include: Always declare SDL_GDKSuspendComplete.

This is always defined in the symbol table and the function safely does nothing
on non-GDK targets, so treat it like any other SDL_system function.
This commit is contained in:
Ethan Lee
2024-12-20 13:14:55 -05:00
parent 232c2970d3
commit f7580374a1
+3 -4
View File
@@ -567,17 +567,16 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#endif /* defined(SDL_PLATFORM_WINDOWS) */ #endif /* defined(SDL_PLATFORM_WINDOWS) */
#ifdef SDL_PLATFORM_GDK
/** /**
* Callback from the application to let the suspend continue. * Callback from the application to let the suspend continue.
* *
* This function is only needed for Xbox GDK support; all other platforms will
* do nothing and set an "unsupported" error message.
*
* \since This function is available since SDL 3.1.3. * \since This function is available since SDL 3.1.3.
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void); extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
#endif /* SDL_PLATFORM_GDK */
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif