mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-06-04 06:12:04 +08:00
audio: Redesigned audio conversion code for SDL3.
- SDL_AudioCVT is gone, even internally. - libsamplerate is gone (I suspect our resampler is finally Good Enough). - Cleanups and improvements to audio conversion interfaces. - SDL_AudioStream can change its input/output format/rate/channels on the fly!
This commit is contained in:
@@ -271,21 +271,17 @@ extern "C" {
|
||||
/**
|
||||
* \brief A variable controlling speed/quality tradeoff of audio resampling.
|
||||
*
|
||||
* If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ )
|
||||
* to handle audio resampling. There are different resampling modes available
|
||||
* that produce different levels of quality, using more CPU.
|
||||
* SDL may be able to use different approaches to audio resampling, which
|
||||
* produce different levels of quality, using more CPU.
|
||||
*
|
||||
* If this hint isn't specified to a valid setting, or libsamplerate isn't
|
||||
* available, SDL will use the default, internal resampling algorithm.
|
||||
*
|
||||
* As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available.
|
||||
* If this hint isn't specified to a valid setting SDL will use the default.
|
||||
*
|
||||
* This hint is currently only checked at audio subsystem initialization.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
*
|
||||
* "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast)
|
||||
* "1" or "fast" - Use fast, slightly higher quality resampling, if available
|
||||
* "0" or "default" - SDL chooses default (probably "medium").
|
||||
* "1" or "fast" - Use fast, lower-quality resampling, if available
|
||||
* "2" or "medium" - Use medium quality resampling, if available
|
||||
* "3" or "best" - Use high quality resampling, if available
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user