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Sync SDL3 wiki -> header
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@@ -2761,10 +2761,13 @@ typedef struct SDL_GPURenderState SDL_GPURenderState;
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* Create custom GPU render state.
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* Create custom GPU render state.
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*
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*
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* \param renderer the renderer to use.
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* \param renderer the renderer to use.
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* \param desc GPU render state description, initialized using SDL_INIT_INTERFACE().
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* \param desc GPU render state description, initialized using
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* \returns a custom GPU render state or NULL on failure; call SDL_GetError() for more information.
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* SDL_INIT_INTERFACE().
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* \returns a custom GPU render state or NULL on failure; call SDL_GetError()
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* for more information.
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*
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*
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* \threadsafety This function should be called on the thread that created the renderer.
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* \threadsafety This function should be called on the thread that created the
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* renderer.
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*
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*
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* \since This function is available since SDL 3.4.0.
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* \since This function is available since SDL 3.4.0.
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*
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*
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@@ -2777,7 +2780,8 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re
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/**
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/**
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* Set fragment shader uniform variables in a custom GPU render state.
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* Set fragment shader uniform variables in a custom GPU render state.
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*
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*
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* The data is copied and will be pushed using SDL_PushGPUFragmentUniformData() during draw call execution.
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* The data is copied and will be pushed using
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* SDL_PushGPUFragmentUniformData() during draw call execution.
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*
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*
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* \param state the state to modify.
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* \param state the state to modify.
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* \param slot_index the fragment uniform slot to push data to.
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* \param slot_index the fragment uniform slot to push data to.
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@@ -2786,7 +2790,8 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re
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* \returns true on success or false on failure; call SDL_GetError() for more
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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* information.
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*
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*
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* \threadsafety This function should be called on the thread that created the renderer.
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* \threadsafety This function should be called on the thread that created the
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* renderer.
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*
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*
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* \since This function is available since SDL 3.4.0.
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* \since This function is available since SDL 3.4.0.
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*/
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*/
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@@ -2795,14 +2800,16 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURe
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/**
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/**
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* Set custom GPU render state.
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* Set custom GPU render state.
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*
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*
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* This function sets custom GPU render state for subsequent draw calls. This allows using custom shaders with the GPU renderer.
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* This function sets custom GPU render state for subsequent draw calls. This
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* allows using custom shaders with the GPU renderer.
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*
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*
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* \param renderer the renderer to use.
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* \param renderer the renderer to use.
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* \param state the state to to use, or NULL to clear custom GPU render state.
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* \param state the state to to use, or NULL to clear custom GPU render state.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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* information.
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*
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*
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* \threadsafety This function should be called on the thread that created the renderer.
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* \threadsafety This function should be called on the thread that created the
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* renderer.
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*
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*
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* \since This function is available since SDL 3.4.0.
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* \since This function is available since SDL 3.4.0.
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*/
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*/
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@@ -2813,7 +2820,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderGPUState(SDL_Renderer *renderer, S
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*
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*
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* \param state the state to destroy.
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* \param state the state to destroy.
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*
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*
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* \threadsafety This function should be called on the thread that created the renderer.
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* \threadsafety This function should be called on the thread that created the
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* renderer.
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*
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*
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* \since This function is available since SDL 3.4.0.
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* \since This function is available since SDL 3.4.0.
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*
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*
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