Remove returns int from Destroy/Close/Unlock functions

This commit is contained in:
Sylvain
2023-02-09 16:53:47 +01:00
committed by Sam Lantinga
parent 3bd737d44c
commit e2e5e670bf
9 changed files with 31 additions and 50 deletions

View File

@@ -1094,14 +1094,12 @@ extern DECLSPEC int SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
* This function should be paired with a previous SDL_LockAudioDevice() call.
*
* \param dev the ID of the device to be unlocked
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_LockAudioDevice
*/
extern DECLSPEC int SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
/* @} *//* Audio lock functions */
/**
@@ -1121,14 +1119,12 @@ extern DECLSPEC int SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
* for reuse in a new SDL_OpenAudioDevice() call immediately.
*
* \param dev an audio device previously opened with SDL_OpenAudioDevice()
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_OpenAudioDevice
*/
extern DECLSPEC int SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
/**
* Convert some audio data of one format to another format.

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@@ -416,14 +416,12 @@ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_CreatePixelFormat(Uint32 pixel_for
* Free an SDL_PixelFormat structure allocated by SDL_CreatePixelFormat().
*
* \param format the SDL_PixelFormat structure to free
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreatePixelFormat
*/
extern DECLSPEC int SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
extern DECLSPEC void SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
/**
* Create a palette structure with the specified number of color entries.
@@ -480,14 +478,12 @@ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
* Free a palette created with SDL_CreatePalette().
*
* \param palette the SDL_Palette structure to be freed
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreatePalette
*/
extern DECLSPEC int SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
extern DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
/**
* Map an RGB triple to an opaque pixel value for a given pixel format.

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@@ -1439,15 +1439,13 @@ extern DECLSPEC int SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
* to "Invalid texture".
*
* \param texture the texture to destroy
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateTexture
* \sa SDL_CreateTextureFromSurface
*/
extern DECLSPEC int SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
/**
* Destroy the rendering context for a window and free associated textures.
@@ -1456,14 +1454,12 @@ extern DECLSPEC int SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
* the SDL error message to "Invalid renderer". See SDL_GetError().
*
* \param renderer the rendering context
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateRenderer
*/
extern DECLSPEC int SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
/**
* Force the rendering context to flush any pending commands to the underlying

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@@ -1527,15 +1527,13 @@ extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperati
* the SDL error message to "Invalid window". See SDL_GetError().
*
* \param window the window to destroy
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateWindow
* \sa SDL_CreateWindowFrom
*/
extern DECLSPEC int SDLCALL SDL_DestroyWindow(SDL_Window *window);
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
/**