mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-06-01 23:07:45 +08:00
Sync SDL3 wiki -> header
[ci skip]
This commit is contained in:
@@ -767,7 +767,8 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende
|
|||||||
*
|
*
|
||||||
* With the GPU renderer:
|
* With the GPU renderer:
|
||||||
*
|
*
|
||||||
* - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated with the texture, if you want to wrap an existing texture.
|
* - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture
|
||||||
|
* associated with the texture, if you want to wrap an existing texture.
|
||||||
* - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER`: the SDL_GPUTexture
|
* - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER`: the SDL_GPUTexture
|
||||||
* associated with the UV plane of an NV12 texture, if you want to wrap an
|
* associated with the UV plane of an NV12 texture, if you want to wrap an
|
||||||
* existing texture.
|
* existing texture.
|
||||||
|
|||||||
Reference in New Issue
Block a user