getting a resize event.
Fixes#15024.
(cherry picked from commit 0f2d415dee)
It's now SDL_HINT_OPENGL_FORCE_SRGB_FRAMEBUFFER, since it does more than mess
with the srgb-capable context attribute now.
Reference Issue #14898.
(cherry picked from commit 10b524c7cc)
The default varies between OpenGL and OpenGL ES, so try to force it to what
the app actually requested with SDL_GL_FRAMEBUFFER_SRGB_CAPABLE.
Fixes#14898.
(cherry picked from commit 083c6b8872)
FS.mkdir() will throw a javascript exception if the scratch directory already
exists, so catch/ignore that.
Wrap the rest of the scratch i/o in a try/catch block; the event will only
send if everything works out.
Wrap some calls from Javascript to the C runtime's free() in an
EMSCRIPTEN_KEEPALIVE function, so that the compiler doesn't optimize the
function out and crash at runtime.
Fixes#14999.
(cherry picked from commit 267e681a0b)
This hint is documented to not just turn off fullscreen windows going into a
new Fullscreen Space, but also to make the green button on a resizeable
window's title bar do a maximize/zoom instead of make the window fullscreen.
Previously, this only did the former and not the latter (or perhaps it worked
and the defaults changed in a newer macOS, we aren't sure).
Fixes#7470.
(cherry picked from commit 50f3adec77)
We still need the task to go through the IoRing, even though the flush
operation we use to get it there will always fail on a read-only file. So
check for this specific case and don't report failure.
Fixes#14878.
(cherry picked from commit 4df13e8806)
Don't decide if the button is pressed by the `buttons` bitmask, but rather by
event type. On macOS, the trackpad might produce a mousedown event with taps
instead of full clicks--if tapping is enabled in System Preferences--and in
this case might not set the flag in the bitmask.
Fixes#14640.
This upsets things, because you end up calling a javascript function with
more arguments than it expects, and if asserts are enabled, Emscripten notices
this and aborts the program when you hit this code.
Reference Issue #14670.
This matches other platforms.
Also make sure Android explicitly sets vsync on restore, regardless of the
specific setting, to make sure it's consistent.
Fixes#14642.
This reverts commit 3ee29f2e7a, among other
changes. This means getting a scary warning on the javascript console in
Emscripten by default, but this is easily fixed by setting a GL swap
interval at startup or creating a 2D renderer with the appropriate property
(or call to SDL_SetRenderVSync()).
Fixes#14625.
SDL_SetWindowFullscreen now reports failure while a fullscreen transition is
already in progress on Emscripten, upsetting the test when it tries to come
back to windowed mode, but testautomation will never give correct results here
even when we fix the backend to queue pending reversal requests, because
you'll have to return to the Emscripten mainloop before these state changes
will occur.
It's just sort of luck this specific test passed before on this target.
Now other projects can use it with their headers, if they provide an options
file with specifics and are willing to follow some SDLish header conventions.
This shouldn't affect SDL satellite projects, etc, since they literally use
the SDL symbols, like `SDLCALL` and such, which are the defaults in the script
if a .wikiheaders-options file doesn't override them.
It'll usually replace it with `{ "SDL_app", NULL }`, but things like Win32
can query the OS for the original command line arguments.
This allows apps/scripting languages that provide their own entry points to
use SDL_RunApp and not have to worry about how to compose an argv array on
things like Windows, when SDL was going to do it for them anyhow.
Most things won't experience any change with this commit, including apps that
that want extra control but originate in a standard main()-style entry point
and can just pass the existing argc/argv through to SDL_RunApp.
Windows isn't addressed here, since a previous commit already updated it.
GDK has a different fix here, but we'll unify that in a later commit.
Closes#12676.
This, strictly speaking, doesn't _need_ to be public domain any more, since
SDL3 no longer inserts this code into apps via a static SDL_main library; it's
just part of the normal zlib-licensed SDL library and called into through a
well-defined entry point at startup, now.
But removing a public domain notice isn't the done thing, so we'll leave it in.
(To a related point: even if others have rewritten good portions of this code,
they're doing it under the assumption that this specific file has a public
domain license.)
This still had a bunch of text that wasn't updated for SDL3's ability to deal
with pre-user-interaction pages. Same idea, but changed text that suggested
you have to wait to open the audio device.
Same deal as the current Windows code: this "fixes" proximity but limits you
to a single pen device. But this is probably okay for most reasonable use
cases.
Now everything will attempt to track pens through proximity changes (instead
of removing the pen entirely). testpen.c has been updated to reflect this.
Some platforms and devices are better at this than others, but this seems like
a significant usability improvement across the board.
Fixes#12992.
This changes the default for SDL_GL_FRAMEBUFFER_SRGB_CAPABLE to -1 (for
"don't care"). Minor ABI break, but technically this never worked correctly.
Fixes#13055.