Fix #13276: Crash in SDL_GetAudioDeviceChannelMap

This commit is contained in:
Paul Vick
2025-06-24 22:26:14 -07:00
committed by Ryan C. Gordon
parent 8442d4f0f7
commit de6a23028a
+2
View File
@@ -1606,8 +1606,10 @@ int *SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count)
SDL_AudioDevice *device = ObtainPhysicalAudioDeviceDefaultAllowed(devid); SDL_AudioDevice *device = ObtainPhysicalAudioDeviceDefaultAllowed(devid);
if (device) { if (device) {
channels = device->spec.channels; channels = device->spec.channels;
if (channels > 0 && device->chmap) {
result = SDL_ChannelMapDup(device->chmap, channels); result = SDL_ChannelMapDup(device->chmap, channels);
} }
}
ReleaseAudioDevice(device); ReleaseAudioDevice(device);
if (count) { if (count) {